New Shadow the Hedgehog details
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All of Mario Sunshine could've been better if it didn't focus so much on that damn waterpack.Ngangbius wrote:People also suggested ICO in that same topic.
And despite feeling that Super Mario Sunshine was one of the weakest entries of the Mario platformer franchise, I still prefer it to SA2 and SH. Though it mainly had to do with the cool waterpack-less levels(which would have been more awesome had they not taken Mario's long jump away in the game).
Also, I liked the first Sly Cooper game.
Sly Cooper... Meh. I know I'm going to lose some of my l33t cred for saying this, but I really don't understand what the big deal with that game is. I mean, it's great, but people talk about it like it's the FDR of platformers. The platforming was solid, but all those stupid, pointless mini-game missions really dragged it down for me.
Shadow the Hedgehog still doesn't impress me. If anything, it went from being LAAAAAAAAAAAAAME to just LAAAAAME. Hopefully ST will put all their bad ideas into this game and get all of that crap out of their system.
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Sly didn't strike me as being all that great until I really got into it. By the end of the game (except that throwing completely new gameplay with a poor sense of depth into the game for the final boss was one of the worst moments in the game) I was really enjoying it. The real fun came in playing through the stages over again for time and to unlock all the extras (which was great incentive). I didn't plan to really go through every stage again, but as I went through them paying more attention to their structure, I began to realize how great they were (I hate to say it, the first time I played through I found the game a bit tedious and actually looked forward to the minigames...) and more and more fun the longer I played it.
I don't know if that makes it as great as "people" say it is--it doesn't have the kind of gameplay that makes me want to ever play it again (not for a long time anyway) having "done everything," which is the mark of my favorite platformers, but considering what a struggle it is for 3D platformers to not suck, Sly definitely deserves some credit.
I don't know if that makes it as great as "people" say it is--it doesn't have the kind of gameplay that makes me want to ever play it again (not for a long time anyway) having "done everything," which is the mark of my favorite platformers, but considering what a struggle it is for 3D platformers to not suck, Sly definitely deserves some credit.
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Sonic Stadium has a downloadable one. Get it with all swift gestures.
Last edited by Professor Machenstein on Sat Apr 02, 2005 2:57 pm, edited 1 time in total.
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I'm sure I've raved about Sly's "sneak" button, which is totally what made the game for me. It let you interact with the environment in a very smooth, simple, intuitive way, and was just extremely satisfying. This feature could have applications in any 3D platformer, and I can think of a few that would've been worlds better with it, Sonic above all. Like, I really think it's a creation with the potential to rival the jump button.
The other thing about Sly that appealed to me (and even in Sly 2, where I felt the focus of the gameplay was totally lost) is just the overall direction. Other American platform heroes try too hard to be edgy and hip, but Sly's just... y'know, he's my boy Sly. He's cool, but it doesn't feel forced, and then there's Bentley and Murray, and they're my boys, too. There's a unique harmony going on.
I'm totally looking forward to Sly 3. I'm willing to let Sly 2 slide if they can pull it back together and restore the focus and intuitive platformer joy that made the original so awesome.
That new Shadow trailer still totally fails to impress me. I'd say it looks even worse than the first. There's just nothing going on there, the level design looks plain, there's no evident finesse required for the shooting/slashing, and except for that SA2 pyramid-looking stage, the visuals are monochromatic and dull. It's just totally sterile. It's Sonic Theft Auto May Cry and Clank.
The other thing about Sly that appealed to me (and even in Sly 2, where I felt the focus of the gameplay was totally lost) is just the overall direction. Other American platform heroes try too hard to be edgy and hip, but Sly's just... y'know, he's my boy Sly. He's cool, but it doesn't feel forced, and then there's Bentley and Murray, and they're my boys, too. There's a unique harmony going on.
I'm totally looking forward to Sly 3. I'm willing to let Sly 2 slide if they can pull it back together and restore the focus and intuitive platformer joy that made the original so awesome.
That new Shadow trailer still totally fails to impress me. I'd say it looks even worse than the first. There's just nothing going on there, the level design looks plain, there's no evident finesse required for the shooting/slashing, and except for that SA2 pyramid-looking stage, the visuals are monochromatic and dull. It's just totally sterile. It's Sonic Theft Auto May Cry and Clank.
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Well, try to look at it this way; it's not a Sonic game. Pretend the game is totally non Sonic-related. Shadow has been stripped entirely out of the Sonic universe to form his own. Eggman may be in it, but just pretend that it's another Eggman for use of the Shadow universe. The term Bizarro World may come in quite handy. Now think of SEGA. Now SEGA is obviously trying to humor us, teaching us a lesson in pain. Sheer redicule should be a more accurate describtion of this joke. A spoof of everything that tries to be edgey. Now look at the trailer again. Doesn't seem as strange now, doesn't it. Just expect the game to be a cheap comical reference.
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Sorry to interupt that discussion, but I noticed something quite troubling, even for my standards.

A soilder? There are GUN soilders in the game? What the lip pube is going on?
EDIT: Check 00:00:45 in the trailer, right after Renegade or Hero.

A soilder? There are GUN soilders in the game? What the lip pube is going on?
EDIT: Check 00:00:45 in the trailer, right after Renegade or Hero.
Last edited by Professor Machenstein on Sat Apr 02, 2005 4:32 pm, edited 1 time in total.
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I remember that show!
I'll upload it to you-know-where once whorebitch <i>turns it back on!</i>Double-S- wrote:I go to GameTrailers and search "Shadow the Hedgehog" and I get the game page, but it still only has that one old trailer. I hit refresh and crap multiple times. Oh well, not like I really want to see it...
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Actually. Compare the figure up there with this one. It could be your worst nightmare.Professor Machenstein wrote:Sorry to interupt that discussion, but I noticed something quite troubling, even for my standards.
A soilder? There are GUN soilders in the game? What the lip pube is going on?
EDIT: Check 00:00:45 in the trailer, right after Renegade or Hero.

Swatbots, anyone? I'm sure it's not, because there's just too many little things in this game to complain about. They wouldn't give us THIS, it would be too cheap.
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No one likes a cookie cutter sequel, but Rayman 3 was just too different for it's own good. It's a perfect example of what happens when someone does a fantastic job of executing bad ideas.Locit wrote:I never played Rayman 3, but I didn't trust it when I saw souped up versions of Rayman in ads. It didn't seem right.
What was wrong with it besides tacky add-ons?
The most glaring problem was the complete and total change in tone. Rayman 2 was so damn charming. Ancel came up with a silly story and then played it so totally straight that you couldn't help but love it. Like a fairly tale, it felt innocent and timeless.
But in Rayman 3, that charm is gone because everyone is cracking one-liners and spouting off sarcastic, self-referential humour. Here's an example: if you punch Globox in the gut, he sometimes yells back "Hey! You were nicer in Rayman 2." It's actually pretty funny and it's well delivered, as is most of the dialogue in the game. But it kills the innocence, not to mention the immerision. It's still well done, but it is to Rayman 2 what the Simpsons is to Bambi.
The overall feel of the gameplay was very different too, even though Rayman controlled virtually the same as he did before. Everything revolved around these new time-based powerup suits, and navigating the challenges that required them before they ran out of juice. As a result, the levels were a lot more condensed and claustraphobic that the wide open areas of Rayman 2... they were almost like obstacle courses. There was also a marginally heavier emphasis on combat, not so much because there were more enemies than because they were trickier to kill. Honestly, I had a lot of fun with the new style of gameplay, which is why I wouldn't hesitate to recommend the game to someone. But without question, it was not nearly as satisfying as the gameplay in Rayman 2.
Rayman 3 really wasn't a bad game. It was just the wrong game. It definitely wasn't a Warrior Within-styled attempt to make Rayman more commercial. And the production values were top notch: it looked great, it sounded great, it played great. But they changed too much. With the exception of the (stunning!) visuals, everything just felt out of place when paired with the Rayman franchise.
I guess what I am really trying to say here is that I give Rayman 2 a 9.8, whereas I give Rayman 3 an 8.17492.