Bullshit.Green Gibbon! wrote:Games are interactive, but not just for the sake of being interactive. If that were the case, there'd be no difference whatsoever between a videogame and the physical games (chess, baseball, rock-paper-scissors, etc) that humankind has been playing for centuries. Games are an interactive medium.
Baseball and Chess are interactive mediums, as you can transfer ideas and attitudes through them. For example, let's say you were given a chess set from the 1800s where the pawns were all represented as slave boys, the queen as some southern white girl, and the king as a plantation owner. You could talk about the symbolism in said chess board, and it would be no more or less a part of the game then similar symbols are used in video games.
The fundamental difference between video games and other games is the technology, which allows a player to enter a simulation of the world, where they can do things they would normally not be able to, such as running a city, being a pro sports star, or saving a princess from a dinosaur. Video games are no more artistic then any non-electronic games -- they just allow for more possibilities.
To continue this discussion, I feel we are going to need some definitions that clearly deliniate what particular terms refer to. I noticed that GG! considers sports and videogames to be two disjoint sets, whereas I view sports and video games an two partially intersecting sets. Here's my definition for terms that I consider important. Many definitions are inspired from discussions I had with Chris Crawford three and a half years ago.
Toy:
Something you can experiment with with no lasting negative consequences. The worst thing that can happen when playing with a toy is that you break the toy.
Game:
A toy with a goal in mind. When you achieve the goal, you win the game.
Video game:
First of all, a video game is not neccesarily a game. It is a toy that is aided by technology to allow the player to do things he normally could not do (due to money, time, expertice, or whatever). Like most things, there are things that are more video game-like than others. For example, Simon is less video game like than FlightGear.
Art;
Boy, this one's a toughy, since humans are so damn artistic. The best definition I've heard is essentially:
The deliberate creation of a new language with which to describe reality.
Any comments on the definitions?