If they aren't totally different then by all means tell me how they are really similar.
Let's see:
Different genre
Different time of release
Different market
Ok may not mean "polar-opposite" or "totally different" I admit but there certainly ARE differences.
As for the post in question it was an arguement against Kuro with a view which was shared by Popcorn, GG and Spazz.
Heres a summary:
-Some games are well recognised as incredible feats of art.
-Old Sonic game (i.e. Sonic 3) falls into this category.
-Pre-emptive apology (very important)
-Underlining that comparison of a simple 16 bit platform game made circa 1990 and a complex strategy game released in 2001 is to all extents ignorant which is an arguement that Kuro stated in his post.
I do believe that tech levels were also mentioned by Popcorn.
because what I see is patterns of light that change based on user input.
Then you must not be familiar with a lighting studio, tv or strobes, the list goes on...
In the end I respect Halo and the fact you and Kuro enjoy the game, all I desire is that older games are not made exempt from this aswell.
I'm just sorry the only arguement you could pull is an English literature lesson after I gave an explanation of my intentions.
It seem that Kuro is now familiar with the issue as he seen the key difference between both games and as such issued an apology which I accept and I sincerely hope that he is not put off this forum because of OUR behaviour.
Kuro- Okay, Halo has amazing polygon graphics.
Omni- One would agree...
Kumo- Sonic has amazing sprite graphics.
Omni- One would also agree...
Kumo- The old Sonic games have better graphics than the GBA ones.
Omni- Not strictly true, sprites only...
Kumo- I am a complete idiot.
Omni- You aren't, you made a valid arguement, never call yourself an idiot...
Thank you for a lovely arguement
Lots of love, Omni