Spikeout Battle Street - Sold out
- Double-S-
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Spikeout Battle Street - Sold out
Spikeout is now out of stock on EBGames' website.
So who got a copy of this game?
So who got a copy of this game?
- Green Gibbon!
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I'm kind of curious to hear opinions on this, too. I can't imagine what depths of desperation must've driven Sega to fish that unlikely license out of the graveyard, except that this new iteration was too bad to risk the Bare Knuckle name on. It sure looks like a sloppy ass pie with an extra helping of dairrhea.
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When your friend isn't really there with you? I know Live has that headset thingie but even so, it's not really the same thing. For games like FPS titles that have traditionally put people in "isolated" views of the game, that's fine, but the beat 'em up genre has always been one where you get together with as many friends as the game allows and you play together, right there. If Spikeout is as shallow as most other games like this, then losing that multiplayer aspect, even if there is an "alternative" method (and I think it's great that they include it), it will hurt the game. If I buy a brawler it's so my friends can come over and play it with me, not so they all have to buy it, the console, and the Live subscription, just so we can all play far away from eachother. That's just not what brawlers are for!And how can a beat-'em-up with a friend not be fun?
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Eh, okay, if that's how you feel about it. You do know it has multiplayer on one console, right? Split screen, though.
I've got an online friend in New York whom I only talk to on AIM almost every night, or play Halo 2 on Live very occasionally to never since that's the only Live game we both have and we're both pretty bored with it. So I got 2 copies and plan to mail one to him so we can beat the crap out of nameless thugs.
I've got an online friend in New York whom I only talk to on AIM almost every night, or play Halo 2 on Live very occasionally to never since that's the only Live game we both have and we're both pretty bored with it. So I got 2 copies and plan to mail one to him so we can beat the crap out of nameless thugs.
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Er, yeah, IGN has jack info about this game. I'd recommend checking out TeamXbox for info on any Xbox game you're interested in. They have a nice checklist-style list of features that is usually pretty accurate.
http://games.teamxbox.com/xbox/911/Spik ... tle-Street
They have a review (which IGN also doesn't), too. 7.9/10.
http://games.teamxbox.com/xbox/911/Spik ... tle-Street
They have a review (which IGN also doesn't), too. 7.9/10.
Last edited by Double-S- on Thu Mar 31, 2005 2:57 pm, edited 1 time in total.
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I retried the final level from maybe around 9:45pm until just now (1:40am). I still haven't beaten it. My bedroom is in danger of being smashed to pieces.
And I'm on Easy mode.
And GG!, the game engine is pretty solid. Solid as a oh-so-slightly supple rock (there are a couple quirks, but they're not big). I feel that if 3D beat-'em-ups live on (which is somewhat doubtful) they really ought to have a block function, because being attackable from 360 degrees is a lot harder to defend against than 2 sides. But everything from grappling to charging your attacks to fat guys who squash you when you try to throw them is here.
I've only played the Story mode, which, as should go without saying (but I'll say it), is not exactly the main point of the game. But I was having a blast the first few levels just by myself, and so can only imagine a multiplayer session with a couple of friends would be a lot of fun. The only big complaint I have about the game is that the environments are nowhere near as lively and robust as the places you'd brawl in Streets of Rage. Also the music sure ain't Yuzo K tracks, and there's no custom soundtrack support. Boo.
Of course, graphics/visual whores will hate this game. As ought the friendless. But I might dare call it a worthy beat-'em-up successor.
And I'm on Easy mode.
And GG!, the game engine is pretty solid. Solid as a oh-so-slightly supple rock (there are a couple quirks, but they're not big). I feel that if 3D beat-'em-ups live on (which is somewhat doubtful) they really ought to have a block function, because being attackable from 360 degrees is a lot harder to defend against than 2 sides. But everything from grappling to charging your attacks to fat guys who squash you when you try to throw them is here.
I've only played the Story mode, which, as should go without saying (but I'll say it), is not exactly the main point of the game. But I was having a blast the first few levels just by myself, and so can only imagine a multiplayer session with a couple of friends would be a lot of fun. The only big complaint I have about the game is that the environments are nowhere near as lively and robust as the places you'd brawl in Streets of Rage. Also the music sure ain't Yuzo K tracks, and there's no custom soundtrack support. Boo.
Of course, graphics/visual whores will hate this game. As ought the friendless. But I might dare call it a worthy beat-'em-up successor.