Final Battles
- Brazillian Cara
- Posts: 1729
- Joined: Sat Aug 07, 2004 5:30 pm
- Location: On a never-ending quest to change my avatar.
Final Battles
Certainly one of the biggest moments in a game (depending of what kind of game it is) is the final battle, the moment in wich everything is in your hands, the moment to finish the job, the moment of truth...
A intimidating enemy...perfect background...oh-my-god-I'm-gonna-cry music...
So, wich is/are your unforgettable videogame final battle/s?
Mine's are:
-Zelda:Ocarina of Time
-Sonic Adventure 2
-Kirby 64 (music only)
A intimidating enemy...perfect background...oh-my-god-I'm-gonna-cry music...
So, wich is/are your unforgettable videogame final battle/s?
Mine's are:
-Zelda:Ocarina of Time
-Sonic Adventure 2
-Kirby 64 (music only)
- Segaholic2
- Forum God
- Posts: 3516
- Joined: Fri May 21, 2004 11:28 am
- Light Speed
- Sexified
- Posts: 2529
- Joined: Sun May 23, 2004 4:08 pm
- Location: Park City, Utah
- Contact:
Yeah, it was indeed. I have some more, but I'll have to think about them for a little while. Perfect Chaos was too only because I didn't even know about the last story and I popped the game in a few months after beating it with all the characters because I was bored and noticed that question mark.
EDIT: Also the countdown in Halo 2 on Legendary Co-op was pretty intense. Not nearly as a true boss battle though.
EDIT: Also the countdown in Halo 2 on Legendary Co-op was pretty intense. Not nearly as a true boss battle though.
- WhoopA
- Posts: 295
- Joined: Mon May 31, 2004 2:37 am
- Location: Domino City
- Contact:
- Esrever
- Drano Master
- Posts: 2981
- Joined: Mon May 24, 2004 2:26 am
- Contact:
The final boss from the original Ecco the Dolphin... for no other reason than it scared the shit out of me the first time I saw it. Doomsday zone is definitely up there, and the final boss from JSR was certainly memorable.
Perfect Chaos was a great idea, and the confrontation LOOKED cool, but it didn't really play so good. The final boss of SA's Sonic storyline was awesome, though.
Perfect Chaos was a great idea, and the confrontation LOOKED cool, but it didn't really play so good. The final boss of SA's Sonic storyline was awesome, though.
- BlazeHedgehog
- Posts: 671
- Joined: Thu May 27, 2004 9:11 am
- Location: Colorado
- Contact:
Even though I only beat Zelda (Ocarina of Time) a year ago, it's final boss battle just floored me, even in light of fancier graphics. The mood, the music, it all came together to blow me away with one of the most impressive final boss encounters I've seen in a game.
Doomsday Zone ranks up there pretty high, too.
Perfect Chaos left me totally dissapointed, because you look at this awesome ass-kicking CG where Chaos looks like he's 1,000 feet tall and then it cuts to in-game and he looks absolutely retarded, and a LOT smaller. It's a total "You mean this is <i>it</i>?" moment.
The Kirby's Adventure final boss was pretty impressive, too, I suppose.
Doomsday Zone ranks up there pretty high, too.
Perfect Chaos left me totally dissapointed, because you look at this awesome ass-kicking CG where Chaos looks like he's 1,000 feet tall and then it cuts to in-game and he looks absolutely retarded, and a LOT smaller. It's a total "You mean this is <i>it</i>?" moment.
The Kirby's Adventure final boss was pretty impressive, too, I suppose.
-
- Posts: 13
- Joined: Mon Jun 14, 2004 7:18 am
- Location: Hell, itself!
- Contact:
- Rlan
- News Guy
- Posts: 218
- Joined: Wed May 26, 2004 4:04 am
- Location: Adelaide, Australia
- Contact:
- The Doc
- Posts: 743
- Joined: Fri Jun 11, 2004 11:04 am
- Location: The Corner of No and Where.
- Contact:
- bcdcdude
- Posts: 65
- Joined: Wed May 26, 2004 2:08 pm
- Location: England
- Contact:
Def-o the S3+K one that others have mentioned. Perfect Chaos had a perfect set up: the chants of "Sonic, Sonic" with Open Your Heart in the background...then the revival music kinda ruined it. Shame it was too easy. SA2 had a pretty good final boss too.
I would also mention the 70-man battle in Shenmue. That is some pretty epic shit! The Tyrant in the original Resident Evil is good too. The lab battle is good because of the music and the fact that he doesn't do a lot except SLOWLY walk up to you and dish out enourmous pain. Then the heliport battle for the fact that you got a bomb countdown and he has gotten a hell of a lot faster!
I kinda liked the final boss on the old Sega Saturn game Clockwork Knight...it was the TV set...hey - at least it was original!
I would also mention the 70-man battle in Shenmue. That is some pretty epic shit! The Tyrant in the original Resident Evil is good too. The lab battle is good because of the music and the fact that he doesn't do a lot except SLOWLY walk up to you and dish out enourmous pain. Then the heliport battle for the fact that you got a bomb countdown and he has gotten a hell of a lot faster!
I kinda liked the final boss on the old Sega Saturn game Clockwork Knight...it was the TV set...hey - at least it was original!
- WhoopA
- Posts: 295
- Joined: Mon May 31, 2004 2:37 am
- Location: Domino City
- Contact:
- Segata
- Posts: 430
- Joined: Fri May 28, 2004 9:54 am
- Contact:
- Light Speed
- Sexified
- Posts: 2529
- Joined: Sun May 23, 2004 4:08 pm
- Location: Park City, Utah
- Contact:
I meant Halo 1, its just that everytime I refer to Halo it almost always is about Halo 2 so its a force of habit. Now that someone mentioned Shenmue it reminded me of the boss battles in Shenmue 2. Like that guy in the cage and that big fucker on the rooftop. Those were crazy. I still have the ending in my head where you hit that big bitch on the roof and he just collapses. Disc 3 kicked ass!
-
- Posts: 112
- Joined: Tue Jun 01, 2004 7:50 pm
- Location: London, England
I always thought of the Sonic final battles as dramatic. You always have this awesome music playing and the monsters were huge. Sonic Heroes' final boss was dissapointing though (wow, there's something new). Fucking Team Blast. I want to play as Super Sonic, not as knuckles and tails in a shield.
I liked Yoshi's Island's final boss too.
I liked Yoshi's Island's final boss too.
- BlazeHedgehog
- Posts: 671
- Joined: Thu May 27, 2004 9:11 am
- Location: Colorado
- Contact:
Oh yeah. Boss Encounters in Serious Sam are always fun as hell, because they're like "Hey, this is supposed to be a boss... so let's make him really, really, really big." And then this huge 10,000ft tall Minotaur stomps on screen, brushing Egyptian Monuments aside like they were tinker toys. And the best part is, you just grin and whip out your old-fashioned pirate-type cannon and start plugging away.
And how could I forget Yoshi's Island? The Massive Bowser battle was great.
And how could I forget Yoshi's Island? The Massive Bowser battle was great.
- chriscaffee
- Posts: 2021
- Joined: Wed Jun 23, 2004 12:43 am
bosses/battles
Halo: Combat Evolved
Kikaioh/Tech Romancer
Sonic & Knuckles
Sonic Adventure
Sonic Adventure 2
Virtual-On: Oratorio Tangram
Kikaioh/Tech Romancer
Sonic & Knuckles
Sonic Adventure
Sonic Adventure 2
Virtual-On: Oratorio Tangram
- SuperKnux
- Posts: 265
- Joined: Tue Jul 20, 2004 12:32 pm
- Location: Texas (Yeah, I know..)
- Contact:
One of the greatest, and most epic moments in gaming history had to have been the final fight with Mother Brain in Super Metroid. You know, having Mother Brain kick your ass like that, when your just inches in dieing, then having the Metroid come out and Samus' life.. I think everybody playing that for the first time shed a tear. It was just so powerful, and so monumental.. everytime a topic like this surfaces, I always list it. Maybe it's just me, but.. I dunno.
I honestly believe that was one of the finest moments in the history of gaming.
I honestly believe that was one of the finest moments in the history of gaming.
- CE
- Posts: 363
- Joined: Wed Jul 07, 2004 7:24 am
- Location: Living with imaginary friends
- Contact:
- Squirrelknight
- Utada wants me so much
- Posts: 564
- Joined: Fri May 21, 2004 3:01 pm
- Location: The O.C., bitch.
- Contact:
The ending to Chrono Cross left me with some mixed feelings... I mean, the ending part where they show Shala standing next to some guy (Who can be assumed to be Magus) was pretty cool for long time CT fans like me, and that ending theme kicked ass, but that didn't change the fact that I still didn't care about the characters, especially Serge, and I was expecting all the elements of the story to come together and start to... y'know, make sense at the end, but they never did.
SA1 definetly has one the best final battles... That fight is so cool it gives me a boner. Ocarina of Time had a memorable fight too, and now it seems that every Zelda game has to end with Ganon being stabbed in the face, which is a sight that never gets old (Seeing Ganon get a Master Sword to the forehead was the only interesting part of the Wind Waker ending). Final Fantasy 6 also had a damn amazing boss fight with some fantastic music-- Easily the best FF final battle music, much better than the overrated One Wing Angel from FF7. Olga Flow in PSO Ep.2 was pretty fun to fight as well.
As for the more dissappointing boss fights, PSO 3 definetly has one of the most retarded-- The final-final boss is basically a stump made of ugly, low-res pink textures and pieces of the Ep. 1 bosses. The Omega Metroid in Metroid Prime pissed me off alot, that thing is cheap as fuck. Mario Sunshine's last boss was a pushover, which is weird when you consider how hard the rest of the game was. Gungrave's final boss was the very definition of boring-- Basically, all you had to do was strafe away from it while shooting... Err, well, the whole game was basically like that, but atleast you had to dodge now and then with the other bosses.
SA1 definetly has one the best final battles... That fight is so cool it gives me a boner. Ocarina of Time had a memorable fight too, and now it seems that every Zelda game has to end with Ganon being stabbed in the face, which is a sight that never gets old (Seeing Ganon get a Master Sword to the forehead was the only interesting part of the Wind Waker ending). Final Fantasy 6 also had a damn amazing boss fight with some fantastic music-- Easily the best FF final battle music, much better than the overrated One Wing Angel from FF7. Olga Flow in PSO Ep.2 was pretty fun to fight as well.
As for the more dissappointing boss fights, PSO 3 definetly has one of the most retarded-- The final-final boss is basically a stump made of ugly, low-res pink textures and pieces of the Ep. 1 bosses. The Omega Metroid in Metroid Prime pissed me off alot, that thing is cheap as fuck. Mario Sunshine's last boss was a pushover, which is weird when you consider how hard the rest of the game was. Gungrave's final boss was the very definition of boring-- Basically, all you had to do was strafe away from it while shooting... Err, well, the whole game was basically like that, but atleast you had to dodge now and then with the other bosses.
- Trog13
- Posts: 62
- Joined: Thu May 27, 2004 1:26 am
- Location: Illinois, USA
- Contact:
The last level in Halo is an awesome way to end a game.
Mario 2 has one of my favorite endings. The music during the credits is just freaking awesome.
Super Metroid has the hatchling come in and save you and you get that Hyper beam, some cool stuff.
Chrono Cross had an awesome ending, fighting the Time Devourer was cool.
Going to the alien homeworld in Perfect Dark's final level was ungodly awesome.
Bangai-O's final boss fight made me want to kick a hole in my tv.
Fighting on the space station at the end of Timesplitters 2 was great.
Megaman 2 had one of the greatest songs ever during the credits.
And pretty much every Kirby game has a great ending. The best would have to be Kirby's Adventure for NES. I shit myself when I first saw that and It still does it today. Another good one is Kirby's Dreamland 2 if you get all the darkmatter stuff. That boss is hard.
I didn't like Ocarina of Time's ending too much when I first beat it. I thought the game was too easy and that the 'it never happened' type of ending was crappy. But that was a while ago and I like it a lot now. I think Majora's mask was a better game and had a better ending though. If you haven't beaten that, do it. The best Zelda game and the best ending go to Link's Awakening for gameboy. Link wakes up on the wreckage of his boat, and see's the windfish. That ending and the Mario 2 ending made me think about the Ocarina of Time ending more, and made me end up liking it.
Mario 2 has one of my favorite endings. The music during the credits is just freaking awesome.
Super Metroid has the hatchling come in and save you and you get that Hyper beam, some cool stuff.
Chrono Cross had an awesome ending, fighting the Time Devourer was cool.
Going to the alien homeworld in Perfect Dark's final level was ungodly awesome.
Bangai-O's final boss fight made me want to kick a hole in my tv.
Fighting on the space station at the end of Timesplitters 2 was great.
Megaman 2 had one of the greatest songs ever during the credits.
And pretty much every Kirby game has a great ending. The best would have to be Kirby's Adventure for NES. I shit myself when I first saw that and It still does it today. Another good one is Kirby's Dreamland 2 if you get all the darkmatter stuff. That boss is hard.
I didn't like Ocarina of Time's ending too much when I first beat it. I thought the game was too easy and that the 'it never happened' type of ending was crappy. But that was a while ago and I like it a lot now. I think Majora's mask was a better game and had a better ending though. If you haven't beaten that, do it. The best Zelda game and the best ending go to Link's Awakening for gameboy. Link wakes up on the wreckage of his boat, and see's the windfish. That ending and the Mario 2 ending made me think about the Ocarina of Time ending more, and made me end up liking it.
- Locit
- News Guy
- Posts: 2560
- Joined: Wed May 26, 2004 3:12 pm
- Location: Living that enby life
The Omega Metroid was not a fucking metroid. Cheap, yes. Lifesucking jellyfish? Notsomuch. Could one technically consider the last boss in gungrave to be where you just shoot the crime boss? And has anyone else seen the first Gungrave DVD?The Omega Metroid in Metroid Prime pissed me off alot, that thing is cheap as fuck. Mario Sunshine's last boss was a pushover, which is weird when you consider how hard the rest of the game was. Gungrave's final boss was the very definition of boring-- Basically, all you had to do was strafe away from it while shooting... Err, well, the whole game was basically like that, but atleast you had to dodge now and then with the other bosses.