Corey Feldman?gr4yJ4Y wrote:I thought he looked like this:
Post your artwork (56k warning)
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<img src="http://www.vimscape.com/temp/mvsc2batch2.jpg">
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<img src="http://www.vimscape.com/temp/rockman3d.jpg">
It's a low poly picture of Rockman I did. It's supposed to be part of the Colossus/Iceman/Rockman/Roll combo MvsC2 pic, but I decided I'd share a picture of Rockman ahead of time.
It's a low poly picture of Rockman I did. It's supposed to be part of the Colossus/Iceman/Rockman/Roll combo MvsC2 pic, but I decided I'd share a picture of Rockman ahead of time.
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Ha. he's got 2874 triangles with two arm cannons, but when I replace both arm cannons with fingered hands, he's got 3246 triangles. The truth is his face doesn't have <i>that</i> many polygons, though I just found out his helmet alone has 1042 triangles. So yes, his helmet alone has about 1/3 of the total polygon count.
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I think the biggest reason his helmet has so many polygons is because of the inside of the helmet. The inside of the helmet also has a surface of polygons, and I imagine without it the polygon count would be reduced by about 400.
Also, no those aren't individual teeth in his mouth. It's a part of the inner mouth texture and you could say it's kind of like an illusion, because there are no teeth modeled on him at all.
Also, no those aren't individual teeth in his mouth. It's a part of the inner mouth texture and you could say it's kind of like an illusion, because there are no teeth modeled on him at all.
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Dang hahah! For that many triangles you could probably slip a few out from some places and smooth out his arm cannon/gauntlets the bottoms of his feet a bit. I think this pose in particular is just drawing out the low-polyness of those areas, but if the head is so round as that I think those areas could use a few more.
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