That's what I do as well. Besides, do people really play Sonic games because of the plot?Omni Hunter wrote:I just ignore the story these days anyway and treat every game as it's own world.

And this game doesn't have a plot that is dumb and contridicts itself?The only Story I did not enjoyed was Heroes because it just seemed so dumb and contradicted itself
The way I remember it, Amy doesn't try and control guys with her charm so much as she does with her large hammer.SegaSonic wrote:Sera was an Amy clone who liked to control guys with her charm.
Exactly, in fact I even thought Elise was the princess from the OVA until I read some of the posts on this site. She must AT LEAST be the inspiration for Elise.SegaSonic wrote: The answer to this problem is that Sonic was pure Anime material in the past, thus the plot of the games were colorfull yet awesome, watch the OVA Sonic Movie and you will understand the game's spirit.
I agree. Only the hentai/yiffy freaks are going to find something to sexualize in that relationship.SegaSonic wrote: The Elise thing is only nasty to those who's mind is nasty, I find it cute.
I don't think its the whole multiplatform thing that has led to the decline in the quality of Sonic games. If that was the case why are EA, Activision etc. multiformat games are of a good technical quality. And to be fair PS2 has had some of the best platformers.SegaSonic wrote: I think the main problem with Sonic Team is that theyre working too hard, the multy platform for a single game Idea was a stupid move, it only drains the time down the toilet thus we get rushed products.
people say it was microsoft that rushed them.
I was a SEGA fan only because of Sonic stuff was in it, thats the way it should be. I think it was Naka's idea to go multyplatform after he heard a baby say he/she couldnt play Sonic because she only had PS2. Hell, that was a bad as giving a PS3 to Taco Bell.
Sonicteam had a runtime and game assets back in E3 2005 in June. They had a lot longer than 12 months to produce the game. Even if they pulled that tech demo out of their arses the day before E305, they would still have had 18 months to work on the final product.BlazeHedgehog wrote:Sonicteam's main problem is they think they can still knock a Sonic game out in roughly 12 months and have it be this amazing piece of work.
Well, from the way the story was going, I thought they were aiming for the "teenage animu furry-con" demograph.BlazeHedgehog wrote:I don't care if my mind is dirty or not. A human princess kissing a midget in a fursuit is wrong. This is obviously a game designed for a slightly more mature Sonic audience in mind, so the whole "Only people with dirty minds would think that!" pretty much rings true - after a certain age, 80% of the population has a dirty mind, especially the horny teenagers this game is no doubt aimed at.
A Sonic game shouldn't be a piece of crap or hard to get used to for beginners or novice Sonic players. It's shouldn't take awhile to get used to the controls of a Sonic game for anybody at all.Owen Axel wrote:The game is piece of crap to beginners, but once you get the hang of it, I've gotta say it's tons of fun. If Sonic Team had only released a finished product instead of a glitchy mess of hideously unbalanced difficulty, then that would've been nice. It really would have.
You know the Genesis games, the ones that everyone here loves? You know how the basics of playing the game involved holding down the right directional button on the D pad and occasionally hitting either a, b, or c, depending on your preference? Yeah, it shouldn't be any more complicated than that. It's a <i>Sonic</i> game.Owen Axel wrote:The game is piece of crap to beginners, but once you get the hang of it, I've gotta say it's tons of fun.