Revolution controller unveiled-- finally
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<a href="http://www.1up.com/do/newsStory?cId=3143782">I'm sure you've all seen this by now.</a>
Segaholic2: So... What do you think about that Revolution controller?
Spazz0978: You can wank with one hand while playing video games with the other
Segaholic2: So... What do you think about that Revolution controller?
Spazz0978: You can wank with one hand while playing video games with the other
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Ok.
I'm a fucking Nintendo fanboy, and I think this might just be the most underwhelming, disappointing thing Nintendo has ever created.
One d-pad. Two face buttons. No analog sticks, no shoulder buttons, no mic for online play, no touch screen... All it is a weird combination of a NES pad, a light gun and a TV remote. Suddenly, the PS3 boomerang controller doesn't look so bad.
But then again... maybe Nintendo will pull it off somehow. I mean, pretty much every thing on the modern control pad can be traced back to Nintendo somehow, so maybe they're on to something. But right now, the Revolution looks pretty fucking retarded. I might be holding on to my Gamecube for longer than I thought.
I'm a fucking Nintendo fanboy, and I think this might just be the most underwhelming, disappointing thing Nintendo has ever created.
One d-pad. Two face buttons. No analog sticks, no shoulder buttons, no mic for online play, no touch screen... All it is a weird combination of a NES pad, a light gun and a TV remote. Suddenly, the PS3 boomerang controller doesn't look so bad.
But then again... maybe Nintendo will pull it off somehow. I mean, pretty much every thing on the modern control pad can be traced back to Nintendo somehow, so maybe they're on to something. But right now, the Revolution looks pretty fucking retarded. I might be holding on to my Gamecube for longer than I thought.
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- Esrever
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That is the most baffling videogame-related thing I have ever seen.
But on the other hand, anyone who has ever used a TV remote or a cellphone is going to find that thing comfortable and familiar to use. And then there's stuff like the setup in this photo:
http://media.cube.ign.com/articles/651/ ... 73994.html
Is that going to be more or less comfortable than a regular controller? It's going to be nice to be able to choose how far apart to hold your hands, but with a cord that short you're not going to be able to hold them too far.
I really don't know what to make of this. It's not even a DS style gimick. It's such a completely drastic change that you'd think they'd never have done it unless they found that it worked. But still... man.
But on the other hand, anyone who has ever used a TV remote or a cellphone is going to find that thing comfortable and familiar to use. And then there's stuff like the setup in this photo:
http://media.cube.ign.com/articles/651/ ... 73994.html
Is that going to be more or less comfortable than a regular controller? It's going to be nice to be able to choose how far apart to hold your hands, but with a cord that short you're not going to be able to hold them too far.
I really don't know what to make of this. It's not even a DS style gimick. It's such a completely drastic change that you'd think they'd never have done it unless they found that it worked. But still... man.
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What would Yokoi say?
There was actually a kind of similar controller designed by Hori for the Famicom:
<img src="http://www.h3.dion.ne.jp/~kuboken/famic ... g/card.jpg">
I guess that one didn't catch on.
There was actually a kind of similar controller designed by Hori for the Famicom:
<img src="http://www.h3.dion.ne.jp/~kuboken/famic ... g/card.jpg">
I guess that one didn't catch on.
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It's amazing how little it takes to get us worked up. I mean really, it's just a standard cube controller split in half. With the dpad on the right it's essentially got five working face buttons, two triggers, and the tilt censor instead of the cstick.
The split was probably essential to improve the functionality of the motion censor, allowing you to move your right hand independently without having to drag the left along in the comical fashion we all imagined when we pictured a motion sensitive controller. And if it has to be seperate, there's no shape more intuitive for a single hand input device then a remote control.
If it wasn't for that connecting cord, I could see it as being a very function, comfortable setup. For me, the question is whether or not that setup will be utilized by anything worth playing. If it's implemented properly it has an immediate advantage over a regular controller for first person shooters, but I still don't think it could top a keyboard/mouse setup for that kind of thing.
The split was probably essential to improve the functionality of the motion censor, allowing you to move your right hand independently without having to drag the left along in the comical fashion we all imagined when we pictured a motion sensitive controller. And if it has to be seperate, there's no shape more intuitive for a single hand input device then a remote control.
If it wasn't for that connecting cord, I could see it as being a very function, comfortable setup. For me, the question is whether or not that setup will be utilized by anything worth playing. If it's implemented properly it has an immediate advantage over a regular controller for first person shooters, but I still don't think it could top a keyboard/mouse setup for that kind of thing.
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The fact that it's split in two doesn't really bother me (I've been wishing for such a design since the Saturn days) so long as the analog stick portion is not a separate component that you have to buy. I can't imagine the motion sensor being used for much outside of some minigame novelties, but as long as it doesn't jack up the price, I guess it won't hurt. I do hope they change the shape to something that looks a bit more comfortable (it is still a game control pad, not a TV remote control), and I honestly do not think that two action buttons is sufficient in this day and age, even for simple games.
There are no games, I think, that can be played with one hand, or certainly not most games - my only concern is that Nintendo will try to push the right unit as the principle controller, and the accessories that you would need to make it a real controller will be sold separately.
There are no games, I think, that can be played with one hand, or certainly not most games - my only concern is that Nintendo will try to push the right unit as the principle controller, and the accessories that you would need to make it a real controller will be sold separately.
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Oh! The controller comes packed with the joystick and trigger attachments. At least, according to IGN. I can't imagine the right hand alone having much use without them, except for the most basic kind of games and the NES emulation.
It does seem light on face buttons, but again, I wonder if the intent is to use the dpad as a substitute for four.
NT, I am 100 percent sure that the reason for splitting the controller was the motion censor. Think how much more awkward it would be to "aim" or "slice" or "steer" with the controller if you had to have both hands on it at the same time. Your ability to tilt the thing to the left or right comfortably would be incredibly limited. Again, think of how this thing would supposedly function in an FPS setting like Metroid Prime. You'd be using the right hand portion as a sort of combination c-stick/lightgun, aiming the camera and your gun through hand motions.
It does seem light on face buttons, but again, I wonder if the intent is to use the dpad as a substitute for four.
NT, I am 100 percent sure that the reason for splitting the controller was the motion censor. Think how much more awkward it would be to "aim" or "slice" or "steer" with the controller if you had to have both hands on it at the same time. Your ability to tilt the thing to the left or right comfortably would be incredibly limited. Again, think of how this thing would supposedly function in an FPS setting like Metroid Prime. You'd be using the right hand portion as a sort of combination c-stick/lightgun, aiming the camera and your gun through hand motions.
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Uhh...video.
I'm both intrigued and really, really scared at the same time. At any rate, I think that also having some more conventional controller packed in the box(like a free Wavebird/Wavebird 2 or something) wouldn't be a horrible idea.
I'm both intrigued and really, really scared at the same time. At any rate, I think that also having some more conventional controller packed in the box(like a free Wavebird/Wavebird 2 or something) wouldn't be a horrible idea.
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I'd really like to think that this is the greatest idea ever... but it's just a lightgun in controller format with depth perception. If it works properly it could be awsome but the problem with lightguns is I can never get them calibrated properly and can only aim in around the geneal direction of something.
Also I'm worried about this becomming a big 'gimmick', not being used much at all; with 3rd party titles being converted from PS3 and 360 with 'added Rvolution control!!!!' which actually makes the game worse (ala, some DS conversions forcin you to use the touch screen in useless ways).
But I suppose it's hard to get excited by an idea, I need to see how it would work with a *proper* game. Mario 128 or the like.
Also I'm worried about this becomming a big 'gimmick', not being used much at all; with 3rd party titles being converted from PS3 and 360 with 'added Rvolution control!!!!' which actually makes the game worse (ala, some DS conversions forcin you to use the touch screen in useless ways).
But I suppose it's hard to get excited by an idea, I need to see how it would work with a *proper* game. Mario 128 or the like.
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From Eurogamer
I wonder if this traditional controller will come with the system if you have to buy it seperately.We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.
So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.
It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.