Call me crazy, but I prefer the CG Riders cover rather than the 2D one.
I love 2D animation, but the 2D cover is pretty bland in comparison to the CG one. Just stock character art. The CG cover ghas backgrounds and everything.
Wooduck51 wrote:The song from the trailer makes my ears bleed.
If you play it at 1/2 speed (in Quicktime Pro, for example) it's kind of cool and trippy.
Regarding CG vs. Hand Drawn - I usually prefer hand drawn, but, soulless or not, the CG stuff is usually well made. It's the one compliment X-Play had for Sonic 2K6.
I actually hope that CG pic is the cover art for SR: ZG.
I too liked the trailer's theme, though it's far better suited for a non-Sonic game. Almost any other game.
But well, it is "ZOMFG XTREME GEARR!!1!1!" Sonic Riders after all.
That music is horrible. It sounds like an 80s song in slowmotion. A bad 80s song that is. The cover looks sweet in CG. I didn't like the Sonic Riders art, and the intro movie was too crappy, the 2d and 3d didn't blend at all, it really sucked.
Somehow I'm glad this is for the PS2. Now, I'm only hoping this is actually fun to play in multiplayer. Riders 1 was no Mario Kart. Hell, it was no Burnout. I think it wasn't even a Sonic R or a Star Wars Racer.
I guess, multiplayer speaking, it wasn't even a Motor Kombat.
And about good 2d covers. There was Katamari Damacy, Okami a while back, and ICO, the japanese cover that is, inspired by the art of Chirico.
Sega.com Mini Site wrote:SONIC RIDERS: ZERO GRAVITY
...gravity-altering powers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost...16 dynamic courses. Vehicles with over 40 upgrades...As Sonic or one of 18 colorful characters, you will compete with up to three friends at heart-stopping speeds in three exciting multiplayer modes. ...
... When was it that the franchise switched from having no more than 5 main characters, to dragging 5 characters and more than 13 fan-characters with it?
I was really surprised by how easy it was to make that list. I didn't think I'd be able to get to 18 without resorting to bringing in older or more obscure characters. But no... I was able to do it entirely with the current, active, regular cast that have appeared in the last two or three titles. Eesh!
I feel really scummy for saying this, but I kind of wish that they'd go for more than 18. If you're going to make a new character as a weekly ritual, might as well cover your bases.
Actually, I don't mind new characters if they weren't monodimensional pieces of unoriginality and occasional furry angst. That, and being the same radical crap concept as the new Sonic, which I more than willingly tolerate for Sonic himself, but not for any other t(h)rash "character".