All-new 2D Sonic rolling out in 2010

Recent happenings of pertinence to Sonic fans.
Post Reply
User avatar
Kogen
Posts: 1339
Joined: Fri Jun 25, 2004 11:34 pm
Now Playing: Reading the Holy Torah
Location: Mount Zion
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by Kogen »

Do the floating enemies even still have their spike holes? Perhaps it may be some indication of a hard mode coming our way!

User avatar
Blount
Posts: 291
Joined: Thu Jan 15, 2009 2:44 pm

Re: All-new 2D Sonic rolling out in 2010

Post by Blount »

Only the red ones have spikes. The blue ones just hover in place as homing attack bridges.

User avatar
Kogen
Posts: 1339
Joined: Fri Jun 25, 2004 11:34 pm
Now Playing: Reading the Holy Torah
Location: Mount Zion
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by Kogen »

Image

That game ain't right, I tell you what.

User avatar
Neo
Posts: 974
Joined: Mon Jun 19, 2006 6:18 pm
Location: Portugal

Re: All-new 2D Sonic rolling out in 2010

Post by Neo »

Kogen wrote:Image
DEAR SEGA,

PLEASE ADJUST THE X POSITION
OF YOUR PATH SWAPPER OBJECT
192 PIXEL(S) TO THE RIGHT

YOURS TRULY,

- A Concerned Fan

User avatar
Arcade
Posts: 1045
Joined: Thu Feb 02, 2006 9:55 pm

Re: All-new 2D Sonic rolling out in 2010

Post by Arcade »

DEAR SEGA,

PLEASE MAKE THIS GAME A 16 BIT ONE

YOURS TRULY,

- A Concerned idiot

PS: Really, if Capcom can make NEW megaman games and make them 8-bits, why cant sega make new Sonic games and make them 16-bits?

User avatar
Crowbar
Posts: 680
Joined: Fri Jul 25, 2008 7:40 pm

Re: All-new 2D Sonic rolling out in 2010

Post by Crowbar »

Because that will not automatically make them better games.

User avatar
FlashTHD
*sniff*
Posts: 1504
Joined: Fri Mar 31, 2006 7:00 pm
Now Playing: Team Fortress 2
Location: Out of earshot

Re: All-new 2D Sonic rolling out in 2010

Post by FlashTHD »

Arcade wrote:PS: Really, if Capcom can make NEW megaman games and make them 8-bits, why cant sega make new Sonic games and make them 16-bits?
I dunno, because if you're going to capitalize on trends then you could at least try not to look like you're taking the competition (or fan hacks) and running it through a Xerox?
Crowbar wrote:Because that will not automatically make them better games.
Or yeah, exactly what this genius said.

User avatar
(No Imagination)
Posts: 233
Joined: Fri May 27, 2005 5:19 am

Re: All-new 2D Sonic rolling out in 2010

Post by (No Imagination) »

Kogen wrote:Image

That game ain't right, I tell you what.
What? It looks like something he could, from his perspective, technically be able to do. Other than the fact it completely misses the point of loops of course, but why are you surprised? Loops are so 1999. Back in there with the, you know, homing-jumpless game.

User avatar
Ritz
Shit Twizzler
Posts: 1256
Joined: Mon Dec 27, 2004 2:59 am
Now Playing: Every PC Engine game
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by Ritz »

From a speedrunner's perspective, the prospect of being able to bypass loops altogether with a well-timed jump pleases me. The casuals who want their meager loop thrills can have them, and the rest of us can just skip the bullshit altogether. I'm calling this one a feature!

User avatar
P.P.A.
Posts: 951
Joined: Fri Jan 18, 2008 5:36 am
Now Playing: Flying Princess - Inter Breed -
Mount & Blade: Warband
Location: Rhineland
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by P.P.A. »

Ritz wrote:From a speedrunner's perspective, the prospect of being able to bypass loops altogether with a well-timed jump pleases me. The casuals who want their meager loop thrills can have them, and the rest of us can just skip the bullshit altogether. I'm calling this one a feature!
+1

User avatar
Kogen
Posts: 1339
Joined: Fri Jun 25, 2004 11:34 pm
Now Playing: Reading the Holy Torah
Location: Mount Zion
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by Kogen »

Sonic games are not for speed running. They are for eye pleasures as you go through a loop like a real pinball, not like some floaty rat.

Rob-Bert
Posts: 849
Joined: Sun Mar 04, 2007 12:52 pm
Location: Here, not there.
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by Rob-Bert »

Yeah, a platformer with a character whose central gimmick is speed is totally off-limits to speedrunners.

User avatar
(No Imagination)
Posts: 233
Joined: Fri May 27, 2005 5:19 am

Re: All-new 2D Sonic rolling out in 2010

Post by (No Imagination) »

Ritz wrote:From a speedrunner's perspective, the prospect of being able to bypass loops altogether with a well-timed jump pleases me. The casuals who want their meager loop thrills can have them, and the rest of us can just skip the bullshit altogether. I'm calling this one a feature!
I'm not intimately familiar with the game's physics, but this doesn't look like it's that faster than passing loops the normal way...full speed should definitely get you through loops quicker than this. Though I'm sure it's useful when you don't yet have full speed.
Yeah, a platformer with a character whose central gimmick is speed is totally off-limits to speedrunners.
Speedrunners suck. Well, the cheating ones, at least.

User avatar
Shadow Hog
Posts: 1776
Joined: Wed Jun 21, 2006 8:21 am
Location: Location: Location:

Re: All-new 2D Sonic rolling out in 2010

Post by Shadow Hog »

But tool-assisted speedruns are so friggin' fun to watch - especially when they figure out how to break the game without screwing up their time (like Collision Chaos 1 from the Sonic CD run). I'd argue they're allowed more leeway here than the real speedrunners.

Rob-Bert
Posts: 849
Joined: Sun Mar 04, 2007 12:52 pm
Location: Here, not there.
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by Rob-Bert »

(No Imagination) wrote:Speedrunners suck.
Yeah, because it's totally against the laws of humanity to play a game a different way.

User avatar
(No Imagination)
Posts: 233
Joined: Fri May 27, 2005 5:19 am

Re: All-new 2D Sonic rolling out in 2010

Post by (No Imagination) »

But then you're not showing public Sonic CD, you're showing them a RAM hack of Sonic CD, and it should be clearly stated as such.

Instead the fact's hidden behind some mysterious abbreviation of "TAS", and the explanations of what that even implies are almost never given within the videos themselves. Then thousands of freshly delivered 4 year olds in Korea go and watch these videos. "So that is how Sonic played back in the old days, huh? Neat." And fan demand suddenly no longer accepts proper Sonic platformers, instead demanding a quick fix of Sonic raping whatever countryside he happens to be running in. Cue endless running in dull landscapes.

That's why I think TAS runners suck.
Yeah, because it's totally against the laws of humanity to play a game a different way.
YES BECAUSE MY OPINION IS CONSIDERED A LAW OF HUMANITY AND WHATEVER I THINK SUCKS IS AGAINST THE LAW THE HUMANITY.

ph33r

Seriously. They're showing off this game you really like, but they want the good parts to end as soon as possible. Bah, I guess I'm just not into that.

User avatar
Radrappy
Posts: 1329
Joined: Wed May 26, 2004 10:53 pm
Now Playing: MvC3, Vanquish, Skies of Arcadia Legends
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by Radrappy »

http://www.sonicthehedgehog4.com/contest/
So sega wants you to make a fool of yourself on camera for prizes.

User avatar
(No Imagination)
Posts: 233
Joined: Fri May 27, 2005 5:19 am

Re: All-new 2D Sonic rolling out in 2010

Post by (No Imagination) »

Sega wrote:keep it legal
No breaking the highway speed limit or smoking the green hills, I guess.

User avatar
Neo
Posts: 974
Joined: Mon Jun 19, 2006 6:18 pm
Location: Portugal

Re: All-new 2D Sonic rolling out in 2010

Post by Neo »

(No Imagination) wrote:Speedrunners suck.
Wow.
(No Imagination) wrote:Well, the cheating ones, at least.
You, sir, are a fucking idiot.

User avatar
(No Imagination)
Posts: 233
Joined: Fri May 27, 2005 5:19 am

Re: All-new 2D Sonic rolling out in 2010

Post by (No Imagination) »

Offended much there? It's no crime to like cheating while playing, you know. Just be a man and call it for what it really is: no longer the same game. Breaking scores in Sonic CD's Time Attack and watching other people doing it is fun and it's called 'post-game content of Sonic CD'. Playing through Sonic 3 & Knuckles in a single sitting and attempt to beat your previous time is fun, too, even if you happen to be just sitting there and watching. Silently removing the speed barrier in Sonic 2 is no post-game content of the game, it's remodeling the it in some fundamental and subjective manner; no matter what 'tools' are used. I've watched these speedrunners skip sections and fly over open air and otherwise impress public with daring stunts only Super Sonic should be able to handle ... while I admit can be fun to watch, it should be noted this is not how these games are supposed to be played, OR why they sold a gazillion copies back in the day.

User avatar
Dr. BUGMAN
Posts: 1526
Joined: Wed Sep 17, 2008 11:18 am
Now Playing: Poverty

Re: All-new 2D Sonic rolling out in 2010

Post by Dr. BUGMAN »

Using these tools, we overcome human limitations to complete games with extremely high precision, entertaining our viewers as our players tear through games at seemingly impossible speeds. The end result of this process is simply a series of key-presses which could theoretically be performed on the original hardware.
http://tasvideos.org/WelcomeToTASVideos.html

No-one is claiming otherwise. You're just being that guy who points out that pro-wrestling is staged.

User avatar
Neo
Posts: 974
Joined: Mon Jun 19, 2006 6:18 pm
Location: Portugal

Re: All-new 2D Sonic rolling out in 2010

Post by Neo »

(No Imagination) wrote:Silently removing the speed barrier in Sonic 2 is no post-game content of the game, it's remodeling the it in some fundamental and subjective manner; no matter what 'tools' are used.
What? Do you even know what a tool-assisted speedrun is.

The fact that you call it "cheating" just proves you don't know what the fuck you're talking about. How is it cheating if everybody is forced to play under the same set of rules? Just because the rules are different, they're automatically invalid?

Do you also take away the controllers from your friends' hands when you don't like the way they play a game?

User avatar
Crisis
Posts: 531
Joined: Wed Mar 25, 2009 5:15 pm

Re: All-new 2D Sonic rolling out in 2010

Post by Crisis »

It's cheating in the sense that they aren't playing the game legitimately. A person with the console and game alone couldn't practically replicate most TAS speed runs, regardless of how many hours of practice they put in.

This would be a serious problem if they didn't clearly label their runs as TAS. But they do, which is why (No Imagination) is confusing me. It's hard to imagine a person mistaking a TAS as the intended means of playing. Although I will agree that, while entertaining as a spectacle, TAS runs look thoroughly tedious to perform.

User avatar
Radrappy
Posts: 1329
Joined: Wed May 26, 2004 10:53 pm
Now Playing: MvC3, Vanquish, Skies of Arcadia Legends
Contact:

Re: All-new 2D Sonic rolling out in 2010

Post by Radrappy »

dude who cares what the hell kids do in the free time. Are tool assisted speed runs stupid? Sure. But if they enjoy wasting their time on it so what. Don't waste yours by calling them out on it. Oh fuck now I'm wasting mine.

User avatar
Arcade
Posts: 1045
Joined: Thu Feb 02, 2006 9:55 pm

Re: All-new 2D Sonic rolling out in 2010

Post by Arcade »

Well. maybe if the new games where 16 bits they would focus on gameplay, not in "lets make Sonic look cool"

Post Reply