Yoshi's grunts are gone, good. The penguin suit functions almost identically to the blue shell, which I have no problem with, since it made replays on the original more interesting.
Not a fan of the reusing the same soundtrack from NSMB. The main theme, by the way, is already a remix of Super Mario World's credits theme. Koji Kondo's getting complacent.
Dr. BUGMAN wrote:Not a fan of the reusing the same soundtrack from NSMB. The main theme, by the way, is already a remix of Super Mario World's credits theme. Koji Kondo's getting complacent.
You realize there are other musicians at the Nintendo offices.
Dr. BUGMAN wrote:Not a fan of the reusing the same soundtrack from NSMB. The main theme, by the way, is already a remix of Super Mario World's credits theme. Koji Kondo's getting complacent.
You realize there are other musicians at the Nintendo offices.
Uh, yeah, but it's his music that get's remix/reworked/reused to death.
I'm not sure if this has been asked before, but I noticed that if a player loses a life, the level continues running so as long as there's at least one player alive. So here's my question: what happens if one of the players loses all of his lives? Does he have to wait for a Game Over to play again? Can he be resurrected at all? Because I'd hate to think that what seems like a fun multiplayer experience can be hindered by your friend's incompetence.
I guess the Super Guide™ crap will take on from that point so that your special friend is free for being bottle-fed and stare in awe at how good you are at unbelievably challenging games.
That had better be the volatile red dye they sometimes put in playing cards so that prisoners can cut them up and put them in lightbulb sockets to commit suicide. Nothing says Mario like suicide.