Blaze the fucking cat

Speak your mind, or lack thereof. There may occasionally be on-topic discussions.
Locked
User avatar
Omni Hunter
Omnizzy
Posts: 1966
Joined: Thu Mar 10, 2005 4:50 am
Location: MK, Satan's Layby
Contact:

Post by Omni Hunter »

You mean how she acts like a prick?

User avatar
CM August
Posts: 697
Joined: Mon Jan 31, 2005 8:09 am
Location: Australia
Contact:

Post by CM August »

YES.

User avatar
Cuckooguy
LEGEND
Posts: 761
Joined: Thu May 27, 2004 12:27 am
Now Playing: Sonic Generations 3DS, Asura's Wrath
Location: Southern California
Contact:

Post by Cuckooguy »

Zeta wrote: Poor Goofy had to fight with Horace Horseface to try to date a damn cow.
Wait, was that how it was? I always assumed that Horace was jealous of Clarabelle's liking to Goofy, while Goofy is oblivious to the whole relationship and thinks nothing of it.

Of course, the only reason I got that notion was because I was looking in a Disney book filled with history and stuff, and I saw a picture of Horace, Clarabelle, and Goofy all holding hands while their feet looked like they were dancing in one picture in caveman-ish attire; Clarabelle was in the middle looking at Goofy, Horace looked at both Clarabelle and Goofy jealously, and Goofy was, uh, being Goofy. I've never actually seen a short with the three of them, though, so I can't say I truly know the relationship between the three.

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Post by Zeta »

I've never actually seen a short with the three of them, though, so I can't say I truly know the relationship between the three.
Most people don't even remember who Horace and Claribell are, anyways.

VGJustice
Posts: 196
Joined: Sat Apr 16, 2005 4:07 pm
Location: Colorado, USA

Post by VGJustice »

Claribell. You had to remind me. Damnit.

User avatar
Nova
Posts: 431
Joined: Sun Sep 12, 2004 4:38 pm

Post by Nova »

We need more villains, or bring back old ones like Fang.

Or maybe some kind of rise of the machines theme...The Doc builds metal copies of everyone and the copies go nuts...

Sonic adventure rocked, Sonic adventure 2 has plotholes and all but at least Shadow is suposed to die in that game. Fans wanted him to be back, so they got him back...

Sega is doing what fans want (Shadow whith guns, a character named Blaze) so is really our fault...

User avatar
Spazz
Posts: 1953
Joined: Sat May 29, 2004 1:12 pm
Location: New Orleans, LA
Contact:

Post by Spazz »

Nova wrote:Sega is doing what fans want (Shadow whith guns, a character named Blaze) so is really our fault...
Yeah, because they've been doing exactly what <i>we've</i> wanted the past few years.
</sarcasm>

No, they're assuming what we want and are making games based on what they think little kids like (which is just about anything fed to them).

User avatar
j-man
All-Time Everything GHZ Award Winner
Posts: 3227
Joined: Thu Jun 03, 2004 3:07 pm
Now Playing: Sea of Friends
Location: Entirely Unmoving
Contact:

Post by j-man »

Sonic Gems Collection?

User avatar
Nova
Posts: 431
Joined: Sun Sep 12, 2004 4:38 pm

Post by Nova »

Spazz wrote:
Nova wrote:Sega is doing what fans want (Shadow whith guns, a character named Blaze) so is really our fault...
Yeah, because they've been doing exactly what <i>we've</i> wanted the past few years.
</sarcasm>

No, they're assuming what we want and are making games based on what they think little kids like (which is just about anything fed to them).
And the funny things is, Blaze is not what little kids want...

There is any relationship with Sega Downfall and Naoto Oshima leaving Sega?.

Oh and because no one asked, I’m from Argentina

User avatar
Omni Hunter
Omnizzy
Posts: 1966
Joined: Thu Mar 10, 2005 4:50 am
Location: MK, Satan's Layby
Contact:

Post by Omni Hunter »

J wrote:Sonic Gems Collection?
A good effort but far too long in the making. Bearing in mind that it will be released after various Sonic games for the kids such as the Advance series and Heroes.
Even then, it's selling an old product to a new market to milk out every last penny.

User avatar
Locit
News Guy
Posts: 2560
Joined: Wed May 26, 2004 3:12 pm
Now Playing: Breath of Fire IV
Location: Living that enby life

Post by Locit »

Nova wrote:Oh and because no one asked, I’m from Argentina
That's no excuse.

User avatar
Brazillian Cara
Posts: 1729
Joined: Sat Aug 07, 2004 5:30 pm
Now Playing: the waiting game.
Location: On a never-ending quest to change my avatar.

Post by Brazillian Cara »

Nova wrote:
Spazz wrote:
Nova wrote:Sega is doing what fans want (Shadow whith guns, a character named Blaze) so is really our fault...
Yeah, because they've been doing exactly what <i>we've</i> wanted the past few years.
</sarcasm>

No, they're assuming what we want and are making games based on what they think little kids like (which is just about anything fed to them).
And the funny things is, Blaze is not what little kids want...

There is any relationship with Sega Downfall and Naoto Oshima leaving Sega?.

Oh and because no one asked, I’m from Argentina
That might explain your freaky avatar. RIVALIRLY LOL

User avatar
minnietguinea
Posts: 62
Joined: Mon Apr 11, 2005 7:08 pm
Location: Cleveland, Ohio

Post by minnietguinea »

It's not the first time they've rehashed old games. They've had at least one Sonic rehash for every main console system Sega has put out. Even Genisis had a Sonic compilation! Gems Collection is just a good idea because there are so many people who never got a chance to play Fighters / Championship. As for Blaze.........I know it's an older one, but:
Image
I'll still probably get Rush, Shadow, and Gems Collection.
Because I am a consumer whore.
Last edited by minnietguinea on Sat May 28, 2005 11:16 am, edited 1 time in total.

User avatar
J.E.Smith
Posts: 96
Joined: Mon Jun 21, 2004 2:01 pm

Post by J.E.Smith »

The e3 video's now up on Sega's site, showing some of the first stage and the first boss.

http://www.sega.com/games/game_temp.php ... id=hp_news

User avatar
Spazz
Posts: 1953
Joined: Sat May 29, 2004 1:12 pm
Location: New Orleans, LA
Contact:

Post by Spazz »

Yea-Yeah!-Y-Ye-Y-Yeah----Yeah!-Yeah!-Yea-Y-Y-Y-Y-YEAH!-Alright!

User avatar
Gwilym
Posts: 189
Joined: Mon Mar 07, 2005 10:07 am
Location: The Netherlands
Contact:

Post by Gwilym »

2D AND 3D action brings graphic depth and intense gameplay.
Woah, that's like... 6D!

User avatar
Neo Yi
Posts: 1013
Joined: Mon Jun 07, 2004 12:07 pm
Location: No where you need to know
Contact:

Post by Neo Yi »

More impressed since I saw them screenshots in Sonic Rush where the graphics looked kinda fugly. I kinda like the whole 2D/3D idea thing or maybe I'm just saying that since I thought Klonoa 2 looked visually impressive like that.

Any who, I had a real Sonic 3 and Knuckles vibe when I saw this, mainly because the level for some reason had me thinking about Mushroom Hill Zone, minus the mushrooms and much more faster.
~Neo

User avatar
Brazillian Cara
Posts: 1729
Joined: Sat Aug 07, 2004 5:30 pm
Now Playing: the waiting game.
Location: On a never-ending quest to change my avatar.

Post by Brazillian Cara »

minnietguinea wrote:It's not the first time they've rehashed old games. They've had at least one Sonic rehash for every main console system Sega has put out. Even Genisis had a Sonic compilation! Gems Collection is just a good idea because there are so many people who never got a chance to play Fighters / Championship. As for Blaze.........I know it's an older one, but:
Image
I'll still probably get Rush, Shadow, and Gems Collection.
Because I am a consumer whore.
I don't get it.

User avatar
muke
Posts: 183
Joined: Sat Jan 08, 2005 3:54 pm
Location: Salem, birthpalce of the US Navy

Post by muke »

Ngangbius wrote:God, that Sonic model is the worst thing ever in the Sonic franchise! EVER! That is just a disgrace!
Agreed, but I think that it just looks bad because the 2D background doesn't match the 3D model. If the background fit, then it would probably look good, but here it just looks like Sonic Blast for the GG all over again!

Also, I haven't read all the pages yet, so I don't know if somebody else said the same thing, and if they have then I apologize.

EDIT: Just saw the video. The sound effects (save the "yeah, yeah, alright!") really work with this, especially that homing jump-esq thing he does, and I see that they brought back a partially old school spindash, so I might forgive it. might.

User avatar
Double-S-
News Guy
Posts: 1471
Joined: Tue Aug 03, 2004 5:18 pm
Location: Texas

Post by Double-S- »

Brazillian Cara wrote:
minnietguinea wrote:It's not the first time they've rehashed old games. They've had at least one Sonic rehash for every main console system Sega has put out. Even Genisis had a Sonic compilation! Gems Collection is just a good idea because there are so many people who never got a chance to play Fighters / Championship. As for Blaze.........I know it's an older one, but:
[PA comic]
I'll still probably get Rush, Shadow, and Gems Collection.
Because I am a consumer whore.
I don't get it.
Because the strip was quoted out of context. It was about the Shadow the Hedgehog game.

User avatar
Neon Chaos
Posts: 45
Joined: Wed May 26, 2004 9:44 pm
Location: Guthrie, Oklahoma USA
Contact:

Post by Neon Chaos »

I just don't know about this game. It could be fun.

User avatar
minnietguinea
Posts: 62
Joined: Mon Apr 11, 2005 7:08 pm
Location: Cleveland, Ohio

Post by minnietguinea »

Could be. But isn't it better to have low expectations so you end up pleasantly surprised?

User avatar
Neo Yi
Posts: 1013
Joined: Mon Jun 07, 2004 12:07 pm
Location: No where you need to know
Contact:

Post by Neo Yi »

That's what I'm doing for the next Crash Bandicoot game.
~Neo

User avatar
Esrever
Drano Master
Posts: 2981
Joined: Mon May 24, 2004 2:26 am
Contact:

Post by Esrever »

J.E.Smith wrote:The e3 video's now up on Sega's site, showing some of the first stage and the first boss.

http://www.sega.com/games/game_temp.php ... id=hp_news
You know, that actually looks pretty cool. I was particularly impressed by the boss battle, which seemed to make decent use of both screens and the ability to rotate the camera without seeming too pointless or gimicky.

As for the level itself... like Gibbon said... the extra screen extends the viewing area in the least-useful possible way for a standard Sonic game. But they seem to have compensated by making the levels themselves a lot more vertically orienented. The extra screen gives an advanced view of what's coming up surprisingly often. It actually looks like it could be useful, particularly for helping to avoid spring-jumping headlong into something bad, or for distinguishing slight drops from bottomless pits of death.

And the screen swapping doesn't look particularly confusing to me. The biggest problem that I can see is that it would force linear levels instead of ones with multiple routes.

I'm not sold on the level art yet, but I think the polygonated elements look fine. They do contrast with the 2D elements. But it doesn't look any wonkier than solid-coloured animation cells on watercolour-paint backgrounds. It should help visually seperate the enemies and objects from the background elements, which was a pretty serious problem in the Advance series.

User avatar
Segaholic2
Forum God
Posts: 3516
Joined: Fri May 21, 2004 11:28 am
Now Playing: Your mom

Post by Segaholic2 »

I'm surprised at how well the level design flows in that video. One of the things I hated about the Advance games was the levels are designed very poorly and do not really allow for much flow as you end up stopping often to change directions or jump or something. If all the levels in this game can keep up that kind of speed throughout, it'd be a somewhat impressive feat for a recent Sonic game.

Locked