You know what would be keen but never happen?

Speak your mind, or lack thereof. There may occasionally be on-topic discussions.
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Double-S-
News Guy
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Post by Double-S- »

Sonic Heroes is hardly Lost Vikings style.

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Nova
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Joined: Sun Sep 12, 2004 4:38 pm

Post by Nova »

Double-S- wrote:Sonic Heroes is hardly Lost Vikings style.
But was inspired by lost Vikings…like the original idea for Sonic(Picking and throwing things) was inspired by Titus the fox(A ancient videogame).

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One Classy Bloke
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Location: Patent Office, breaking copyrights

Post by One Classy Bloke »

Nova wrote: lazy programming+ crapy script + not enough time

So you see guys, is another idea that doesn’t work in 3D…
Actually, i think the idea could work, but they just fucked it up. Seriously, you can't discredit an idea just because of one shitty game, particularly when you state actual reasons why the game failed.

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Omni Hunter
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Post by Omni Hunter »

I get ya, overall the level design could have been worked on to minimise the bottomless pits. Other than that, the forest level was pretty awesome if you ignore the fact that it was a bungee-jumpers paradise. The casino level in Heroes fail'd, but the casino level in Shadow the Hedgehog is spot on, proving that the formula can work.

The only thing that I find damnable and blaphsemous is the energy highway level, just because it didn't feel right when playing it.

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Nova
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Joined: Sun Sep 12, 2004 4:38 pm

Post by Nova »

Segasonic, do you still have that list of the things that are wrong in Heroes somewhere?

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