NiGHTS related poll on Sega.com
- Opa-Opa
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- Crazy Penguin
- Drano Master
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Poor Flicky never stood a chance. There's some definite potential there, I miss the games where you had to actively avoid enemies rather than tackle them head on.
A new Streets of Rage could be a whole heap of fun. Whatever happened to the side-scrolling beat-em-up genre? They were everywhere in the late 80s right up to the mid 90s. They started disppearing as soon as 3D games really got going, but it's not like the genre is in any way at odds with 3D graphics. Bizarre.
The original NiGHTS was and still is one of the finest examples of pure creativity ever seen in video games. Excellent on almost every level - character design, art direction, music, replayability, course design and most notably originality. I can't think of even one game that's reasonably comparable to NiGHTS, it's like a genre unto itself. The bar is set at near impossible heights. A sequel couldn't get away with just being more of the same, no matter how excellent that same is. Conversely, a new twist or concept alone isn't enough, the execution would have to be tuned to perfection in every area.
A new Streets of Rage could be a whole heap of fun. Whatever happened to the side-scrolling beat-em-up genre? They were everywhere in the late 80s right up to the mid 90s. They started disppearing as soon as 3D games really got going, but it's not like the genre is in any way at odds with 3D graphics. Bizarre.
The original NiGHTS was and still is one of the finest examples of pure creativity ever seen in video games. Excellent on almost every level - character design, art direction, music, replayability, course design and most notably originality. I can't think of even one game that's reasonably comparable to NiGHTS, it's like a genre unto itself. The bar is set at near impossible heights. A sequel couldn't get away with just being more of the same, no matter how excellent that same is. Conversely, a new twist or concept alone isn't enough, the execution would have to be tuned to perfection in every area.
- Dasher
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Also, remember that the game was made for 32bit, since 32bit has lots of pop up, the backgrounds were alot more easy to see, giving you this feeling you were on this imense world, where in reality you werent.
Long story short, the Saturn's "weakness" was used to create an Illusion that is NIGHTS. But now they will have to make huge maps and such to give you the same feeling, not only that but the storyline played a huge part in the gameplay. They would have to create a bizzare new story, or tweek the gameplay a bit.
Long story short, the Saturn's "weakness" was used to create an Illusion that is NIGHTS. But now they will have to make huge maps and such to give you the same feeling, not only that but the storyline played a huge part in the gameplay. They would have to create a bizzare new story, or tweek the gameplay a bit.
- BlazeHedgehog
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Think of it like the Star wars Prequels, man. Nobody at Sega or Sonicteam is in their right minds to do a sequel to NiGHTS that would even come close to what the Saturn game was.FlashTHD wrote:I ranted long about folks being presumptuous, paranoid, grumpy assholes already, on this exact same subject. Are you daring me to repost it?
It's just like George Lucas, 25 years after the original movies, throwing his finger in to the air with "I GOT IT! MORE STAR WARS MOVIES!" - and them failing on almost every level to meet - let alone surpass - the original three movies in terms of... well, anything. Even if you don't think the Star Wars prequels are bad movies (and those people are in the extreme minority), you can at least admit the original three from the late 70's were better movies.
Look at it this way: most of the team that worked on NiGHTS all those years ago are gone now. For what reason would Sega even dream of doing another NiGHTS? Money. The name NiGHTS has a lot of mystique surrounding it for being the "perfect game". That's a lot of people who are curious and interested in another game, even if they've never played the first one.
This has nothing to do with having good ideas or being artistic or any of that nonsense. This has, first and foremost, to do with "How much money can we make by exploiting a license we own the rights to?" - and with Naka off at Prope, nobody is there to stop them.
Infact, I would not be surprised if the entire reason Naka started Prope with the mission statement, "No sequels, No Sonic, No NiGHTS - I am sick of those games" is because Sega was repeatedly pressuring him to do a NiGHTS sequel and he got tired of having to tell them no. And with him gone, Sega is now free to rape whatever they please.
- Zeta
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I dunno. A lot of people are going to be dissapointed, but that's just because they've hyped up NiGHTs in their minds over the years because of the mystique and fanboyish following it has. It really can be improved on, and it's not like some pinacle of gaming that should never be touched lest TRUE ART!111!1 be tainted forever more.
I dunno. Revenge of the Sith was about on par with the worst of the original trilogy. The other two movies dragged it down, though.It's just like George Lucas, 25 years after the original movies, throwing his finger in to the air with "I GOT IT! MORE STAR WARS MOVIES!" - and them failing on almost every level to meet - let alone surpass - the original three movies in terms of... well, anything. Even if you don't think the Star Wars prequels are bad movies (and those people are in the extreme minority), you can at least admit the original three from the late 70's were better movies.
- Opa-Opa
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- Shadow Hog
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You know, I actually thought about why the prequel trilogy wasn't as good as the original... I think the basic conflicts at work have a lot to do with it.
Take the original series. Conflict here is a bunch of ragtag soldiers gunning to overthrow a corrupt empire. Very much "rooting for the underdog" and all that jazz.
Now look at the prequel trilogy. Conflict here is considerably less pronounced. Fine, so there's a slight uprising on Naboo. Fine, so something's going kinda weird at Geonosis. But honestly, here the good guys are in power and it's the <i>badguys</i> who are the underdogs, and who wants to root for the bad guy? It's conflict alright, but nowhere near as interesting... until <i>Episode 3</i>, where the badguys finally actually do something worth giving a damn about, with the whole "FIRST GALACTIC EMPIIIIRE!" spiel and Darth Vader and so on.
Oh, I've no doubt that there's more at work here than this, but admit it, the lack of conflict didn't help.
Take the original series. Conflict here is a bunch of ragtag soldiers gunning to overthrow a corrupt empire. Very much "rooting for the underdog" and all that jazz.
Now look at the prequel trilogy. Conflict here is considerably less pronounced. Fine, so there's a slight uprising on Naboo. Fine, so something's going kinda weird at Geonosis. But honestly, here the good guys are in power and it's the <i>badguys</i> who are the underdogs, and who wants to root for the bad guy? It's conflict alright, but nowhere near as interesting... until <i>Episode 3</i>, where the badguys finally actually do something worth giving a damn about, with the whole "FIRST GALACTIC EMPIIIIRE!" spiel and Darth Vader and so on.
Oh, I've no doubt that there's more at work here than this, but admit it, the lack of conflict didn't help.
- Esrever
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You know, there's really pretty much no way SEGA is not going to make a NiGHTS sequel for the Wii. The system's controller is just too similar to the concept they originally intended to base the sequel around. Plus, SEGA is supporting the Wii heavily, and people have been whining about a NiGHTS sequel for ages.
Besides, it's not like SEGA is reluctant to whore out the license... they've been quite happy to slap the character on the boxes of such fine titles as Sonic Pinball Party and SEGA Eyetoy Boogaloo or whatever it was called. They'll chuck him anywhere he fits, and man, he just fits too well on the Wii. Mark my words... If this game doesn't get announced before the end of the year, I'll... I dunno, do some sensational embarrassing thing. Silv can pick what it is.
Maybe that's why Naka finally split off from SEGA. It did sort of sound like it was the one game he never wanted to make a sequel to. Now they're almost certainly making one without him, and he's bolted to work at a new sequel-free studio.
Besides, it's not like SEGA is reluctant to whore out the license... they've been quite happy to slap the character on the boxes of such fine titles as Sonic Pinball Party and SEGA Eyetoy Boogaloo or whatever it was called. They'll chuck him anywhere he fits, and man, he just fits too well on the Wii. Mark my words... If this game doesn't get announced before the end of the year, I'll... I dunno, do some sensational embarrassing thing. Silv can pick what it is.
Maybe that's why Naka finally split off from SEGA. It did sort of sound like it was the one game he never wanted to make a sequel to. Now they're almost certainly making one without him, and he's bolted to work at a new sequel-free studio.
- Gaz
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It's seems that a NiGHTS sequel on Wii is starting to look like a possibility.
The evidence does look pretty strong but I'm still doubtful.
The evidence does look pretty strong but I'm still doubtful.
- Esrever
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- Light Speed
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- Delphine
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- Zeta
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- Frieza2000
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I don't think something like SotR would work at all. If you're constantly propelled forward and the controls just adjust your position on the screen it eliminates backtracking and paralooping, both requisite of anything with the name NiGHTS. An on-rails NiGHTS game would be like Starfox but with no weapons and enemies you have to crash into to kill. And if it were a 3d game that wasn't on-rails, something akin to a flight simulator, imagine paralooping with the perspective set behind you. It'd be ugly, disorienting, and hard to tell where to start circling since you can't see what's behind you. We're definitely going to get a 2d game. The possibilities I see are NiGHTS being controlled as a cursor (or something that chases a cursor) or being controlled by the angle you tilt the controller at. I side with the cursor idea because holding the controller sideways sounds unconformable and making NiGHTS turn around would suck.
Actually, if that's all they're going to use the controller for I think I'd rather have a stick again.
Actually, if that's all they're going to use the controller for I think I'd rather have a stick again.
- Zeta
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Actually, I wouldn't mind if they gave you the ability to shoot enemies. I wouldn't want them to focus entirely on it and make another bland shooter, but I would like to have another way to kill enemies aside from ramming into them or looping around them. Mostly because I felt both of those methods were imprecise when Mepians would get in the way and die. I'd like to see Nights being able to pop off some magical dream jizz or something while still flying around, especially if they're going to go the 3D route, since it will be hard to depend on paralooping to attack with if you have free range.
- Delphine
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- FlashTHD
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How much do we know about how they were planning on utilizing motion sensors for Air NiGHTS? I know Naka's gone into detail about it before.
Friendly reminder: if it happens, we'll be seeing Iizuka having something important to do with it, no question about it. Though somehow, I get the feeling that this is the one game where he would appreciate how much pissing people off with the final product is absolutely unacceptable. Maybe.
The suspiscious sihlouette...some of those stars look a little off, and April Fools jokes are already trying to be passed off by the major mags. We'll see.
Friendly reminder: if it happens, we'll be seeing Iizuka having something important to do with it, no question about it. Though somehow, I get the feeling that this is the one game where he would appreciate how much pissing people off with the final product is absolutely unacceptable. Maybe.
The suspiscious sihlouette...some of those stars look a little off, and April Fools jokes are already trying to be passed off by the major mags. We'll see.
They have...or Sonic Team? Most of NiGHTS' cameos were in games either made or supervised closely by them. Sonic Shuffle and Shenmue are the closest exceptions.Besides, it's not like SEGA is reluctant to whore out the license... they've been quite happy to slap the character on the boxes of such fine titles as Sonic Pinball Party and SEGA Eyetoy Boogaloo or whatever it was called. They'll chuck him anywhere he fits
- Zeta
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I'm very pissed at people on the interwebs now doing April Fool's a "month early" to make sure everyone is fooled. It sort of violates the whole purpose of the day if you just prank people when you're sort of reminded of April sometime in some month maybe close to April.The suspiscious sihlouette...some of those stars look a little off, and April Fools jokes are already trying to be passed off by the major mags. We'll see.
- cjmcray
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I've only played a demo of NiGHTS once in a store.. and.. well, i didn't really like it. I wanted to like it, but-- i just couldn't enjoy it.
Maybe if I played it at home, and spent more time with it, I might've enjoyed it, idk.
I do know it's a highly regarded game, so to keep from making a terrible sequel, why not just do a remake, ala Capcom with RE?
Maybe if I played it at home, and spent more time with it, I might've enjoyed it, idk.
I do know it's a highly regarded game, so to keep from making a terrible sequel, why not just do a remake, ala Capcom with RE?