Some 3D Sonic game
- Opa-Opa
- Posts: 1371
- Joined: Sat Jun 26, 2004 3:14 am
- Location: Rio de Janeiro
- Contact:
Some 3D Sonic game
Has anyone here seen this? I haven't downloaded it yet, but seems to be a 3D fan game that mimics almost perfectly the physics from the original games. Apart from a few camera glitches, this is almost exactely what I wanted a 3D Sonic game to be. Plus, this has to be one of the prettiest models I've ever seen, right after Gisele Bündchen.
http://www.youtube.com/watch?v=o23Gf5mHif0
I think it's amazing how Sonic Adventure was the only 3d game that was able to make Sonic curl like a perfect ball when he jumps, as it should always be.
http://www.youtube.com/watch?v=o23Gf5mHif0
I think it's amazing how Sonic Adventure was the only 3d game that was able to make Sonic curl like a perfect ball when he jumps, as it should always be.
- G.Silver
- Drano Master
- Posts: 2750
- Joined: Sat May 22, 2004 12:58 am
- Location: warshington
- Contact:
Re: Some 3D Sonic game
Yeah, we covered this before. In some thread. Yeah.
I'm pretty sure any of the other 3D Sonic games could have made Sonic ball up into a sphere, but they chose not to. In Sonic Adventure I think they actually use a separate model (or a vertex morph) for Sonic's spinning state, and they swap it out with images of a real "sphere" to add to the ball-like effect (the 2D games do the same thing). What the other games do is ball Sonic's main model up as much as physically possible, I guess they were going for realism?
I'm pretty sure any of the other 3D Sonic games could have made Sonic ball up into a sphere, but they chose not to. In Sonic Adventure I think they actually use a separate model (or a vertex morph) for Sonic's spinning state, and they swap it out with images of a real "sphere" to add to the ball-like effect (the 2D games do the same thing). What the other games do is ball Sonic's main model up as much as physically possible, I guess they were going for realism?
- Opa-Opa
- Posts: 1371
- Joined: Sat Jun 26, 2004 3:14 am
- Location: Rio de Janeiro
- Contact:
Re: Some 3D Sonic game
Yeah. I must've paused in every game to take a look at Sonic's jump frame by frame. I'm just saying that they should've kept the way it was in SA1. I figured that in the other games it was a matter of choice, but it was a poor choice to make. I remember playing the SA2 demo disc and being very pissed about how they screwed up his jump, and his dash with that stupid somersault.
- Shadow Hog
- Posts: 1776
- Joined: Wed Jun 21, 2006 8:21 am
- Location: Location: Location:
Re: Some 3D Sonic game
Oh hey, it's my YouTube account! Cool.
Yeah, Dami also let me in on a few extra levels which I'm not entirely sure if I'm allowed to share. Instead, let me say that by watching Blaze's video here, you're getting the gist of it.
Yeah, Dami also let me in on a few extra levels which I'm not entirely sure if I'm allowed to share. Instead, let me say that by watching Blaze's video here, you're getting the gist of it.
- Opa-Opa
- Posts: 1371
- Joined: Sat Jun 26, 2004 3:14 am
- Location: Rio de Janeiro
- Contact:
Re: Some 3D Sonic game
Ho ho! Nice level. Very pretty.
Nah. The SA1 jump was perfect. There was no need to change that. At least Sonic had that bouncing move, similar to the water barrier, where he changed into a perfect ball.
Nah. The SA1 jump was perfect. There was no need to change that. At least Sonic had that bouncing move, similar to the water barrier, where he changed into a perfect ball.
- Oompa Star
- Posts: 368
- Joined: Sun Apr 01, 2007 6:16 pm
- Location: United States of Virginia
- Contact:
Re: Some 3D Sonic game
The loop sequences look kind of iffy. Has it ever occured to anyone that loops are scripted nowadays because it might be nearly impossible to go through one on your own in 3-D?
- Locit
- News Guy
- Posts: 2560
- Joined: Wed May 26, 2004 3:12 pm
- Location: Living that enby life
Re: Some 3D Sonic game
I played the demo and had a hell of a good time running through the loops. It took about a minute to get used to the concept of continuing control in a 3D loop, but once I had a firm grasp on it playing around with the physics became a lot more fun.Oompa Star wrote:The loop sequences look kind of iffy. Has it ever occured to anyone that loops are scripted nowadays because it might be nearly impossible to go through one on your own in 3-D?
Edit: oh, hey, I watched the second video. That's, um, pretty awesome.
Last edited by Locit on Fri Mar 28, 2008 1:30 pm, edited 1 time in total.
- Ritz
- Shit Twizzler
- Posts: 1256
- Joined: Mon Dec 27, 2004 2:59 am
- Contact:
Re: Some 3D Sonic game
That's silly. What's stopping people from making the loops wider, or putting guard rails at the edges, Neverball style?Oompa Star wrote:The loop sequences look kind of iffy. Has it ever occured to anyone that loops are scripted nowadays because it might be nearly impossible to go through one on your own in 3-D?
- Crazy Penguin
- Drano Master
- Posts: 1903
- Joined: Sat May 22, 2004 10:06 pm
Re: Some 3D Sonic game
Sonic R attempted the loops without cheating. I'm surprised they didn't go in a similar direction with the proper 3D Sonic games.
- cjmcray
- Posts: 856
- Joined: Sat Jul 29, 2006 5:12 pm
Re: Some 3D Sonic game
You can still dash in SA2. You just hold down the B button, rather than tapping it as you would to preform the somersault.Opa Opa wrote:Yeah. I must've paused in every game to take a look at Sonic's jump frame by frame. I'm just saying that they should've kept the way it was in SA1. I figured that in the other games it was a matter of choice, but it was a poor choice to make. I remember playing the SA2 demo disc and being very pissed about how they screwed up his jump, and his dash with that stupid somersault.
I think i'm the only one who liked Sonic's SA2 jump over the SA1 jump. Sonic looked too round and big when he jumped in SA1, and none of his spikes sticked out (isnt that how he defeats enemies? By hitting them with his jagged spikes?)
As for the video, meh. Whoever designed it should've included the old-school 'legs forming a wheel' when Sonic runs fast enough.
- Locit
- News Guy
- Posts: 2560
- Joined: Wed May 26, 2004 3:12 pm
- Location: Living that enby life
Re: Some 3D Sonic game
I am pretty sure that is the least important thing about the video.cjmcray wrote:Opa Opa wrote:As for the video, meh. Whoever designed it should've included the old-school 'legs forming a wheel' when Sonic runs fast enough.
- Crazy Penguin
- Drano Master
- Posts: 1903
- Joined: Sat May 22, 2004 10:06 pm
Re: Some 3D Sonic game
Yes. It's sad, but the internal logic of the series took a heavy beating way back with the introduction of Tails.cjmcray wrote:and none of his spikes sticked out (isnt that how he defeats enemies? By hitting them with his jagged spikes?)
- P.P.A.
- Posts: 951
- Joined: Fri Jan 18, 2008 5:36 am
- Location: Rhineland
- Contact:
Re: Some 3D Sonic game
Oh god, I almost cried. Classic Sonic in Super Mario Sunshine stages, DO FUCKING WANTShadow Hog wrote:Oh hey, it's my YouTube account! Cool.
Yeah, Dami also let me in on a few extra levels which I'm not entirely sure if I'm allowed to share. Instead, let me say that by watching Blaze's video here, you're getting the gist of it.
Sunshine > 64 > Galaxy
- gr4yJ4Y
- Posts: 1366
- Joined: Wed Jun 09, 2004 10:14 am
- Location: Crescent Knoll
Re: Some 3D Sonic game
When I played through Sunshine I always wanted to run around on those hills in the background.Shadow Hog wrote: Instead, let me say that by watching Blaze's video here...
.