Illegal urban sport
- Segaholic2
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- Isuka
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There were even less really important games for the CPS-3 than there were for the ST-V (though we owe to it the classical "MUDADAH/ ZA WARUDO!/ WRYYYYYY" meme), I'm somewhat impressed that its emulation is finally completed before that of Sega Titan's.
Is there a particularly good place to go look for the games' ISOs?
Is there a particularly good place to go look for the games' ISOs?
Last edited by Isuka on Fri Dec 14, 2007 6:46 pm, edited 1 time in total.
- Green Gibbon!
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I think they have some at http://www.romshare.net in the MAME hard disks directory.
There were very few games for the CPS3, only 6 or 7 and that includes all 3 versions of Street Fighter 3. I've never even played Warzard - does that run yet?
There were very few games for the CPS3, only 6 or 7 and that includes all 3 versions of Street Fighter 3. I've never even played Warzard - does that run yet?
- Shadow Hog
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AFAIK, yes.
But yeah, this is really old news. I've been playing <i>Third Strike</i> on my laptop the whole semester, man. And I still can't beat Gill.
But yeah, this is really old news. I've been playing <i>Third Strike</i> on my laptop the whole semester, man. And I still can't beat Gill.
Only two that immediately come to mind are <i>Baku Baku Animal</i> and <i>Radiant Silvergun</i>, the former not being all that important (but it was awesome, so there) and the latter being probably the best shooter nobody played; care to name any more?There were even less really important games for the CPS-3 than there were for the ST-V
- Green Gibbon!
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- Green Gibbon!
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- Isuka
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Wow, does this get any better?
And I totally missed DHA in your previous post Gibb, that's what I get for posting hastily.
I'm not sure if Astra's particularly good, but at least it was somewhat original back then.
And I totally missed DHA in your previous post Gibb, that's what I get for posting hastily.
I'm not sure if Astra's particularly good, but at least it was somewhat original back then.
- Isuka
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Well, it doesn't look that bad in motion after all.
Needs more frames, lotsa more of course.
Needs more frames, lotsa more of course.
- Mep
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I still can't get used to those character designs, their like constipated wrestlers or something.
They also have the full show on 1up.com, where they talk more about the new "Revenge" system. Its basically a bar that builds up separately from the super guage that allows you to cancel and do extra super moves. While I like the idea of huge cancel combos and juggling, thats kind of what I have Guilty Gear for. Plus, no more parry system.
They also have the full show on 1up.com, where they talk more about the new "Revenge" system. Its basically a bar that builds up separately from the super guage that allows you to cancel and do extra super moves. While I like the idea of huge cancel combos and juggling, thats kind of what I have Guilty Gear for. Plus, no more parry system.
- Double-S-
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Re: Illegal urban sport
The animation looks far too clunky and basically like crap.
Juggles make for terrible fighting games, let's just hope the use of a meter limits their use.
The pause when anyone gets hit will make it way too easy to hit-confirm anything.
The "revenge" moves basically take wakeup games out the window, especially toward the end of the round. What kind of mind games are there when you've got invincibility?
Also, hopefully that super invincible revenge move that takes 3/4 of the meter is slow enough to have little to no use at high level.
Juggles make for terrible fighting games, let's just hope the use of a meter limits their use.
The pause when anyone gets hit will make it way too easy to hit-confirm anything.
The "revenge" moves basically take wakeup games out the window, especially toward the end of the round. What kind of mind games are there when you've got invincibility?
Also, hopefully that super invincible revenge move that takes 3/4 of the meter is slow enough to have little to no use at high level.
- G.Silver
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Re: Illegal urban sport
It looks awesome to me, and from the screens, I really didn't expect that. It looks like Street Fighter, but vibrant in a way that a purely 2D game could never be. I want to play it.
- Esrever
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Re: Illegal urban sport
If the gameplay is still entirely 2D, I don't really see the point in making the game 3D at all. All that is added by a moving, cinematic camera is confusion and imprecision!
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- Shadow Hog
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Re: Illegal urban sport
As I recall, 3D games are cheaper to develop than 2D ones, especially ones as fluid as Street Fighter 3 (which you KNOW SF4 would have to top; it set a really damn high standard). So, that's pretty much the only real reason it's 2.5D - money.Esrever wrote:If the gameplay is still entirely 2D, I don't really see the point in making the game 3D at all. All that is added by a moving, cinematic camera is confusion and imprecision!
And I recall hearing in some interview that they weren't ruling ANY current console out at this point... even the DS. If the DS is a contender, then there's no reason the Wii can't be.Isuka wrote:I've not seen any high def video yet, but I get this impression that the game could very well be adapted to the Wii, I don't see anything particularly "next-genny" about it other than those effects for the hadoukens and shoryuukens.
Though maybe they really do strive for a fuckillion fps with that.
- Ngangbius
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Re: Illegal urban sport
Seeing that this is Capcom, I expect this title to be released in every living gaming-able machine under the sun. That includes cellphones.
- Yami CJMErl
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Re: Illegal urban sport
Don't forget revising and re-releasing this a bajillion times before SFV is announced in 2015.Ngangbius wrote:Seeing that this is Capcom, I expect this title to be released in every living gaming-able machine under the sun. That includes cellphones.
- Shadow Hog
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Re: Illegal urban sport
You're gonna get schooled
Seriously, she looks like a teacher. A teacher that can fight on the level of Chun-Li...? Well, that's new ground for Street Fighter, at least.
Seriously, she looks like a teacher. A teacher that can fight on the level of Chun-Li...? Well, that's new ground for Street Fighter, at least.
- Locit
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Re: Illegal urban sport
She looks a bit like a KoF reject.
Also, which schools did you attend?
Also, which schools did you attend?
- Yami CJMErl
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Re: Illegal urban sport
I'm just curious as to why Capcom decided to start SFIV in ARCADES.
I mean, okay, the series as a whole got its' start in the arcades, but do they realize such a move will mean that Japan will be playing the game for God-knows-HOW-long before we Amerifags (and other countries) get a console version?
Does anyone in the States / Europe even LIVE near an arcade?
I mean, okay, the series as a whole got its' start in the arcades, but do they realize such a move will mean that Japan will be playing the game for God-knows-HOW-long before we Amerifags (and other countries) get a console version?
Does anyone in the States / Europe even LIVE near an arcade?

- RocketPunch
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Re: Illegal urban sport

I can't really form an opinion on her design. The character designs in SFII are so simple and generalized, that almost any cast member that doesn't fit a certain stereotype or "image" sticks out like a sore thumb. As far as design goes, you've got the prototypical fighter, Ryu, the prototypical American soldier, Guile, the prototypical sumo wrestler, E. Honda, and the list goes on. There's nothing to really go on with her though... She's like part schoolteacher, part Jerry curl, part assassin, part Fergie Ferg. It's really the simplicity in design that makes the SF characters so iconic, and she missed that mark.
Should be interesting to see what other directions they go with new characters for this game. Even if she doesn't look that Street Fightery, I still kind of like her.
- Mep
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Re: Illegal urban sport

Project Justice was pretty awesome. All those team attack specials and air combos, one of the DC fighting games I played for hours.
Anyways, I don't like her. She feels out of place, especially since they're supposedly trying for a retro Street Fighter feel. It doesn't matter how masculine they make the chick, needs that simplicity and all that.
- RocketPunch
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Re: Illegal urban sport
I could never find Project Justice. My CapcomxDreamcast experience was limited to Tech Romancer and Power Stone, both equally fucking awesome. But in the Capcom art book I have </nerd>, the characters on PJ's spread look like some of Capcom's most random ever, which works for me.
- Majestic Joey
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Re: Illegal urban sport
street needs more simple stereotypical fighters. I mean we got an indian stretchy guy, a american indian guy, a sumo. what I want is a eskimo fighter. he should wear a coat and carry fish and be named Nanook.