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Speak your mind, or lack thereof. There may occasionally be on-topic discussions.
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Tsuyoshi-kun
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Post by Tsuyoshi-kun »

Is Conkey's Bad Fur Day worth the purchase on N64? I always liked Rare's N64 platformers sans Donkey Kong 64, and I heard it was very funny.

On the subject of Kameo...it had so much potential, it really did. Too bad it's practically unplayable.

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Light Speed
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Post by Light Speed »

Is it really that bad? I was planning on getting it once I got my 360.

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Post by VGJustice »

Tsuyoshi-kun wrote:Is Conkey's Bad Fur Day worth the purchase on N64? I always liked Rare's N64 platformers sans Donkey Kong 64, and I heard it was very funny.
I really enjoyed it, and I feel that it's one of the best games on the N64. On the other hand, the ending was so off from the rest of the game, I never got the urge to play it again after I beat it once.

If you can get it cheap, go for it I say.

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Green Gibbon!
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Post by Green Gibbon! »

Conker isn't really as good as Rare's other 64 games - it's a bit unbalanced and it looks like every other blurry last wave 64 game, which makes it a bit difficult to play - but if you can get it cheap, it's a laugh, especially if you remember Nintendo's fascist policies of old. One of the bosses is a giant opera-singing piece of shit. I mean, y'know, that speaks for itself.

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Post by Arcade »

Tsuyoshi-kun wrote:Is Conkey's Bad Fur Day worth the purchase on N64? I always liked Rare's N64 platformers sans Donkey Kong 64, and I heard it was very funny.

On the subject of Kameo...it had so much potential, it really did. Too bad it's practically unplayable.
Yes

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One Classy Bloke
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Post by One Classy Bloke »

Arcade wrote:
Tsuyoshi-kun wrote:Is Conkey's Bad Fur Day worth the purchase on N64? I always liked Rare's N64 platformers sans Donkey Kong 64, and I heard it was very funny.

On the subject of Kameo...it had so much potential, it really did. Too bad it's practically unplayable.
Yes
A very passionate post there.

And speaking of platformers with potential, how was Malice for the Xbox? I was always interested in that, then it vanished after bad reviews.

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Green Gibbon!
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Post by Green Gibbon! »

I was amazed they actually released that. I didn't play the final version, but I remember trying it at E3 years ago (and it was already, like, a year behind schedule even then). I don't remember anything at all about it, which I guess should tell you something. If you've played Vexx, you've kind of played Malice. It takes mediocrity to new heights.

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Light Speed
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Post by Light Speed »

One of you punks answer me about what is so terrible with Kameo. I have heard things ranging from like 7 to 9 outa 10 and you guys make it sound like a travesty to the gaming world.

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CM August
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Post by CM August »

Crazy Penguin wrote:I'm just bitter because their Donkey Kong revamp has stuck so well.

Bah. Bring back Donkey Kong Jr and Pauline and the girders and the crocodile bear trap thingies and all that crazy crap I say.
Play Donkey Kong Jungle Beat. The developers threw away most of what Rare created and replaced it with a bunch of crazy crap. And in interviews they clearly considered their own vision of DK better.

Mario Vs. Donkey Kong is another game in that same vein, I think they even had those crocodile traps. DK's once again the bad guy, and a complete dipshit to boot.

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Post by Dash »

Play Donkey Kong Jungle Beat. The developers threw away most of what Rare created and replaced it with a bunch of crazy crap. And in interviews they clearly considered their own vision of DK better.
I agree, though I'm not totally opposed to the Donkey Kong Country stuff. I mean, I like Diddy, Dixie, Cranky, and Funky Kong. I like Rambi and the other animals that you got to ride. A lot of the enviorments were pretty cool too. I think there were a lot of good things at work in the DKC games, though I'm having trouble deciding wether I like K.Rool and the Kremlings anymore...


Did anyone play DK:King of Swing? Was it any good?

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Tsuyoshi-kun
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Post by Tsuyoshi-kun »

Light Speed wrote:One of you punks answer me about what is so terrible with Kameo. I have heard things ranging from like 7 to 9 outa 10 and you guys make it sound like a travesty to the gaming world.
The controls, for one. The camera is sloppy, and the controls for the beasts you can transform into are horrible. At one point, you have to turn into a monster that can roll up into a spinning ball a la Sonic, and i kept smacking into things, or falling down, or going anywhere BUT where I was supposed to be. All the beats are either floaty (like the punching flower), or too clunky and slow (the spinning one I just described), and it makes you wish you could just play as Kameo herself for the whole game. Unfortunately, when Kameo isn't in one of her beast transformations, her only means of attack are a sissy kick and a lame-ass floating ability, neither of which are useful in battle.

Graphics-wise, although the environments look awesome, the character designs are down there with Insomniac Games' (Ratchet and Clank). Considering that Kameo is supposed to be more mature than the cast of Banjo-Kazooie or Conker's Bad Fur Day, all the beasts in her power look like ugly as sin Monsters. Inc rejects, and Kameo herself looks like something from the Bratz toy line, with her ugly lips and lame-o outfit.

And let's not even start with the voice acting. Sinice the game was made in the UK, everyone gets to have really bad British voices instead of the typical bad English voices we get in most video game dubs from Japanese games. The music isn't bad, but none of it strikes as being rememorable.

Also, supposedly the game only lasts for 10 or so hours. Considering it's only for 1 player, and there's no X-BOX Live stuff, you'll finish it in only a few days; that's not what I (and probably everyone else) want after spending 400 dollars to buy the system, and another 55 or so just to play the game! Kameo could've and should've been on the X-BOX, and to push it onto the X-BOX 360 launch parade (in the attemept to make this half-ass game profitable) is pointless; Dead or Alive 4 pointless, I might add.

If I want a good Rare platformer, I'll stick to Banjo-Kazooie, thanks.

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Zeta
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Post by Zeta »

though I'm having trouble deciding wether I like K.Rool and the Kremlings anymore...
Bring back Stanley the Bugman?

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Post by Brazillian Cara »

I can't think of any other answer than "Heck, no!".

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Tsuyoshi-kun
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Post by Tsuyoshi-kun »

But he needs work!

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Post by VGJustice »

So does Duke Nukem

The answer is still "no"

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Dash
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Post by Dash »

Zeta wrote:
Bring back Stanley the Bugman?
I'm just wondering if there's even a need for K.Rool anymore. In comparison to these guys and the funky looking new enemies, he and his cronies seem a tad lame. I still like them, but I think it's mostly nostalgia.

The plump lizard was created as a Bowser-like "Ultimate Nemesis" that shows up in every game, but Jungle Beat seems to work just fine(if not better) without him.

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smiths32
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Post by smiths32 »

Galbadia Hotel- http://gh.ffshrine.org/soundtracks/view-all -seems to have updated their soundtrack list, Sonic and Knuckles is among the entries, now in its unsoiled entireity for anyone that was having trouble finding it before like I was.

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Brazillian Cara
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Post by Brazillian Cara »

It still lacks Final Fantasy and Saint Seiya. And Valis 1.

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Delphine
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Post by Delphine »

You can get FF at <a href="http://bluelaguna.net/">Blue Laguna</a>.

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Post by plasticwingsband »

smiths32 wrote:Galbadia Hotel- http://gh.ffshrine.org/soundtracks/view-all -seems to have updated their soundtrack list, Sonic and Knuckles is among the entries, now in its unsoiled entireity for anyone that was having trouble finding it before like I was.
one of the webmasters at galbadia hotel posts in the unmoderated forum over at ocremix and is a pedophile

i am aware that this adds nothing to the conversation but i thought it was an interesting tidbit



i don't know what you're talking about del
Last edited by plasticwingsband on Sat Feb 18, 2006 1:03 pm, edited 1 time in total.

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Delphine
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Post by Delphine »

plasticwingsband wrote:interesting todbit
Who's Tod, and why are his bits interesting?

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Post by plasticwingsband »

hey man i posted that at 4 am ok give me a break alright

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CM August
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Post by CM August »

Dash wrote:I'm just wondering if there's even a need for K.Rool anymore. In comparison to these guys and the funky looking new enemies, he and his cronies seem a tad lame. I still like them, but I think it's mostly nostalgia.

The plump lizard was created as a Bowser-like "Ultimate Nemesis" that shows up in every game, but Jungle Beat seems to work just fine(if not better) without him.
I thought those karate Kongs and new enemies were just plain retarded, but maybe that's just me. DKJB had no place in the world established over a decade before.

The Kremlings... are still badass, even in the clownish Donkey Kong 64. They have a lot of past history with Donkey Kong Island, and there's still the huge mystery of that freaky purple shit seen in DKC2. I don't know if it had a name, but it's where the Kremlings were first born. Aside from looking cool, the other huge draw to the Kremlings is their past.

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Kishi
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Post by Kishi »

Yes, the gaming populace demands answers to the deep intricacies of the Donkey Kong Country mythos. Also: who were King Koopa's parents? These mysteries torture us daily.

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CM August
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Post by CM August »

I don't expect much of the Mario universe any more. With the exception of RPGs most new content is just random, pointless shit. Donkey Kong had a stronger mythos than Mario for a while... it's safe to say those days are over.

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