You don't move and it moves? Damn, maybe I had a different perception of this Wiimote. I thought it was supposed to track your movements in full 3D and translate that onscreen. This is about as dissapointing as wtaching the Red Steel trailer with the guy pulling off all this crazy hyper shit, and then seeing the actual gameplay video.G.Silver wrote:I've never played a Monkey Ball before, actually, but it seems to be working for me. Wii Sports gives me the feeling that I don't really know what I'm doing, what with all the excess motion, and all the things that you DON'T have control over (like aiming in Golf, moving in Tennis, etc), so I wanted something where I can just get the hang of maneuvering with the controller itself. It's pretty fun too, so, y'know, got that going for it. It's got a nice aesthetic and you can tell it's an AV game, the announcer guy is the same as in F-Zero GX. :D
Wiiiii!
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MegaKitsune
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Huh... that could actually make a significant difference. I don't think it's a good idea. With that knowledge I'm tempted to just wait for the Cube version, but widescreen is a big deal in a game like that. I mean how does it look? Does it feel mirrored?Apparently, every single aspect is mirrored, even the cut-scenes.
Not to change the subject, but what do you think of it? I liked it, but it's not really what I was expecting. It is kind of just a Zelda clone that happens to be better than the last couple of Zelda games released, but a clone no matter how you look at it. Plus - and I never thought I'd catch myself saying this - it's just a tad too long. Oni island should've been the final dungeon. The northern land was one field too many, I thought.I got one, but I'm running through Okami
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From all the previews/reviews from ever source I've seen, not one of them seems to feel the mirroring is worth complaint and of course a good amount of these people will have played the original Gamecube build of the game at E3 demos and will notice the mirroring the most. In other words, it doesn't seem to matter at all unless you're extremely nitpicky about having the experience exactly the way it was originally intended...which sadly I actually am and it's the single biggest factor that's been infuriating me about the Wii build and something that probably will end up pushing me to pick up both copies at some point, although I'll be playing it on Wii first.
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I've actually been wondering about that for a while. I've yet to see anyone mention it so I'm going to assume (and hope) that they at least went through the game and corrected any instance where an obvious error like that appeared due to the mirroring.
I guess perhaps there's a chance no problems like that even existed though since everything is probably written in "Hylian", although I'm sure there's a good number of fans out there that'll complain about reversed Hylian text.
I guess perhaps there's a chance no problems like that even existed though since everything is probably written in "Hylian", although I'm sure there's a good number of fans out there that'll complain about reversed Hylian text.
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It doesn't track your movements, it tracks the wiimote's movements! The thing I was saying about Wii Sports is that you do these seemingly elaborate "real body" moves in order to, for instance, swing a tennis racket, but most of your move is superfluous; and you don't control other things, like the maneuvers of your guys on screen, they track the ball automatically. I'm talking specifically about Wii Sports, another game could certainly do it differently.MegaKitsune wrote:You don't move and it moves? Damn, maybe I had a different perception of this Wiimote. I thought it was supposed to track your movements in full 3D and translate that onscreen. This is about as dissapointing as wtaching the Red Steel trailer with the guy pulling off all this crazy hyper shit, and then seeing the actual gameplay video.
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I was skeptical about all the reviews that said that Wii Sports bowling was an incredibly accurate simulation of real bowling. But you know what? I'm playing it now and every single one of my throws spins out to the left.... just like what happens when I'm really bowling!
Bowling is best because, in real life, it's a game where nearly all the motion is done with your arms. That means you can bowl just like you would in real life... the controller can catch all of the motions involved, even things like putting spin on the ball!
Games like Tennis are less enjoyable because such a big part of the real games is moving your whole body, not just the raquet. The game has to do all those non-raquet moves for you, which means that in the end the experience is actually LESS complex than a game like Virtua Tennis.
Once you get used to using the Wii remote for aiming all the projectile weapons in Zelda, it's hard to imagine going back. I think this title is a great example of a game that is enhanced by the new controller without being defined by it. It's not like, say, the stylus control in Mario 64 DS -- rather than tacking on a whole new control system that doesn't work, they've just implemented small changes anyplace where they actually fit. For the most part, Zelda still controls like Zelda, and any changes made have subtly improved things.
(Except for the sword fighting. I think this is once aspect where people will probably disagree. The only benifit of using the remote here is a psychological one -- it doesn't give you any kind of enhanced precision or accuracy, just the visceral reaction that comes with actually moving your hands to attack. Mind you, there's nothing especially harder or more tiring about using the remote instead of the old system, either. But you do have to get used to a new control system, and some people will probably feel that the arguable benefit wasn't worth the bother.)
Monkeyball is... Monkeyball. I've only played the 1P mode so far, though. I've always sucked at the 1P Monkeyball modes, but using the remote to tilt the level makes it feel a lot more like those little tilting marble mazes you get when you're a kid. (Which I guess were the inspiration for the game in the first place.)
Rayman is a neat-looking one that I will probably pick up if and when I'm done with Zelda and Monkeyball. GG, it was originally going to be a platformer -- but apparently, when Ancel and co. got a hold of the Wii remote, they really wanted to make a game built around using it in tons of different ways. The result seems to be a "party game" styled mini-game collection that has all the visual and narrative production levels of a Rayman platformer. It sounds cool, and I'm dying to hear from anyone who picked it up.
This is the first time that I've ever bought a console at launch! (Claire really likes Zelda.)
Bowling is best because, in real life, it's a game where nearly all the motion is done with your arms. That means you can bowl just like you would in real life... the controller can catch all of the motions involved, even things like putting spin on the ball!
Games like Tennis are less enjoyable because such a big part of the real games is moving your whole body, not just the raquet. The game has to do all those non-raquet moves for you, which means that in the end the experience is actually LESS complex than a game like Virtua Tennis.
Once you get used to using the Wii remote for aiming all the projectile weapons in Zelda, it's hard to imagine going back. I think this title is a great example of a game that is enhanced by the new controller without being defined by it. It's not like, say, the stylus control in Mario 64 DS -- rather than tacking on a whole new control system that doesn't work, they've just implemented small changes anyplace where they actually fit. For the most part, Zelda still controls like Zelda, and any changes made have subtly improved things.
(Except for the sword fighting. I think this is once aspect where people will probably disagree. The only benifit of using the remote here is a psychological one -- it doesn't give you any kind of enhanced precision or accuracy, just the visceral reaction that comes with actually moving your hands to attack. Mind you, there's nothing especially harder or more tiring about using the remote instead of the old system, either. But you do have to get used to a new control system, and some people will probably feel that the arguable benefit wasn't worth the bother.)
Monkeyball is... Monkeyball. I've only played the 1P mode so far, though. I've always sucked at the 1P Monkeyball modes, but using the remote to tilt the level makes it feel a lot more like those little tilting marble mazes you get when you're a kid. (Which I guess were the inspiration for the game in the first place.)
Rayman is a neat-looking one that I will probably pick up if and when I'm done with Zelda and Monkeyball. GG, it was originally going to be a platformer -- but apparently, when Ancel and co. got a hold of the Wii remote, they really wanted to make a game built around using it in tons of different ways. The result seems to be a "party game" styled mini-game collection that has all the visual and narrative production levels of a Rayman platformer. It sounds cool, and I'm dying to hear from anyone who picked it up.
This is the first time that I've ever bought a console at launch! (Claire really likes Zelda.)
- Esrever
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Oh, and as for the mirrored-Zelda, there really is no reason to notice it. Unlike, say, a 2D platformer, the game environments aren't really structured to favour travelling in one particular dirrection. It's not like having a Sonic game where you are suddenly going left all of the time.
And because it's a video game and not a comic book, 99 percent of all the objects in the game are perfectly symetrical already. So, from an artistic standpoint, every tree and person and rock looks pretty much exactly like it was designed anyway. Even the cut scenes still look nice, because flipping the image the rule of thirds or any of the other basic principals of framing, right?
So ultimately, I wouldn't sweat the flip-flop. It's the kind of thing that SOUNDS wrong, but that makes no actual difference whatsoever. You'd never even know that they'd done it.
And because it's a video game and not a comic book, 99 percent of all the objects in the game are perfectly symetrical already. So, from an artistic standpoint, every tree and person and rock looks pretty much exactly like it was designed anyway. Even the cut scenes still look nice, because flipping the image the rule of thirds or any of the other basic principals of framing, right?
So ultimately, I wouldn't sweat the flip-flop. It's the kind of thing that SOUNDS wrong, but that makes no actual difference whatsoever. You'd never even know that they'd done it.
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Yeah it seems like it shouldn't in theory, but of course even mirroring an image without making any other changes alters the perception of it, based largely (I think) on whether you're right or left handed. Though I can't think of any logical reason why that effect should happen in a flowing 3D world, the knowledge of it still bothers me. If I had never known it was flipped in the first place I probably would play it and have no problems. I didn't even know Link was meant to be left-handed, I'd never really paid attention.
I'm just being obsessive compulsive, I guess.
I'm just being obsessive compulsive, I guess.
- Shadow Hog
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I got mine with <i>Zelda</i> and <i>Monkey Ball</i> myself. Would've picked up <i>Metal Slug Anthology</i> (none of which I've actually PLAYED, but I'm beginning to rather like run & guns) but the Target I camped out at didn't have it. That said, I couldn't get an extra nunchuk or ANY Virtual Console controllers, but I managed to land an extra controller and some points for the Shop, at least (and the only game I felt like looking into on the VC as of right now - <i>Super Mario 64</i>, despite owning the DS version - can easily be played with my GC controller, anyway).
<i>Zelda</i>'s mirroring - I'll admit, I was skeptical, too. But you know what? The world is absolutely engaging regardless. It's really your personal preference, but I don't think you'll really care in the long run. I'm not a big fan of swinging the control around to sword-fight (I suppose it'll grow on me), but aiming your slingshot and so on is MUCH better than it was on an analog stick.
<i>Monkey Ball</i> - Fun, but pretty hard to get used to. This is my first <i>Monkey Ball</i> too, but I wanted something my little bro could play that WASN'T <i>Wii Sports</i> (variety is the spice of life, after all). Anyway, I was half-expecting to hold it like the NES controller and tilt it that way, but apparently you tilt it in the normal TV control position. It's kinda hard to keep yourself moving straight, but I'm sure I'll get used to it too.
Virtual Console: <b>RELEASE <i>GUNSTAR HEROES</i> ALREADY DAMNIT</b>
Other than that it was okay. Not much of a selection as of yet - you've got <i>Donkey Kong, Pinball, F-Zero, Sim City, SM64, Altered Beast, Sonic 1</i>, and a few other titles I can't be bothered to remember. Not much of a selection in my case, since I've played most of these games, and the ones I haven't played, I don't have much interest in (save <i>F-Zero</i>, but, again, <i>Gunstar Heroes</i> comes first). I'll experiment later when the selection is better.
Hopefully Opera gets up and running soon. It'll be surreal browsing Homestar Runner on a TV, I'll have to admit...
<i>Zelda</i>'s mirroring - I'll admit, I was skeptical, too. But you know what? The world is absolutely engaging regardless. It's really your personal preference, but I don't think you'll really care in the long run. I'm not a big fan of swinging the control around to sword-fight (I suppose it'll grow on me), but aiming your slingshot and so on is MUCH better than it was on an analog stick.
<i>Monkey Ball</i> - Fun, but pretty hard to get used to. This is my first <i>Monkey Ball</i> too, but I wanted something my little bro could play that WASN'T <i>Wii Sports</i> (variety is the spice of life, after all). Anyway, I was half-expecting to hold it like the NES controller and tilt it that way, but apparently you tilt it in the normal TV control position. It's kinda hard to keep yourself moving straight, but I'm sure I'll get used to it too.
Virtual Console: <b>RELEASE <i>GUNSTAR HEROES</i> ALREADY DAMNIT</b>
Other than that it was okay. Not much of a selection as of yet - you've got <i>Donkey Kong, Pinball, F-Zero, Sim City, SM64, Altered Beast, Sonic 1</i>, and a few other titles I can't be bothered to remember. Not much of a selection in my case, since I've played most of these games, and the ones I haven't played, I don't have much interest in (save <i>F-Zero</i>, but, again, <i>Gunstar Heroes</i> comes first). I'll experiment later when the selection is better.
Hopefully Opera gets up and running soon. It'll be surreal browsing Homestar Runner on a TV, I'll have to admit...
- Esrever
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Yeah, I was disappointed that there was no Gunstar Heroes or Toejam and Earl up yet. Those are two childhood faves that I've never actually owned a copy of before!
The other big reason I'd dodge the Cube version of Zelda is definitely the lack of widescreen support. A flipped image is one thing, but without widescreen you're actually losing visual information.
(Mind you, I don't have a TV that can play it in widescreen anyway. So I'm used to slumming it visually in general.)
The other big reason I'd dodge the Cube version of Zelda is definitely the lack of widescreen support. A flipped image is one thing, but without widescreen you're actually losing visual information.
(Mind you, I don't have a TV that can play it in widescreen anyway. So I'm used to slumming it visually in general.)
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MegaKitsune
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MegaKitsune
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Being trapped in a tent for 10 hours with a desperate man waiting to play with his Wii... 0_0jenkins wrote:That could always be sarcasm...
I was at a mall last night; it took me a second to realize why on Earth there were all these people out in tents. I thought it was some sort of protest until I heard someone muttering about how hardcore gamers were misunderstood. That sort of gave it away...
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I want everyone to be on the lookout for a Triforce hunt in Zelda for me. Wind Waker's dire last few hours has left me scarred and raw. As soon as anyone spots any filler, I want to know about it, stat.
Other than that, it's pretty good. More than anything, it's just pretty. I really wish its structure and plot and mechanics were as creative as its visual design, though. And that it finished about five hours ago.
I actually had a raging debate with Luckett about this on IRC. He maintains that it's impossible for any game to be 'too long', as long as it's good; I say you can get sick of anything given along enough timeframe. For the most part I've enjoyed Okami, but I'm thirty hours in and I'm fatigued. I no longer care a jot about the (predictable and overwritten) story... I'm only playing still it because I'm now entrenched well and truly in the Obligation Station.Green Gibbon! wrote:Not to change the subject, but what do you think of it? I liked it, but it's not really what I was expecting. It is kind of just a Zelda clone that happens to be better than the last couple of Zelda games released, but a clone no matter how you look at it. Plus - and I never thought I'd catch myself saying this - it's just a tad too long. Oni island should've been the final dungeon. The northern land was one field too many, I thought.I got one, but I'm running through Okami
Other than that, it's pretty good. More than anything, it's just pretty. I really wish its structure and plot and mechanics were as creative as its visual design, though. And that it finished about five hours ago.
Last edited by Popcorn on Sun Nov 19, 2006 10:26 pm, edited 1 time in total.
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MegaKitsune
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WTF did that prove, that people are jackasses? Some of those people would have WANTED that Wii...Ritz wrote:So, um. Yeah.
This is why I hate the fucking world.
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It proves that people are always willing to buy a new system and bash it to pieces. It proves that people have far too much money on their hands. It proves a million other topics already noted in a long line of posts whining about that same video.MegaKitsune wrote:WTF did that prove, that people are jackasses? Some of those people would have WANTED that Wii...Ritz wrote:So, um. Yeah.
This is why I hate the fucking world.
Really, if all it takes for you to 'hate the fucking world' is to watch someone smash a video game console into bits, then you need to prioritize, man. It's not like they took the system out of your hands and smashed it, anyway.