E3 Sonic Next-Gen trailer on XBOX Live Marketplace

Recent happenings of pertinence to Sonic fans.
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Professor Machenstein
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Post by Professor Machenstein »

2) The people now in charge of the series make the games targeting new gamers ALL THE FUCKING TIME
About that, did you watch E3 2006 Live on G4? Adam Sessler interviewed Simon Jeffery and it went something along the lines of this...

Adam: "Hey, um, about your classic franchises, namely Sonic, um, yeah, recent Sonic games have not been doing well critically, for instance, Shadow and Sonic Riders, they have not been hitting home. What do you have to say about that?"

Simon: "Well, back when the original Sonic came out fifteen years ago, it was popular with children as well with adults. But lately, Sonic has been a kid-oriented franchise, but with SONIC the Hedgehog for the 360, we are aiming mostly for the hardcore who were there fifteen years ago. Stuff like Shadow the Hedgehog and Sonic Riders were made for the kids, blah blah blah, but with this game, SEGA is looking itself in the mirror and back fifteen years ago, etcetera, etcetera."

I found the "Shadow was made for the kids" part funny, but by "the kids", Simon was probably refering to as "MTV generation Junior High School students". I still no justification for Shadow driving a Hummer. That was not fifteen years ago dude. Sure, leave a little something for "the kids" if you like, just as long as you are still catering mostly for us please.

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SegaSonic
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Post by SegaSonic »

lots of Stupid Kids seem to like anything you trow at them! so dont think like the kids! because they dont think SONICTEAM!!

Im going to work at Sonic Team and teach them the arts of Sonic!!

oh and heres a random crap.

http://www.youtube.com/watch?v=uFcxgmZWXyY&search=sonic

http://www.youtube.com/watch?v=vwb6pIwt ... rch=re-dub

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Ritz
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Post by Ritz »

SegaSonic wrote:Im going to work at Sonic Team and teach them the arts of Sonic!!
lol

Also, neither of those videos were funny, nor was the first relevant at all, but the second reminded me how awesome Supporting Me (The Biolizard boss tune) was, so I'll give you a minor reprive.

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Radrappy
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Post by Radrappy »

I just read 1up's little schpeel on how crappy the camera was in the demo. Having watched the demo provided by game trailers though I wasn't completely turned off by it. Maybe it's just something I'm used to by now. Why has camera been an issue for so long? Does sega even read reviews on their own games?? Anyway what are your guys' thoughts on the camera system?

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SegaSonic
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Post by SegaSonic »

Never had problems with the camera, ever! and this game will be no exeption. I dont know why people are always complaining about the stupid camera.
Last edited by SegaSonic on Mon May 15, 2006 5:56 am, edited 1 time in total.

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Zeta
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Post by Zeta »

Am I really the only person who has SegaSonic set to ignore? I thought by now that everyone would realize it would be for the best.
4) Most nowadays platformers have set rules planned over the 3D world concept; Sonic's classical gameplay is fucking hard to get working properly on 3D cause it would need pretty GIGANTIC stages that would be hard to design and buffer on system's main memory to keep the player's pace, so they made up this absolute pit thing to get over it...
This is true. But I'm sure that the 360/PS3 would certainly have the processing power to work things out. To get a scope of what we're asking, for others who don't get it, imagine how much more space it would take up filling say . . . 90% of the bottomless pits in Heroes, SA2, and Shadow up. That'd be like 8 times more level. Conservatively speaking. But then again, there are tricks around that, as other have pointed out. Like using Mario 64's style of having levels that spiral up into a peak. Or even splitting up the level into three seperate chunks enterable through doors, like Super Mario Sunshine. Or having more than one mission in each level, so that it's actually several different areas of interest in one world, like every other 3-D platformer on the face of the planet.

firemario10001

Post by firemario10001 »

They need to put rolling and spindashing into the 3D games. That was, if I recall, the main gameplay element behind the original titles.

I also opt for wider level design as well.

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DackAttac
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Post by DackAttac »

[my theory] is Sonic Team hasn't had to listen to the reviews, because they've been getting positive point averages, and they were content with 8's, rather than reading why they didn't get the 10. Even Heroes was mixed. Enough people threw high numbers, the rest saw it as mediocre. Shadow's the first canon game to get a 'generally negative' consensus among critics on MetaCritic. (I know we're not supposed to cite review headlines/scores, but I'm trying to demonstrate how ineffective that perspective is.)

If Sonic Team keeps getting the bottom-barrel reviews, maybe they'll start reading why. But as far as they're concerned, Shadow's the first miss.[/my theory]

Now, on to my opinion.

It's never too late for them to come to their senses, hire some people who can fix that camera and design un-elevated environments. It's just a shame that they missed the excellent chance to prove to everyone that, when out went the SA2 models, out went the SA2 gameplay.

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Wooduck51
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Post by Wooduck51 »

Sega cares not about review scores, but how many games they sell. Shadow and riders have been sellling well so Sega is happy.

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DackAttac
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Post by DackAttac »

Just not true. Whether or not the sting of the criticism is deep enough to change the gameplay is another factor altogether. But the way Sonic Team was talking about "back to roots" shows they paid attention to the people who considered Shadow a misstep, and—newsflash—they're more apt to listen to IGN and Gamestop and the like than people bitching on message boards.

Riders fared loads better in the reviews department than Heroes and Shadow, it being a better game and all.
SegaSonic wrote:Never had problems with the camera, ever! and this game will be no exeption. I dont know why people are always complaining about the stupid camera.
I want to smack you over the head with the first time the angle changes in Cosmic Fall, but there are two problems with that.

1) That is an intangible thing, and it wouldn't cause any bodily harm, and
2) I had no problems with the camera in SA1 and minimal ones in SA2 & Heroes. So I at least know where you're coming from there.

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Zarathustra
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Post by Zarathustra »

It seems to me that collision detection glitches trigger camera glitches, so if you didn't have any of the former, you almost won't have the latter. Hey, good point for distressing gameplay!

Anon
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Post by Anon »

Was browsing through Wikipedia, and found a couple things that I thought would be worth posting:

First, rings apparently do a body good:

"Rings have expanded functionality. Rather than simply being a measure of life, they can now be used to purchase items and abilities in the Town Stages. In addition, the more rings Sonic carries, the faster his top speed is - similiar to the Sonic Advance titles. The more rings Silver carries, the more powerful his abilities become. It is currently unknown what effect rings have on Shadow."

And then there's this:

"Shadow has been confirmed to be the Iblis Trigger."

Well, at least we know why he's in the game now.

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Delphine
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Post by Delphine »

You're trusting information from wikipedia on a game still in development why, exactly?

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Zarathustra
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Post by Zarathustra »

Anon wrote:In addition, the more rings Sonic carries, the faster his top speed is - similiar to the Sonic Advance titles.
Maybe I'm wrong, but it seems to me Sonic's (and co.) top speed is always the same in the Sonic Advance titles. What changed in Sonic Advance 2 is that more rings increase your acceleration rate, like going from 0 to 100 in 2 seconds instead of 6.
Anon wrote:And then there's this:

"Shadow has been confirmed to be the Iblis Trigger."

Well, at least we know why he's in the game now.
Blame it on Shadow, he's the source of all what's wrong.

(...fucking Super Sonic repaint...)

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Frieza2000
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Post by Frieza2000 »

The video J-man posted confirms the stuff about rings being used as money and increasing your power. Nothing about Shadow though.

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Post by j-man »

I posted a video?

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Delphine
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Post by Delphine »

Frieza2000 wrote:Nothing about Shadow though.
That's what I was referring to.

Anon
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Post by Anon »

Delphine wrote:You're trusting information from wikipedia on a game still in development why, exactly?
...point. "Open foot, insert mouth."

At any rate, I'm not sure how I feel about rings becoming more than just a lifesaver -- at least outside of the Town Stages. I keep thinking back to Sonic Advance 3, where I kept crashing into any and everything and ended up taking five minutes to complete a stage. Decent concept on paper, not so great in execution.

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BlazeHedgehog
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Post by BlazeHedgehog »

I'm actually one of the maintainers on the Sonic 2k6 Wikipedia article. The note about rings having expanded functionality came from the "Sonic Gameplay Extravaganza" Gametrailers video where they filmed a Sega rep playing the game as he described stuff. In the Sonic Advance games, rings effect both Sonic's acceleration AND his top speed. It's very difficult to do that "sound barrier breaking" thing in Sonic Advance 2 if you don't have enough rings.

I don't know where the hell that "Shadow is the Iblis Trigger" shit comes from or why people keep editing it back in. I'll remove it again, because I can't find anywhere that says that.

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Majestic Joey
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Re: Sonic

Post by Majestic Joey »

Anyways I was watching sliver's level and it looked like he was abosorbing blue shit. What's that about?

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Zarathustra
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Post by Zarathustra »

Anon wrote:I keep thinking back to Sonic Advance 3, where I kept crashing into any and everything and ended up taking five minutes to complete a stage. Decent concept on paper, not so great in execution.
I'm relieved I'm not the only one... "STARING AT THE SUUUUUUNN..."

YU2 !!

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BlazeHedgehog
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Re: Sonic

Post by BlazeHedgehog »

Majestic Joey wrote:Anyways I was watching sliver's level and it looked like he was abosorbing blue shit. What's that about?
Seems to happen for all the characters, actually. Sonic absorbs the same blue stuff. Shadow absorbs green stuff, though, oddly.

No idea what it's for. Several videos have mentioned purchasing new abilities; maybe it's sort of a slow level up system? Collect X orbs to level up, and once you're a certain level, you can use X ability? We'll find out eventually what they're for.

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One Classy Bloke
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Re: Sonic

Post by One Classy Bloke »

Majestic Joey wrote:Anyways I was watching sliver's level and it looked like he was abosorbing blue shit. What's that about?
Sonic was doing the same thing.

Edit: BAH!

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SegaSonic
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Post by SegaSonic »

Where can I see Shadow absorbing the green shit? is it the same Video we all know? the one he is in the hummer?

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BlazeHedgehog
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Post by BlazeHedgehog »

First video. The one from Xbox Live Marketplace. I even took a screencap of it, because it was on Shadow I first noticed it:

Image

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