Yeah, it was pretty much only there for cosmetic purposes in the demos, but it was apparently going to be put to some heavy use later on. I think it would've worked swell if it didn't interrupt the flow of the stage, and it would eliminate linearity entirely. So long as the stages didn't get too complex, at least. After Shadow, it's safe to assume that they would.Professor Machenstein wrote:The rotation engine seems more of a visual gag than an actual improvement on the formula, but I suppose it can be put to use in future level designs.
Frieza2000 wrote:Where did you hear reboot the continuity? They said reinvent the series, which I took to mean in terms of gameplay.
I don't care for the tricks (in advance, haven't seen rush). They're overly showy and only work off of springs. That's lame; why have a move that's completly about style that can only be used in one or two places per stage? But I wouldn't mind if they kept them as an extra move with no purpose. It worked for NiGHTS.
Egore wrote:Rush is good, but it still doesn't make up for the shit Sonic Team has put out lately.
Shadow the Hedgehog - shit
Sonic Gems Collection - repackaged games
Sonic Advance 3 - shit
Sonic Heroes - shit
Sonic Battle - meh
Sonic N - (shitty) repackaged game
Sonic Adventure DX - repackaged game
Sonic Pinball Party - shit
Sonic Advance 2 - shit
Sonic Mega Collection - repackaged games
Sonic Advance - meh
Sonic Adventure 2 Battle - repackaged game
The last eleven games were either total crap or something we've already played and payed for. That's inexcusable. I'm not going to praise Sonic Team/Sega/Dimps for making one decent game in a pile of turds. In fact, it should be expected of them to have some decent games every now and then. Their track record is piss poor. And even though Rush is good, it still has a number of flaws that are unforgivable at this point.
First off, there's the pits, but that's been mentioned enough as it is. We all know the dialogue is trash, but it's not just the actual voice acting. Who writes the script? It's garbage. Cream and Tails are slowly becoming the same (annoying) character. I'm sick of the parallelism in Sonic games. It was very evident in SA2 how every character had an opposite. The individuality is being sucked out of all these characters. And then there's the amount of characters...It's not necessary to introduce a new character in EVERY FUCKING GAME. And look at Riders...there's three! And they all suck! Sonic has too many crap characters as it is. Then the setup of the game itself, as others have mentioned, is the same as the last ten games before it. Is it that hard to include Super Sonic in every level? What ever happened to that? That added so much replay value to Sonic 2, 3 & Knuckles. Every level from every recent Sonic games seems to be: second to last level- some sort of plane, last level- Robotnik-built space station, REAL last level- Super Sonic fight in space. It's old already. There's no originality anymore. This last one is more of personal gripe: the ranks at the end of every level. Luckily this time you don't need to get S-ranks, but in SA and SA2, it just made me frustrated trying to get those. I don't want to be tested on how well I get through each level.
Aside from that long list of flaws, Sonic Rush manages to still be good. It has done a lot right since the Advance series. First of all, they limited the characters down to two, thank God. I didn't want to play every level 5 times and get every Chaos Emerald 5 times just to see the real ending. The tricks system is finally done well. It isn't necessary, and so it isn't forced upon you, but if you choose to use it, you'll enjoy it. Also, I like the whole burst thing, although it kind of makes the Spin Dash obsolete. Sonic Rush also removed those redundant and stupid extra moves, like Sonic's kick. No one has EVER used that. It was just there for no reason. And since when does Sonic kick? I thought the point of having the roll attack was to keep your momentum going. The kick just stopped you, so I'm glad to see it removed. Aside from the bottomless pits, the levels are designed a lot better than recent games. They have a certain flow now, and they rely on little things that were missing from the other games, like pushing buttons and just plain platforming instead of running. The early Sonic games weren't just running.
There's probably a few more I could add to each one, but I'm too lazy to continue thinking.
Egore wrote:Rush is good, but it still doesn't make up for the shit Sonic Team has put out lately.
Shadow the Hedgehog - shit
Sonic Gems Collection - repackaged games
Sonic Advance 3 - shit
Sonic Heroes - shit
Sonic Battle - meh
Sonic N - (shitty) repackaged game
Sonic Adventure DX - repackaged game
Sonic Pinball Party - shit
Sonic Advance 2 - shit
Sonic Mega Collection - repackaged games
Sonic Advance - meh
Sonic Adventure 2 Battle - repackaged game
Egore wrote:The last eleven games were either total crap or something we've already played and payed for. That's inexcusable. I'm not going to praise Sonic Team/Sega/Dimps for making one decent game in a pile of turds.
Egore wrote:I'm sick of the parallelism in Sonic games. It was very evident in SA2 how every character had an opposite. The individuality is being sucked out of all these characters. And then there's the amount of characters...It's not necessary to introduce a new character in EVERY FUCKING GAME. And look at Riders...there's three! And they all suck! Sonic has too many crap characters as it is.
Egore wrote:Then the setup of the game itself, as others have mentioned, is the same as the last ten games before it. Is it that hard to include Super Sonic in every level? What ever happened to that? That added so much replay value to Sonic 2, 3 & Knuckles.
One Classy Bloke wrote:Because all other series are consistant brillance.
Crazy Penguin wrote:One Classy Bloke wrote:Because all other series are consistant brillance.
The Legend of Zelda series has done well so far and remained strong both in terms of critical and fan acclaim and sales and marketability.
Professor Machenstein wrote:Crazy Penguin wrote:The Legend of Zelda series has done well so far and remained strong both in terms of critical and fan acclaim and sales and marketability.
Why, of course. Nintendo takes their time to make sure each title in the series lives up to their full potential, even if it means delaying it until Summer 2006 (Yes, I went there). That's what SEGA did with the Sonic games in the early 90's, and look at how they ended up. Quality titles, each with their own style, atmosphere and fun factor. But starting with Chaotix, they have developed a habit of rushing them out into the street before they're even finished.
What SEGA needs to do is slow the Hell down and stop working on so many projects at the same goddamn time. Why are they developing Sonic Riders when they should put all of their development time into Sonic the Hedgehog? No matter how good or bad Riders will turn out, it will have zero impact on the overall quality of series. Whereas Sonic the Hedgehog will the the one-and-only game to determine the vitality of the Sonic name.
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