Kutaragi: PSP designed to work badly
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Kutaragi: PSP designed to work badly
http://www.gamesarefun.com/news.php?newsid=4263
It seems that Sony was so worried that they made the PSP flawless that they had to intentionally add problems. What could be a more memorable flaw then making one of the buttons completely unusable? The X button on the PSP is placed such that pressing it straight down does not register a button press. If some other company had done this, it would have been a huge mistake, but not for Sony! Ken Kutaragi says that the X button's misplacement has "a clear purpose, and it wasn't a mistake."
I bow before the unmistakable might of Sony Computer Entertainment.
It seems that Sony was so worried that they made the PSP flawless that they had to intentionally add problems. What could be a more memorable flaw then making one of the buttons completely unusable? The X button on the PSP is placed such that pressing it straight down does not register a button press. If some other company had done this, it would have been a huge mistake, but not for Sony! Ken Kutaragi says that the X button's misplacement has "a clear purpose, and it wasn't a mistake."
I bow before the unmistakable might of Sony Computer Entertainment.
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That's the dumbest thing I've ever heard in my life, and I myself have said some pretty fucked-up things. You've gotta imagine what that meeting was like.
Executive: How are we doing on the PSP?
Guy: Never better! We've made the control on this thing perfect, the design is sleek, and the battery life is phenomenally long! We're gonna beat the Nintendo DS within an inch of its life. We'll make billions!
Executive: Whoa, whoa, whoa, calm down there, Tonto. That sounds flawless. Too flawless. I've got it! Let's FUCK IT UP!
Guy: ...W-what?
Executive: Yeah! Reposition one of the buttons so that it doesn't do anything! And that long battery life? Chop it in half or something.
Guy: Sir, I don't understand. I thought the point here at Sony was to make quality hardware that doesn't malfunction in any way, shape, or form!
Executive: You weren't here for the PS2, were you?
Guy: But sir, I still don't get it. Why wouldn't you want the PSP to be perfect? More people will buy it and we'll make fortune upon fortune!!!
Executive: ...You're fired.
Executive: How are we doing on the PSP?
Guy: Never better! We've made the control on this thing perfect, the design is sleek, and the battery life is phenomenally long! We're gonna beat the Nintendo DS within an inch of its life. We'll make billions!
Executive: Whoa, whoa, whoa, calm down there, Tonto. That sounds flawless. Too flawless. I've got it! Let's FUCK IT UP!
Guy: ...W-what?
Executive: Yeah! Reposition one of the buttons so that it doesn't do anything! And that long battery life? Chop it in half or something.
Guy: Sir, I don't understand. I thought the point here at Sony was to make quality hardware that doesn't malfunction in any way, shape, or form!
Executive: You weren't here for the PS2, were you?
Guy: But sir, I still don't get it. Why wouldn't you want the PSP to be perfect? More people will buy it and we'll make fortune upon fortune!!!
Executive: ...You're fired.
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Shoddily designed software is nothing new. What sort of surprises me is that "the customer is always right" has turned to "fuck you, just deal with it."
Not that I plan on wasting my cash on a shitty portable anyway, but if I was to buy something like the PSP I wouldn't it mind being an extra centimeter for the buttons to work right. I understand that portability is important for portables, but playing the actual games shouldn't be second to that. Otherwise you might as well carry a rock with you.
Not that I plan on wasting my cash on a shitty portable anyway, but if I was to buy something like the PSP I wouldn't it mind being an extra centimeter for the buttons to work right. I understand that portability is important for portables, but playing the actual games shouldn't be second to that. Otherwise you might as well carry a rock with you.
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The producers are never wrong, in Sony's mind, apparently.
Lololol, "users and gave software developers will have to adapt to." Maybe we can have games where in one spot you have to wrestle with a sticky button, or rusted level, and you press Square until it works! It's real-life interaction of trying to get a half-broken feature to do what it's supposed to!"This is the design that we came up with. There may be people that complain about its usability, but that's something which users and game software developers will have to adapt to. I didn't want the PSP's LCD screen to become any smaller than this, nor did I want its machine body to become any larger..."
He just absolutely refuses to admit they made a mistake. God, he's worse than Kojima and Itagaki in terms of inflated ego-ness."The button's location is [architectured] on purpose. It's according to specifications. This is something that we've created, and this is our specification. There was a clear purpose to it, and it wasn't a mistake".
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Man. At first I thought the DS would get creamed by the PSP. It's a confusing and silly-looking machine.
But Sony's doing such a good job at fucking this up. The button. The pixel problem. The short battery life
Compared to it, the DS looks like the goddamned pinacle of advanced hardware design and taste.
But Sony's doing such a good job at fucking this up. The button. The pixel problem. The short battery life
Compared to it, the DS looks like the goddamned pinacle of advanced hardware design and taste.
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I fully believe Kutaragi’s claim that the design was on purpose, as I suspect that Sony are planning to release a PSportable (along the lines of PSone and PStwo), which will lack all the faults of the current model.
I also think it's very likely that Nintendo have a DS-SP planned, with an analogue stick, Gameboy Classic support and a telescopic stylus.
Releasing slightly flawed consoles (either in terms of life span or design), which consumers can replace or ‘upgrade’ a few years later appears to have become an additional source of revenue for the industry.
^_^
I also think it's very likely that Nintendo have a DS-SP planned, with an analogue stick, Gameboy Classic support and a telescopic stylus.
Releasing slightly flawed consoles (either in terms of life span or design), which consumers can replace or ‘upgrade’ a few years later appears to have become an additional source of revenue for the industry.
^_^
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The question is - is it just that? Or are these companies in such a rush to be the first to get their systems out that they're willing to fudge on the quality?I fully believe Kutaragi’s claim that the design was on purpose, as I suspect that Sony are planning to release a PSportable (along the lines of PSone and PStwo), which will lack all the faults of the current model.
No doubt. I'm not so sure on the analog stick, though. While it's a good idea, you have to remember the problem with the N64 analog stick in the first place. It wore out. That's fine and dandy with a 25-dollar controller, but for an 150 dollar videogame system - you don't want to have to replace that every 8 months when the controls wear out.I also think it's very likely that Nintendo have a DS-SP planned, with an analogue stick, Gameboy Classic support and a telescopic stylus.
But yeah - usually the "improved" system comes out just before or just after that system's Pokemon games, on the Nintendo platforms anyways. Which suits me just fine.