I agree with what was stated by Green Goblin!, the high production cost of games are discuraging publishers from taking risks on anything that wouldn't appeal to kids and pre-teens. However I think that Nintendo's desinge philosophy is a larger step in the right direction. Just compare the games on DS to those on PSP(Play station Paper weightGreen Gibbon! wrote:
If you want to talk about games specifically as fine art, I would absolutely agree that the medium is far from maturation, and would go so far as to state that there are certain walls standing between it and such status that I, frankly, can see no feasible ways of overcoming. However, I am of the impression that these "walls" are not any pitfalls inherent in the medium itself, but are a result of the cost and manpower required to create them. As development costs increase, there's a greater pressure to create only games that will appeal to the widest possible audience, and as with all forms of kitsch, the best way to do that is to neutralize it. Dumb it down. Rip out its heart and soul and make it a cut and paste formula based on market trends and popular opinion. At this point, I really don't know how we're ever going to evolve beyond "games the industry" into "games the art". However, if there is any hope of it ever happening, people need to recognize what the problems are, and I don't think Ebert here is on the right track.

Also, based on Ebert's logic Musicals are also inferior, becouse it's just people signing about every little thing. Musicals are like vidio games: When writing a Musical you start with the music, in a vidio game you start with the game play.
(This must be my longest post ever, and i apologise for being an ass)