Like for example, you could play with the arrows:






















As you can see, I made a http://www.Monsquaz.com/ (E10+).
Waiting makes you bitter.Kogen wrote:You can still do other stuff while you wait. Waiting does not really cost anything.
Did you hear that? That was the sound of my mind snapping in two.Kogen wrote:
As you can see, I made a http://www.Monsquaz.com/ (E10+).
That's just the thing. Sonic Adventure 2 was a decent, technically solid, and somewhat fun game. However, unlike its predecesor and the classic 2D's, it wasn't a stellar Sonic game, where everything just felt right. I contend that this is because the aforemented games still had major exploration elements that the games since SA2 just haven't been able to match, as speed has become the overriding priority in the series. However, there's surely a great amount of debate on the topic and my explanation is somewhat simplified.Dasher wrote:
Sonic Adventure 2 was everything you could wait about a sequel, including the fact of not being as good as the first game.
I'll grant you this. The best elements of Sonic Unleashed and its worst elements seem to neutralize each other. At least as far as Sonic's daytime stages go, I still maintain that portion of the game is spot on.Sonic Unleashed is not a good game,having to endure levels that play like from a older Generation of videogame consoles dont make a good game.
This. I don't understand why people lap up running into pits at 600MPH so goddamn much. The loose controls didn't help, either, to the extend that the Werehog's gameplay felt better. (And the Werehog's gameplay isn't even all that fun!)Kogen wrote:At least this game slowed down the gameplay a bit. Unleashed went too far with it, making it too fast. Combine that with holes everywhere and...
It's both, but yeah. Since about the time STUSA came into being, they've been stamping that logo around on so many things. In addition to obvious reputation dilution, makes it a pain in the ass to pinpoint everything they're accountable for, good or bad. (Odd twist, that. Their name's in the toilet but the confusion has made it easy for them to throw/shed blame around in a lot of different directions. In effect I guess that has people chasing shadows instead of them.) But, it's not quite as difficult as it used to be...Kogen wrote:Sonic Team is a brand name, not an actual team now.
Nobody knows who made Sonic Genesis, presumably some farts-for-brains hired by Sega of America. NowPro is this. You're looking for SADX, Riders, and Secret Rings on there. Riders in particular is crawling with NowPro names. (I presumed they helped with Riders ZG too but they haven't added it, which may mean they didn't, but I haven't had a chance to check myself.)Kogen wrote:Which is NewPro? Sonic Genesis?
If by this you mean there's no seperate dev studios within the building anymore, this is not true, otherwise they (and AM2) wouldn't have gotten to keep using those logos.And I thought they absorbed Sonic Team back into the 'normal staff' in 2004? They even made an album due to it.
Actually that's funny. Someone on Wikipedia's erected a list containing all of Sega-Sammy Holdings' corporate affiliates, and Dimps is in there. Don't know the whys or hows and if true, it prolly doesn't mean too much, but it's there. (So is Wavemaster as a seperate listing and TMS Entertainment...)Plus with stuff like Dimps, SEGA employees work with them and so on. Still not enough to class them as a SEGA developer, though.