Sucks already.FlashTHD wrote: grinding on a rail
Actually, nowadays there is a LOT to explore on 2D. Just look at how Flash animations are evolving. I'd love to see painstakingly detailed Sonic sprites. And frankly, if the guy from The Behemoth and Newgrounds did it (very successfully may I add) on Alien Hominid, I think SEGA is more than capable of. We have DVD games. Sonic could have amazing animations, soundtrack, multiple levels and paths and everything else we got on Sonic CD, but pumped UP!FlashTHD wrote:In just flat 2D with sprites, some parallax scrolling, and maybe visual gimmicks like sprite stretching (Yoshi's Island), there's a limit to how ambitious you can get before it becomes a lot of work. It's supposed to be cheaper to be able to assemble a 3D model of something and program animations into it rather than try to craft painstakingly detailed sprites, isn't it? I'm not doubting the ability to make something amazing with one less dimension to work with, but I would definitely like to see more experiments with Sonic in 2D-in-3D.
So, yeah, I'm definetly talking about a Sonic DVD here. What Sonic CD did taking full capacity of the CD's 600+mb and high quality soundtrack, should be done taking full capacity of DVD's 4.7gb and multilaiyerwhatever stuff.