by Zeta » Sat May 09, 2009 8:49 am
I think the greatest problems with both Dragon Quest and Final Fantasy are completely opposite of each other.
With Final Fantasy, you've got completely different games with each installment of the series. This includes the setting, art, battle system, and themes of each game. Aside from a few hooks (similar menus, Chocobos, Moogles, Cid, the Highwind, some spells, and if you're lucky - Crystals as a magical power source and some concept of the lifestream) - each game is pretty much totally disconnected from every other game in the series. This goes beyond the story and into the graphical styles, level up system, and various other parts of the game. On the one hand, every title feels fairly original. On the other, what worked in one game very well might be thrown out in the next installment for a story element or gameplay feature that works like SHIT (Draw magic, Orb Grid - I'm looking at you, you bastards). There is also the incredibly annoying and stylized art, which works well for monsters and backgrounds but not for people. The entire cast constantly looks like they were kicked out of a gay bar for being too flamboyant. If you removed their pants, they'd be at home at the Folsom Street Fair. On the other hand, at least until 12 (where all the men look like the same effeminate fops), all of the party characters and major NPCs were fairly distinctive in each game.
On the other side, you've got Dragon Quest which is pretty much the SAME game made again and again. It's the most inovativeless RPG series known to man, and is pretty much the same thing again and again and again. I'm not even sure what to compare Dragon Quest to, since I can't think of a single other game series that has run so long without really doing anything new or interesting. Seriously, I'm 100% sure that if the 8th game had NOT been licensed out to level 5the series would still be using shitty, motionless sprites for all of its graphics, and that battles would still be static affairs against generic backgrounds. Level 5 had to at least make some attempt to drag the series kicking and screaming into the 21st century by adding voice acting, 3D graphics, and some semblance of animation for battles. And it's the same game, again and again and again, using the same old NES RPG tropes - even if they've worn out their welcome or were only put in the games in the first place to deal with various limitations of the console at the time. It remains popular because it continues to ape 8-bit RPG crap that feels nostalgic at the time and built up a good reputation on the NES. But the problem is that they're still NES games with a fresh coat of paint. 8 did a very good job of using voice acting, music, and cell-shaded graphics to try to make the world feel more interesting and the characters more appealing, but there's only so far Akira Toriyama can take you, because like many old-school anime and manga artists he's limited to about six faces, four body types, and using outrageous hair-dos and outfits to distinguish between different characters. Toriyama is basically limited to drawing Goku and Bulma for all eternity. And sadly, all of the great audio and dialogue can't fix two major flaws with the series. The main character never has any personality because its supposed to be you, but you don't actually get to make any choices (like not falling in love with a goddamn horse) that allows you to actually feel immersed like you actually ARE in the game. The story still railroads you as much as any FF, except the lack of personality in a main protagonist lacks any justification for the plot. But the biggest problem with the series is that it's still essentially a clunky old grindfest NES RPG with huge tracks of land where nothing happens and a plot of generic excuses for grinding and dungeon-crawling that somehow keeps on getting remade and re-loved by Japanese fans who consider it the epitome of JRPGs simply because the first NES games are good and they want to keep playing those old NES games under increasingly insufficient new coats of paint.
tl,dr:
Final Fantasy = Tries everything and anything, occasionally strikes gold, occasionally strikes absolute shit. Always creative to some extent, at least.
Dragon Quest = First three games in series were good for their times, the next five games were essentially the first three games remade again and again with as little change and creativity as the production team could get away with. Got very lucky by cementing the brand in Japanese culture early.