Good thing I bought the official Sonic Team strategy guide! ^_^
Yes, I have finally managed to free up enough webspace to host the scans. Originally I was going to scan the entire book, but as it is over 300 pages, that won’t be very practical. (Scanning even just a few pages is difficult, due to its weight). So instead I scanned all the good stuff:
Enemy Names:
http://homepage.ntlworld.com/big_smile/ ... dies_1.jpg
http://homepage.ntlworld.com/big_smile/ ... dies_2.jpg
Moves list:
Team Blast
Intro/Speed
Power/Flight
Character profiles (It would be good if a Japanese reader could have a quick skim read of these just to see if SOA made any changes. I notice, for example, that the characters have no ages given, yet they do in the US manual. Are there any references to elements of past Sonic games such as the Chaos Rings/Master Emerald/Super Emeralds etc? Is Knuckles’ absence from Angel Island explained?):
Team Sonic
Team Rose
Team Dark
Team Chaotix
Special Stages (Again, it would be good if a Japanese reader could have a quick skim read of these just to see if there is any story information about the Chaos Emeralds or references to elements of past Sonic games):
http://homepage.ntlworld.com/big_smile/ ... ial_01.jpg
http://homepage.ntlworld.com/big_smile/ ... ial_02.jpg
Metal Sonic (Again, it would be good if a Japanese reader could have a quick skim read of these just to see if there is any story information about Metal Sonic/Super characters):
http://homepage.ntlworld.com/big_smile/ ... etal_1.jpg
http://homepage.ntlworld.com/big_smile/ ... etal_2.jpg
Strange stuff (I don’t know what these pages are about, but they look interesting):
http://homepage.ntlworld.com/big_smile/ ... nown_2.jpg
http://homepage.ntlworld.com/big_smile/ ... nown_1.jpg
Spare stuff (Two pages fit at a time on the scanner bed. Here’s some stuff that was scanned in even though it isn’t important).
http://homepage.ntlworld.com/big_smile/ ... ntents.jpg
http://homepage.ntlworld.com/big_smile/ ... ntents.jpg
http://homepage.ntlworld.com/big_smile/ ... ntents.jpg
http://homepage.ntlworld.com/big_smile/ ... ntents.jpg
http://homepage.ntlworld.com/big_smile/ ... _items.jpg
And, as a bonus, here are a few highlights from Super Hard Mode (for people who haven’t unlocked it):
S
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Hard mode has a little bit more scope for exploration. Bullet Station provides a good example:

This switch is easy to miss as the player drops through the tunnel. However, if it is pulled, it will open an entrance to a secret room a few steps back….

…where two 1ups can be found. Most of the levels have an element like this and while it isn’t on par with the exploration found in Sonic 3 (or even the original Mega Drive Sonic title), it’s a pleasing feature.
The lightspeed dash is also more heavily used. A lot of the time, it is essential for crossing huge chasms. However, by smashing up boxes…

…a switch can often be found that will allow for a path of rings that provide a short cut or a handy way of escaping enemies:

As there are no special stages, the key cages often house power ups. Knuckles will frequently say “What’s it doing thereâ€￾, which is a nice touch.

In Hang Castle, the pumpkin ghosts are huge:

Their smaller brethren occasionally replace the torches that light the invisible paths:

The spider web returns, and, as mentioned earlier, features a new line of dialogue:


In order to cross the spider web, three switches need to be simultaneously pressed. While Knuckles is waiting at a switch he says “I guess ghosts like meâ€￾. Although, this isn’t a unique feature of Super Hard Mode, I found it amusing and thought I’d mention it (as most people don’t bother standing still to listen to the stage-specific lines of dialogue - Maybe the GHZ Museum pages should list them).
I don't remember this Metal statue in the main mode (not to say he wasn't there).

Beat the game and this ‘Thank You’ screen is your reward:

Stay tuned for more scans and details on how to purchase your own guide…
^_^