Revolution controller unveiled-- finally

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shadowspast
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Post by shadowspast »

thats gotta hurt. :shock:

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Post by plasticwingsband »

It must hurt your brain to think.

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Post by Baba O'Reily »

Straight up BURNED.

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shadowspast
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Post by shadowspast »

kinda

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LOUD-TREE
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Post by LOUD-TREE »

I believe you've mistaken that image with Sony's PS4.

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Spazz
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Post by Spazz »

<a href="http://www.1up.com/do/newsStory?cId=3143782">I'm sure you've all seen this by now.</a>

Segaholic2: So... What do you think about that Revolution controller?
Spazz0978: You can wank with one hand while playing video games with the other

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Post by Squirrelknight »

Ok.

I'm a fucking Nintendo fanboy, and I think this might just be the most underwhelming, disappointing thing Nintendo has ever created.

One d-pad. Two face buttons. No analog sticks, no shoulder buttons, no mic for online play, no touch screen... All it is a weird combination of a NES pad, a light gun and a TV remote. Suddenly, the PS3 boomerang controller doesn't look so bad.

But then again... maybe Nintendo will pull it off somehow. I mean, pretty much every thing on the modern control pad can be traced back to Nintendo somehow, so maybe they're on to something. But right now, the Revolution looks pretty fucking retarded. I might be holding on to my Gamecube for longer than I thought.

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Segaholic2
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Post by Segaholic2 »

I want to try this thing out, but I agree. Two standard face buttons is ridiculous. We're not in the '80s.

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SuperKnux
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Post by SuperKnux »

That thing better be 25 bucks or lower.

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Esrever
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Post by Esrever »

That is the most baffling videogame-related thing I have ever seen.

But on the other hand, anyone who has ever used a TV remote or a cellphone is going to find that thing comfortable and familiar to use. And then there's stuff like the setup in this photo:

http://media.cube.ign.com/articles/651/ ... 73994.html

Is that going to be more or less comfortable than a regular controller? It's going to be nice to be able to choose how far apart to hold your hands, but with a cord that short you're not going to be able to hold them too far.

I really don't know what to make of this. It's not even a DS style gimick. It's such a completely drastic change that you'd think they'd never have done it unless they found that it worked. But still... man.

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Zeta
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Post by Zeta »

That looks like absolute shit.

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Post by Green Gibbon! »

What would Yokoi say?

There was actually a kind of similar controller designed by Hori for the Famicom:

<img src="http://www.h3.dion.ne.jp/~kuboken/famic ... g/card.jpg">

I guess that one didn't catch on.

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Esrever
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Post by Esrever »

It's amazing how little it takes to get us worked up. I mean really, it's just a standard cube controller split in half. With the dpad on the right it's essentially got five working face buttons, two triggers, and the tilt censor instead of the cstick.

The split was probably essential to improve the functionality of the motion censor, allowing you to move your right hand independently without having to drag the left along in the comical fashion we all imagined when we pictured a motion sensitive controller. And if it has to be seperate, there's no shape more intuitive for a single hand input device then a remote control.

If it wasn't for that connecting cord, I could see it as being a very function, comfortable setup. For me, the question is whether or not that setup will be utilized by anything worth playing. If it's implemented properly it has an immediate advantage over a regular controller for first person shooters, but I still don't think it could top a keyboard/mouse setup for that kind of thing.

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Segaholic2
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Post by Segaholic2 »

What's the point of splitting it in half? Until they actually show some other connecting things besides the analog stick (which I think should be standard anyway) that are actually useful, I think it's incredibly pointless.

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Post by Green Gibbon! »

The fact that it's split in two doesn't really bother me (I've been wishing for such a design since the Saturn days) so long as the analog stick portion is not a separate component that you have to buy. I can't imagine the motion sensor being used for much outside of some minigame novelties, but as long as it doesn't jack up the price, I guess it won't hurt. I do hope they change the shape to something that looks a bit more comfortable (it is still a game control pad, not a TV remote control), and I honestly do not think that two action buttons is sufficient in this day and age, even for simple games.

There are no games, I think, that can be played with one hand, or certainly not most games - my only concern is that Nintendo will try to push the right unit as the principle controller, and the accessories that you would need to make it a real controller will be sold separately.

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Post by Esrever »

Oh! The controller comes packed with the joystick and trigger attachments. At least, according to IGN. I can't imagine the right hand alone having much use without them, except for the most basic kind of games and the NES emulation.

It does seem light on face buttons, but again, I wonder if the intent is to use the dpad as a substitute for four.

NT, I am 100 percent sure that the reason for splitting the controller was the motion censor. Think how much more awkward it would be to "aim" or "slice" or "steer" with the controller if you had to have both hands on it at the same time. Your ability to tilt the thing to the left or right comfortably would be incredibly limited. Again, think of how this thing would supposedly function in an FPS setting like Metroid Prime. You'd be using the right hand portion as a sort of combination c-stick/lightgun, aiming the camera and your gun through hand motions.

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Post by Dash »

Uhh...video.

I'm both intrigued and really, really scared at the same time. At any rate, I think that also having some more conventional controller packed in the box(like a free Wavebird/Wavebird 2 or something) wouldn't be a horrible idea.

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Zeta
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Post by Zeta »

What worries me is that so far this seems different enough to scare people away and not innovative enough to draw them to the system despite the weirdness.

It's like making a car you only steer with your feet. Yeah, it's unique and kind of nice. But who would go out of their way to get one?

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PSMad
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Post by PSMad »

I'd really like to think that this is the greatest idea ever... but it's just a lightgun in controller format with depth perception. If it works properly it could be awsome but the problem with lightguns is I can never get them calibrated properly and can only aim in around the geneal direction of something.

Also I'm worried about this becomming a big 'gimmick', not being used much at all; with 3rd party titles being converted from PS3 and 360 with 'added Rvolution control!!!!' which actually makes the game worse (ala, some DS conversions forcin you to use the touch screen in useless ways).

But I suppose it's hard to get excited by an idea, I need to see how it would work with a *proper* game. Mario 128 or the like.

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Popcorn
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Post by Popcorn »

I'm deeply intrigued, but is it really going to have any greater application than some Eye Toy-style novelties? I can envision Nintendo cooking up some awesome games that use the technology, but I do wonder what the wider prospects are for it, if anything.

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Lizard
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Post by Lizard »

Some great impressions of the controller.

http://www.1up.com/do/newsStory?cId=3143782

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Post by j-man »

no no no no no no no no no no NO

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Kishi
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Post by Kishi »

I love it.

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Post by j-man »

It's a fucking television remote. I'm buying a PS3.

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Gaz
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Post by Gaz »

From Eurogamer
We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.

So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.

It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.
I wonder if this traditional controller will come with the system if you have to buy it seperately.

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