In-game footage of Mario and Sonic
- Black Rook
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I think it's really revealing to compare the approach of this title with that of a game like Smash Bros. After all, both games are similar conceptually... they're about taking tons of characters from well-known, established franchises and bringing them together into one big crossover.
But man, look at how Smash Bros is handled. Look at the almost religious level of respect with which it treats its cast members and their respective source material. The characters are completely defined by their heritage; their moves and abilities are informed almost uncompromisingly by elements of their own games. They aren't being altered dramatically to fit into a given formula. The game is built around them, not the other way around.
Mario and Sonic, on the other hand, is like Smash Bros' polar opposite. The characters are being shoe-horned into a formula that makes that kind of character accuracy impossible. It's the Olympic license, not the cast, that is defining the gameplay. And for that style of gameplay to function, Sonic can't be super fast, Mario can't jump super high, Yoshi can't lay eggs everywhere, and Shadow can't cap bitches in a bleak post-apocalyptic future ruled over by alien bugs.
It may turn out to be a fun game, but it can never be satisfying as a crossover because everything that makes the characters unique had to be removed. It's like playing Quake 3 with Sonic and Mario character skins... the game came first and the cast came second. They've built the whole thing backwards.
But man, look at how Smash Bros is handled. Look at the almost religious level of respect with which it treats its cast members and their respective source material. The characters are completely defined by their heritage; their moves and abilities are informed almost uncompromisingly by elements of their own games. They aren't being altered dramatically to fit into a given formula. The game is built around them, not the other way around.
Mario and Sonic, on the other hand, is like Smash Bros' polar opposite. The characters are being shoe-horned into a formula that makes that kind of character accuracy impossible. It's the Olympic license, not the cast, that is defining the gameplay. And for that style of gameplay to function, Sonic can't be super fast, Mario can't jump super high, Yoshi can't lay eggs everywhere, and Shadow can't cap bitches in a bleak post-apocalyptic future ruled over by alien bugs.
It may turn out to be a fun game, but it can never be satisfying as a crossover because everything that makes the characters unique had to be removed. It's like playing Quake 3 with Sonic and Mario character skins... the game came first and the cast came second. They've built the whole thing backwards.
- Black Rook
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I guess that's as good as we can expect from Sega. Supposedly, Sega was already making this with just Sonic, but the Olympic committee thought it needed to "reach out to a wider audience," so Sega came to Nintendo to see if they're whore out Mario.Esrever wrote:Mario and Sonic, on the other hand, is like Smash Bros' polar opposite. The characters are being shoe-horned into a formula that makes that kind of character accuracy impossible. It's the Olympic license, not the cast, that is defining the gameplay.
It may turn out to be a fun game, but it can never be satisfying as a crossover because everything that makes the characters unique had to be removed. It's like playing Quake 3 with Sonic and Mario character skins... the game came first and the cast came second. They've built the whole thing backwards.
So, if it all seems slapped together, apparently it's because it really is.
The only saving grace here is that it might make way for Sonic to appear in Brawl... but even that seems doubtful now.
If anything M&S Olympics makes it even less likely that Sonic is in Brawl. Why give fans the vastly superior (and much more desirous) option of duking it out with Mario and Sonic in actual combat when it could jeopardize sales numbers for their Olympic outing? Sonic in Brawl would completely overshadow Olympics. Well, more than it is already- and that's something I think Sega isn't keen on having.
And frankly, if Sonic was in Brawl I would completely forget about Olympics.
And frankly, if Sonic was in Brawl I would completely forget about Olympics.
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- Yami CJMErl
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Some further details have been revealed including a list of events that feature.
Even with the Wii remote I really don't think a lot of those events work that well in a video game.Fencing - Individual epée
Archery
Shooting - Skeet
Gymnastics - Trampoline
Gymnastics - Vault
Field - High Jump
Field - Pole Vault
Field - Long Jump
Field - Triple Jump
Field - Javelin Throw
Field - Hammer Throw
Rowing - Single Sculls
Table Tennis - Singles
Aquatics - 100m Freestyle
Aquatics - 4x100m Freestyle
Track - 110m and 400m Hurdles
Track - 4x100m Relay
Track -100m and 400m
Wow. I bet that's what everyone was hoping for in a Mario & Sonic crossover game.Additionally, gamers can learn about the history of the Olympic Games through trivia, quizzes, and mini-games and unlock all-new facts and figures from past Olympic Games in the Gallery.
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- Black Rook
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- Yami CJMErl
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Accurate history of Shadow's level of awesomeness
SA2: Fuggin awesome
Sonic heroes: Suck
ShTH: until the last few moments of the last story: please kill me
StH: closer to original goodness
The reason Shadow became popular (i think) was because in SA2 Shadow was for the most part silent and focused, he did not tolerate distraction or foolishness. Then he went emo for two games and attracted a a great deal of stench and unpleasant demographic. In StH06 though they brought him back to the focused don't f*** with me of SA2, he didn't talk to much and didn't say anything really freakin stupid, unlike Sonic.
And I hope the skeet shooting is accurate, I am a pretty decent skeet shooter and blasting clay birds With Shadow will be entertaining, I hope I can choose a Remington 870 or 1100.....
(for the record Shadow should never use a gun in a non sporting situation ever again)
SA2: Fuggin awesome
Sonic heroes: Suck
ShTH: until the last few moments of the last story: please kill me
StH: closer to original goodness
The reason Shadow became popular (i think) was because in SA2 Shadow was for the most part silent and focused, he did not tolerate distraction or foolishness. Then he went emo for two games and attracted a a great deal of stench and unpleasant demographic. In StH06 though they brought him back to the focused don't f*** with me of SA2, he didn't talk to much and didn't say anything really freakin stupid, unlike Sonic.
And I hope the skeet shooting is accurate, I am a pretty decent skeet shooter and blasting clay birds With Shadow will be entertaining, I hope I can choose a Remington 870 or 1100.....
(for the record Shadow should never use a gun in a non sporting situation ever again)