All-new 2D Sonic rolling out in 2010

Recent happenings of pertinence to Sonic fans.
Post Reply
User avatar
Kogen
Posts: 1339
Joined: Fri Jun 25, 2004 11:34 pm
Now Playing: Reading the Holy Torah
Location: Mount Zion
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by Kogen »

Green Gibbon! wrote:"You have earned an achievement. Purchase the full game to add it to your gamerscore."

Or something to that effect.
Demos do not give you achievements.

User avatar
James McGeachie
Posts: 589
Joined: Tue Oct 18, 2005 11:09 am
Location: Scotland
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by James McGeachie »

They don't but I've definitely seen what he just mentioned happen in a few demos, mainly in some of the older live arcade game demos though.

User avatar
Shadow Hog
Posts: 1776
Joined: Wed Jun 21, 2006 8:21 am
Location: Location: Location:

Re: All-new 2D Sonic rolling out in 2010

Post by Shadow Hog »

Oh, right, I know what you're saying now. They talk about how you WOULD have unlocked the achievement if you owned the full thing, right?

...still, they don't actually give you the achievement, so what I said is still true.

User avatar
Delphine
Horrid, Pmpous Wench
Posts: 4720
Joined: Fri May 21, 2004 1:05 pm
Now Playing: DOVAHKIIN
Location: Los Angeles, CA
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by Delphine »

Man, it's a good thing there aren't any nerds on this forum.

User avatar
Green Gibbon!
BUTT CHEESE
Posts: 4648
Joined: Fri May 21, 2004 11:39 am
Now Playing: Bit Trip Complete
Location: A far eastern land across the sea
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by Green Gibbon! »

Or pedants!

User avatar
K2J
Posts: 647
Joined: Wed Dec 19, 2007 9:03 pm
Now Playing: Ocarina of Time 3D
Location: An insane asylum in west Pennsylvania.

Re: All-new 2D Sonic rolling out in 2010

Post by K2J »

Huh, no one here seems concerned about Super Sonic returning to non-final stages. I suppose that's for the best.

User avatar
Crowbar
Posts: 680
Joined: Fri Jul 25, 2008 7:40 pm

Re: All-new 2D Sonic rolling out in 2010

Post by Crowbar »

I think maybe because we (or at least some of us) spent years clamouring for it, but spent so long waiting that we realised maybe it isn't such a great idea after all, so now the news doesn't faze us.

User avatar
Neo
Posts: 974
Joined: Mon Jun 19, 2006 6:18 pm
Location: Portugal

Re: All-new 2D Sonic rolling out in 2010

Post by Neo »

Super Sonic actually sucks and is a game breaker. People always get upset when you give them something and later take it away, though.

Rob-Bert
Posts: 849
Joined: Sun Mar 04, 2007 12:52 pm
Location: Here, not there.
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by Rob-Bert »

Guess the cynicism is still going strong after all.

User avatar
gr4yJ4Y
Posts: 1366
Joined: Wed Jun 09, 2004 10:14 am
Now Playing: Breath of the Wild (Switch), Resident Evil VII (PS4)
Location: Crescent Knoll

Re: All-new 2D Sonic rolling out in 2010

Post by gr4yJ4Y »

When I was a kid I liked Super Sonic, but now I wouldn't care for him.

User avatar
Shadow Hog
Posts: 1776
Joined: Wed Jun 21, 2006 8:21 am
Location: Location: Location:

Re: All-new 2D Sonic rolling out in 2010

Post by Shadow Hog »

I'm actually quite thrilled to have my game-breaking bonus mode in the game. Bring it on.

User avatar
Dr. BUGMAN
Posts: 1526
Joined: Wed Sep 17, 2008 11:18 am
Now Playing: Poverty

Re: All-new 2D Sonic rolling out in 2010

Post by Dr. BUGMAN »

Have fun listening to the invincibility theme loop over and over.

And over.

And over.

User avatar
Shadow Hog
Posts: 1776
Joined: Wed Jun 21, 2006 8:21 am
Location: Location: Location:

Re: All-new 2D Sonic rolling out in 2010

Post by Shadow Hog »

Never bothered me that much in S3&K, doubt it'll bother me much here.

User avatar
Crazy Penguin
Drano Master
Posts: 1903
Joined: Sat May 22, 2004 10:06 pm

Re: All-new 2D Sonic rolling out in 2010

Post by Crazy Penguin »

Neo wrote:Super Sonic actually sucks and is a game breaker. People always get upset when you give them something and later take it away, though.
Agreed. Rewarding the most skilled players with "God Mode" is an inherently ill-conceived idea. People only whine about Super Sonic's absence because it was in the old games and not the new games, and anything that was in the old games but not the new ones must be awesome.

User avatar
Malchik
Posts: 554
Joined: Fri Mar 28, 2008 10:27 pm
Now Playing: with myself

Re: All-new 2D Sonic rolling out in 2010

Post by Malchik »

Super Sonic was too much of a chore. I didn't care for that mechanic. It was especially stupid in Sonic Advance. And way too easy in Adventure.
Last edited by Malchik on Sat Mar 06, 2010 10:38 pm, edited 1 time in total.

User avatar
Gaz
Posts: 426
Joined: Sun Apr 03, 2005 1:01 pm
Location: UK

Re: All-new 2D Sonic rolling out in 2010

Post by Gaz »

gr4yJ4Y wrote:When I was a kid I liked Super Sonic, but now I wouldn't care for him.
That sums up my feelings. It's little more than a glorified invicibility cheat and I don't know why people make such a fuss seeing it return. I hope they at least let you switch it on and off this time rather than have it permanently activate once you have all the emeralds.

User avatar
Opa-Opa
Posts: 1371
Joined: Sat Jun 26, 2004 3:14 am
Now Playing: The Red Ring of Death (X360)
Location: Rio de Janeiro
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by Opa-Opa »

Gaz wrote:It's little more than a glorified invicibility cheat and I don't know why people make such a fuss seeing it return.
Because it's friggin' awesome!
C'mon... can't any of you guys pull that first feeling of amazement you had when you jumped and Sonic turned glowing yellow and bizarrely fast?

Plus, if you don't want to, then just don't.

User avatar
Neo
Posts: 974
Joined: Mon Jun 19, 2006 6:18 pm
Location: Portugal

Re: All-new 2D Sonic rolling out in 2010

Post by Neo »

Crazy Penguin wrote:Rewarding the most skilled players with "God Mode" is an inherently ill-conceived idea.
Gaz wrote:I hope they at least let you switch it on and off this time rather than have it permanently activate once you have all the emeralds.
This is exactly what's wrong with Super Sonic. Getting the emeralds nets you Super Sonic, which is easy mode, but it also nets you the good ending. So if you manage to clear the game in hard mode, you're rewarded with the bad ending!?

It's usually not that big of a deal, but in Sonic & Knuckles they actually forbid you from playing the last stage! I mean, what the fuck!

That being said, limiting Super Sonic to the final stage is the perfect way to solve this problem, and everybody moans and groans about it.

User avatar
(No Imagination)
Posts: 233
Joined: Fri May 27, 2005 5:19 am

Re: All-new 2D Sonic rolling out in 2010

Post by (No Imagination) »

I kinda thought it would be smart to give an extra Super Sonic level - one that uses regular game mechanics...just a normal level that happens to be balls-to-the-wall hard even for Super Sonic, and almost impossible after losing the super form.

A kind of stage that would give even "super players" a headache, not the orgasmic flight into space that everyone completes after learning the controls for 15 minutes. That way, I could deal with having Super Sonic in every level...because there'd be a point to it (master the controls while you have the chance or the last level will smear you all over the floor if you don't).

User avatar
j-man
All-Time Everything GHZ Award Winner
Posts: 3227
Joined: Thu Jun 03, 2004 3:07 pm
Now Playing: Sea of Friends
Location: Entirely Unmoving
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by j-man »

SCANZ
Image
Nothing much new, but a better look at some stage features. The breakable walls look pretty swish. Accompanying interview with Iizuka apparently hints at the inclusion of Knuckles and Tails in Episode 2, calling Episode 1 a prologue of sorts. Also, Sonic returns to roots, etc etc. HOMING ATTACK AMAGAD I'LL SHOOT YOUR DOG SEGA and so on.

So I was watching that leaked footage for, like, the thousandth time, but this time I wore headphones and cranked the volume super high. The music sounds so much better when you can hear the bass. I really like how this whole thing is shaping up.

User avatar
Locit
News Guy
Posts: 2560
Joined: Wed May 26, 2004 3:12 pm
Now Playing: Breath of Fire IV
Location: Living that enby life

Re: All-new 2D Sonic rolling out in 2010

Post by Locit »

I think I see some rabbit ears coming out of one of those badnik clouds! : D

User avatar
Arcade
Posts: 1045
Joined: Thu Feb 02, 2006 9:55 pm

Re: All-new 2D Sonic rolling out in 2010

Post by Arcade »

So, they make a selling point of only Sonic being playable, but now they say Tails and Knuckles will be in episode 2, okey, Tails is a Sonic fanboy, but why is Knuckles back? What, Eggman had no better idea that to steal the master emerald AGAIN?

User avatar
Malchik
Posts: 554
Joined: Fri Mar 28, 2008 10:27 pm
Now Playing: with myself

Re: All-new 2D Sonic rolling out in 2010

Post by Malchik »

Tails and Knuckles I can live with. It's the possibility that Shadow and any other furry can possibly make episode 3 or 4.

User avatar
Arcade
Posts: 1045
Joined: Thu Feb 02, 2006 9:55 pm

Re: All-new 2D Sonic rolling out in 2010

Post by Arcade »

But you can break walls WITHOUT Knuckles in episode 1, what they are to do? Make that same kind of walls unbreakable in episode 2 unless you use Knuckles? That would be so cheap...

User avatar
Crowbar
Posts: 680
Joined: Fri Jul 25, 2008 7:40 pm

Re: All-new 2D Sonic rolling out in 2010

Post by Crowbar »

S3&K had some walls you could break with any character, and others you could only break with Knuckles.

Post Reply