Rebirth of Rocket Possum

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Arcade
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Re: Rebirth of Rocket Possum

Post by Arcade »

I now remenber I once beat Toki, it took me 30 tokens, ten more than I needed to beat that Punisher Arcade game, I think the least I have used to beat a game where five wiith street fighter II gold, but that game had so many tricks Im sure it was a pirate game.

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Isuka
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Post by Isuka »

Esrever wrote:And look... they even replaced that horrible Dreamworks-esque 'tude-ridden life icon with a much nicer looking one.
Ngangbius wrote:While the new character icon is a vast improvement from the old one (...)
My intertubes must be broken or something, I must definitely be watching altogether different vids than you guys. Look at the bottom, or even compare that icon to Heroes' "Nike-grin Sonic".

As for the status of the original games, I actually agree with Zeta. They weren't especially good platformers or genre-redefining all-around action games by the times' standards, but they were memorable. Character design got a whole lot better with the Sparksters, but there's no denying this is just great:

Image

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Malchik
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Re: Rebirth of Rocket Possum

Post by Malchik »

LOL. You use that damn interlace filter on your emulator?

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Re: Rebirth of Rocket Possum

Post by Dr. BUGMAN »

Best of all, he shares it with the rest of us.

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Isuka
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Post by Isuka »

Actually that's how these games are really supposed to look like, how they were meant to look like. http://postback.geedorah.com/archivo.html

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Re: Rebirth of Rocket Possum

Post by j-man »

I refuse to believe that. Also, it looks shite.

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Isuka
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Post by Isuka »

It must be noted, however, that the best way to actually admire it in your LCD monitors is by setting the desktop resolution to the monitor's native resolution, opening the file using an image viewer with a dark background color and setting the contrast and brightness to something higher than what you usually use for internet browsing. Of course, you should zoom it to 200% or 400% if it's too small.

The only thing that's a little off in that picture (and the first two in the first page of this topic, the third one is pretty fucked up) is the color saturation. Now, that's better.

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Crazy Penguin
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Re: Rebirth of Rocket Possum

Post by Crazy Penguin »

Kicking it old school at The GHZ.

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Shadow Hog
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Re: Rebirth of Rocket Possum

Post by Shadow Hog »

Yeah, uh, I've never once noticed any interlacing on any TV I've ever used in my entire life, even with retro consoles. Also Jman's right: it looks like shit.

I have noticed, though, that the Genesis tended to be blurrier than most emulators make it, but that's what the RF filter is for. Makes those waterfalls in Sonic games actually look like they used to (and should).

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Crowbar
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Re: Rebirth of Rocket Possum

Post by Crowbar »

Doesn't ZSNES have an "NTSC filter", that basically makes everything look even more shit than that?

Hilarious.
Last edited by Crowbar on Mon Dec 28, 2009 4:52 pm, edited 1 time in total.

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Isuka
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Post by Isuka »

The RF/ NTSC filters introduce dot crawl, which is a video signal artifact rather than part of the console's actual output and the designer's intention.

The scanlines aren't quite visible since people with CRT TV sets set the brightness level higher, that's why I'm tellling you to do the same in order to appreciate it. Light scanlines and bilinear interpolation are the only way to accurately emulate these systems (and many recent arcade ports, too), not to mention correcting the aspect ratio (systems like the NES and SNES use non-square pixels for their video output, you can look it up at byuu's).

Another example:

Image

Image

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CM August
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Re: Rebirth of Rocket Possum

Post by CM August »

I'm confused.

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Neo
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Post by Neo »

Isuka wrote:correcting the aspect ratio (systems like the NES and SNES use non-square pixels for their video output
This is the only valid particularity about emulating classic video game consoles.

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Re: Rebirth of Rocket Possum

Post by Edgerock »

New Rocket Knight/Sparkster Trailer.

http://xbox360.ign.com/dor/objects/3732 ... 33010.html

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Re: Rebirth of Rocket Possum

Post by Protodude »

I always kind of imagined him looking sort of husky even without his armor on, or at least a little more "round", but then I never thought I'd see him without his armor in the first place.

It's looking pretty good though, couldn't help but smile when it said "Blast Possuming".

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Re: Rebirth of Rocket Possum

Post by plasticwingsband »

Are we arguing about the merits of Rocket Knight Adventure? Because I'll cut any bitch that speaks ill of that game. It's a classic, and for good reason; great gameplay/game mechanics, beautiful graphics, great art design, lovely music, a nice challenge, immense amounts of charm... I could go on. Definitely, in my opinion, one of the defining platformers of the 16-bit generation.

At any rate, as far as the reboot goes: we can at least agree that the new RKA is gonna be better than Sonic 4, right?

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Crowbar
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Re: Rebirth of Rocket Possum

Post by Crowbar »

The graphics/art direction still look nasty and cluttered to the point of making it difficult to see what's going on...

but... it... actually looks quite fun?

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Re: Rebirth of Rocket Possum

Post by Esrever »

OK, that looks pretty cool!

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Crazy Penguin
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Re: Rebirth of Rocket Possum

Post by Crazy Penguin »

I'm still not big on the plasticy graphics, but other than that it looks fun.

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Re: Rebirth of Rocket Possum

Post by j-man »

why oh why isn't it on the wii :(

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Re: Rebirth of Rocket Possum

Post by Kogen »

It looks better than Sonic 4 now. Oh my!

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Esrever
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Re: Rebirth of Rocket Possum

Post by Esrever »

It's coming to Steam too, J-man! Got a PC?

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Re: Rebirth of Rocket Possum

Post by j-man »

Occasionally! Maybe I'll hook myself up with one of those USB Saturn pads. MMMM <3

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Re: Rebirth of Rocket Possum

Post by j-man »

What's up with this guy?

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Re: Rebirth of Rocket Possum

Post by Delphine »

Some sort of bot or one of those folks that gets paid to post on message boards. I already dealt with it, but he's not the first one.

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