Wii can't take the heat.
- Zeta
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Wii can't take the heat.
Last night I was playing my Wii for an hour and a half and the thing gets pretty hot and shuts off by itself. Apparently a lot of Wiis have internal disconnected fans that cause the system to overheat. Has anyone else had problems like this? Specifically, do you notice air coming out the side of your Wii? Because I'm not really noticing anything blowing outside my vents, but I'm not sure if there should be. I thought it only happened to people who left their Wii connected to the internet all the time, but I don't even have a wireless internet connection for it to use so I'm not sure if it was a one-time fluke or something to be worried about.
- KitsuneDarkStalker
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Re: Wii can't take the heat.
That's what you ALWAYS say in the elevator!Zeta wrote:Because I'm not really noticing anything blowing outside my vents
Seriously though.... I think your Wii might be fine, I knew the Dreamcast blew out hotter than what I expected.
Of course my Dreamcast died but, you get the drift. Ha ha, "get the drift", get it? Cuz it blows, it like drifts in...never mind. -_-
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- Segaholic2
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I can't tell if <i>you</i> are or not, so here it is: http://www.ebgames.com/product.asp?product%5Fid=802574
- Green Gibbon!
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I mean I don't doubt that Nyko and Mad Catz have such products in development to go along with their Rechargable PS2 Ass Pak Extension Cables w/ Dummy Buttons Labelled With Outrageous Phrases Like Turbo-Cyber-Continuum-Switch (N64 compatible, of course) - I mean I hope he's being sarcastic in suggesting that I would consider using a Nyko or Mad Catz product for anything other than stabilizing my work table with the wobbly leg.
- Yami CJMErl
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- Light Speed
- Sexified
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I'm pretty sure Nintendo is making one as well. It'll be out by the end of March, but I think it is in direct response to the Nyko and Mad Catz charge station. I could be wrong though cause I can't seem to find any evidence of it although I swear I remember reading about it and finding it on ebgames.com. Now I can't do either.
Edit: This might be it actually, but I can't find any evidence that it is first party after briefly skimming it.
Edit: This might be it actually, but I can't find any evidence that it is first party after briefly skimming it.
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- KitsuneDarkStalker
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For all you Wii owners, can you use your Gamecube controllers to play Virtual Console games?
Because I prefer the Hori Digital Controller (on top):

To the Wii Classic Controller:

Because I prefer the Hori Digital Controller (on top):

To the Wii Classic Controller:
- Baba O'Reily
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- gr4yJ4Y
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Yeah, I've played my Wii for like 7 hours straight. It's probably not too healthy for me, but my machine has been running fine.
And the Gamecube controllers (Wavebird without wires and no rumble or regular with wires and... mostly no rumble) have worked for every VC game that was out as of umm... New Years.
And the Gamecube controllers (Wavebird without wires and no rumble or regular with wires and... mostly no rumble) have worked for every VC game that was out as of umm... New Years.
- Esrever
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Everything on the Virtual Console supports the Gamecube controller, but some games are incompatible with the Cube's button placement.
For example, in Donkey Kong Country it's impossible to hold down the run button (y) and the jump button (b) at the same time without also pressing the switch character button (a). That basically renders the game completely unplayable.
The Wii that I own gets pretty hot when it is turned off and running Connect 24. But it's cool to the touch when it's powered on, even after a few hours of play.
For example, in Donkey Kong Country it's impossible to hold down the run button (y) and the jump button (b) at the same time without also pressing the switch character button (a). That basically renders the game completely unplayable.
The Wii that I own gets pretty hot when it is turned off and running Connect 24. But it's cool to the touch when it's powered on, even after a few hours of play.
- Shadow Hog
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Nintendo's control layouts for the VC have been pretty retarded in general. I know what they're trying for (getting the button names to match up) but it often winds up with some very awkward layouts, where jump is on the right and shoot is on the bottom, or running SNES games on GameCube controllers where jump in on the left, whilst running is on the right, and A does something completely different...
In short, Nintendo needs to make the controls customizable, for ALL games. Period. That way, they can bypass the "button names don't match" argument with "you set it up that way, so get over it". Because, honestly, on the VC controller, y should be "b" for the NES, whilst b should be "a" for the NES. It's just much, MUCH more comfortable to play with.
In short, Nintendo needs to make the controls customizable, for ALL games. Period. That way, they can bypass the "button names don't match" argument with "you set it up that way, so get over it". Because, honestly, on the VC controller, y should be "b" for the NES, whilst b should be "a" for the NES. It's just much, MUCH more comfortable to play with.
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