2005 got a name...

Speak your mind, or lack thereof. There may occasionally be on-topic discussions.
Professor Machenstein
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Post by Professor Machenstein »

Crazy Penguin wrote:I feel to see how this makes inferior products more acceptable.
They are not acceptable. Never said they were. I am just stating that with different people involved, the direction changes, mostly for the worst.
Crazy Penguin wrote:Bullshit. A lot of the old games have strong nostalgiac appeal, but we're not all blinded by it. The Master System version of Sonic 2 holds quite a bit of nostalgia for me, but that doesn't stop me from acknowledging that it's an outright bad game.
Hmm... So you do not measure games based on nostalgia. So at any given time, I could say X new Sonic game is better than X classic game, and none of you will question my tastes? That makes me feel more comfortable.

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Segaholic2
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Post by Segaholic2 »

Professor Machenstein wrote:Hmm... So you do not measure games based on nostalgia. So at any given time, I could say X new Sonic game is better than X classic game, and none of you will question my tastes? That makes me feel more comfortable.
I would question your taste on the grounds that the new Sonic games have been mediocre to terrible.

Professor Machenstein
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Post by Professor Machenstein »

I mean if there was a good new Sonic game. I do not care of the likelihood.

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One Classy Bloke
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Post by One Classy Bloke »

Double-S- wrote: but I don't think even We <3 Katamari was a validated sequel. And don't get me started on EA and Ubisoft.
Irony, EA published We <3 Katamari in europe.

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El Cernex
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Post by El Cernex »

All this debacle makes me ponder this question:

Ignoring all kind of side-efects it might have on the "industry" (you'll know what I mean), if Sega hadn't released Sonic back in the 90's, and instead released it TODAY, AS IT (on the Game Boy advance... or the Atari 9600000 Jr., depending on your point of view... and Jack Tramiel's lack of intelligence watsoever...), would it be successful???

Not only that, but, if Shadow the Hedgehog had been released back on 90's (yeah, I know, impossible, even with a Sega CDX/32X or so), would it had been such a terrible failure as it is today???

For some reason, I'm sure the answer is NO and YES. Maybe the industry wouldn't be the same as it is today (for starters, the Tramiel family would still be able to show it's ugly face on video game conventions), but, I still think that would be the answer. And not because "By this time, surelly there was another "speedy mascot" that compited with Mario" or some silly shit like that, but because consumers, right now, no longer respond at the SAME FORMULA SEGA used on us when we were kids.

Of course, that's only MY theory.

El Cernex

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Light Speed
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Post by Light Speed »

You might want to watch out with the signatures. Something a little bad, but very entertaining thing happened to him.

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jenkins
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Post by jenkins »

Did Neo ever get his/her signature fixed? Or did he/she just stop putting it? I haven't noticed either way.

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Owen Axel
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Post by Owen Axel »

He stopped using it.

So...there's not much point in that anymore -> neo

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Delphine
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Post by Delphine »

<b>She</b> stopped using it. Sadly. :(

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Neo Yi
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Post by Neo Yi »

Like I said, no point using it since people kept making a big deal over a little thing.

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Light Speed
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Post by Light Speed »

It isn't at little as you might think. Did you know that last year alone over -17 people died through forum signatures?

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Owen Axel
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Post by Owen Axel »

Over minus seventeen people died? So does that mean that forum signatures gave birth to over seventeen people? And when would be an appropriate time to start handing out torches and pitchforks for the sake of hunting down these abominations?

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Neo Yi
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Post by Neo Yi »

It isn't at little as you might think. Did you know that last year alone over -17 people died through forum signatures?

OH DON'T YOU GET ALL EDUCATION ON ME MISTER.

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Locit
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Post by Locit »

Delphine wrote:<b>She</b> stopped using it. Sadly. :(
Ah, that takes me back.

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Prophetic_Flame
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Post by Prophetic_Flame »

Owen Axel wrote:Over minus seventeen people died? So does that mean that forum signatures gave birth to over seventeen people? And when would be an appropriate time to start handing out torches and pitchforks for the sake of hunting down these abominations?
I do believe that time is long since over, and if it ever existed, then it probably would have started around the same time as the first person got to the end of the original Devil May Cry and realized that, no, the game doesn't get any better, it has just been overly fangirled.

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Brazillian Cara
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Post by Brazillian Cara »

Well, yeah. But Nelo Angelo's battle theme still rocks.

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smiths32
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Post by smiths32 »

Just because the paper gets bigger or the pencil gets sharper doesn't mean you have to draw something bigger or more detailed. Properly done, a small simple drawing can be just as meritorious as a large complicated one. I think what you were looking for is that as time progresses, the art of making games should too.
I think you got the wrong impression of what I said (though I maybe should've said more). I understand that the best ideas are often the simplist ones (even Sonic Adventure had basic mechanics despite the story elements). What I mean, is that, as console quality increases so does the potential for enhanced games. For example, todays technology should allow you to run around lush 3D worlds as Sonic with multiple routes and the like; instead, we're running around linear levels with two additional characters to make the game seem complex and interessting.

As for the point of nostalgia making the classics look better than they are... Good memories of playing a game does make you think more fondly of it, but nostalgia isn't exactly rose-tinted glasses: "Croc: Legend of the Gobos" was the first 3D game and holds some good memories, but it sucks. The classic Sonic games are good simply becuase they're good.

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Prophetic_Flame
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Post by Prophetic_Flame »

Brazillian Cara wrote:Well, yeah. But Nelo Angelo's battle theme still rocks.
But that doesn't excuse the script...or rather the lack of script.

An example of this being the ending:

<Trish and Dante get out of the island with the plane>

Dante > Wheeha! Yeah!

Trish > The sky! SO clear! SO blue!

Dante > The sky is fair, and it will always be above everyone's head,
no different!

Trish > Like the sky, I feel like my heart is becoming clear...

Dante > Let's not forget, though, the Underworld's evil is still alive. They
will someday return!

Trish > There's no need to worry, right? 'Cuz the world has de Legendary
Dark Knight Dante... and his sidekick!

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Brazillian Cara
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Post by Brazillian Cara »

Ouch... you had to remember me of the freakin' ending...

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Prophetic_Flame
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Post by Prophetic_Flame »

Sorry, but it had to be done, if only to emphasize my point.

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Brazillian Cara
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Post by Brazillian Cara »

I think it's already common knowledge that DMC's script is poor, but I still think Ultra Violet was worth the less than 5 hours it took me to finish it in easy mode (I was bored).

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El Cernex
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Post by El Cernex »

smiths32 wrote: I think you got the wrong impression of what I said (though I maybe should've said more). I understand that the best ideas are often the simplist ones (even Sonic Adventure had basic mechanics despite the story elements). What I mean, is that, as console quality increases so does the potential for enhanced games. For example, todays technology should allow you to run around lush 3D worlds as Sonic with multiple routes and the like; instead, we're running around linear levels with two additional characters to make the game seem complex and interessting.
If my memory fails me, didn't Sonic 2- S&K HAD multiple routes??? Sure, some of them were hard to follow, but the game was ANYTHING but linear.

El Cernex

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WhoopA
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Post by WhoopA »

I wanted to be the one to fill your dark soul WITH LIIIIIIIIIIGHT!~

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smiths32
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Post by smiths32 »

If my memory fails me, didn't Sonic 2- S&K HAD multiple routes??? Sure, some of them were hard to follow, but the game was ANYTHING but linear.
Your memory does fail because they did (and so did the original). The 3D ones were a bit lacking in that department (Sonic Adventure had the occasional secret route) however. I'd quite like to see new Sonic games in full 3D (like Twinkle Park but bigger) with all sorts of areas to explore, just like the classics but (obviously) in 3D.
El Cernex
That needs to be filtered with something like "I WOULD RAPE FOR LORD OF THE RINGS!!!1!"

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Delphine
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Post by Delphine »

smiths32 wrote:
El Cernex
That needs to be filtered with something like "I WOULD RAPE FOR LORD OF THE RINGS!!!1!"
YES.

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