Naka interview: 2D/3D game design, gaming hardware
- Spazz
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- chriscaffee
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Ice Cap wraps around vertically in Act 1. Metropolis wraps around vertically in Act 2.
You dumb ass. You don't bounce you keep falling until you land on that little ice piece and break through the wall, or in the case of Metropolis you keep falling until you land on that platform and pass the Eggman sign.If the damn thing is bottomless you wouldn't freaking bounce. So you must be wrong. And since Del's explanation is the only other option, it's right. That's just the way these things go.
Last edited by chriscaffee on Sat Feb 05, 2005 4:49 pm, edited 1 time in total.
- Light Speed
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You dumbass learn to quote properly. And I wasn't referring to the two small parts of two levels in Sonic history that wrap around vertically. I was referrng to when you fall into a the 'bottomless pits' and a dead Sonic bounces up on the screen and then falls off.
Why the hell are we still talking about this anyway?
Why the hell are we still talking about this anyway?
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It's an unwritten law of the internet that nobody pays attention to what new members have to say until they become frequent posters. Admittedly though, The GHZ is generally quite fair on the newbies (unless their half-heartedly threatening to ban you).Frieza2000 wrote:See, after Light Speed asked 'Since when are there bottomless pits anywhere,' Chris and j-man named levels with vertical wrap arounds but about 3 other people didn't pick up on it and thought that they were talking about death pits and nobody's paying attention to me anyway. I'll stop now.
- Segaholic2
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