Light Speed wrote:Was Riders or Shadow developed by them?
Frieza2000 wrote:I think the series still has another 2 or 3 good games in it, but I don't know the names of the people capable of creating them. Miyamoto has the integrity, creativity, and competent minions, but his style wouldn't fit well into Sonic as we know it.
Popcorn wrote:the FF guy (whose name evidently escapes me)
Shadow Hog wrote:Frankly, it'd be best if those old days (I'd estimate early 90s) where teams of relatively few people could create awesome end results. Look at all the great stuff that came out those days - the original few Sonic games didn't require the billion-people efforts they do today.
But yes, I miss the days of small teams, maybe it's that simplicity what we loved back then and yearn for now.
Popcorn wrote:When you go to see a movie, you want to know who directed it or wrote it or stars in it, not whether or not Sonic Team made it.
I think a big part of what's hurting the industry today is the cost of development-- I think I read recently that it currently costs more to make a big budget video game like Halo or MGS than the average blockbuster movie like Spider-Man or whatever. Either way, the amount of money involved is getting outrageous.
FlashTHD wrote:I jumped the gun and voted that Sonic Team should keep going with the series. Dunno if I should have done that, since I don't know what the new Sonic Team is capable of yet. I'll wait to pass judgement as I usually do until I play Sonic Next.But yes, I miss the days of small teams, maybe it's that simplicity what we loved back then and yearn for now.
A dream you'd be advised to bury here and now. Small dev teams like that are never going to happen again, at least with this series. As I recall, the credits to Sonic 2 and 3 were fairly lengthy too.
Popcorn wrote:You know, I've been wondering if the nature of game development has been all wrong from the beginning. I have very limited knowledge of how it works currently, and of course zero personal experience myself, but when you think about, it's kind of a weird process: you get a small team of guys making big, important decisions, and then a largely static fleet of other and hugely disparate talents and skills working to implement those decisions. Compared to other creative processes, Isn't that kind of unusual? Authors and musicians, for example, are largely autonomous people. A closer comparison would be the production of movies, where, of course, hundreds of people are employed, but there's still a difference: film crews are assembled by the movie's producers and directors, and disband once the work's finished. When you go to see a movie, you want to know who directed it or wrote it or stars in it, not whether or not Sonic Team made it.
Perhaps games would work better made like that-- directors hand-picking their staff depending on how suited they are to their requirements. As it is, development studios are by and large fixed. Maybe it'd be cooler to go, "Hey, this game has character design by Fumito Ueda and Marty O'Donnel's doing the soundtrack," rather than "Hey, it's by Valve." I don't know.
Isn't there some kind of experiment going on with Microsoft and the Final Fantasy guy like that? If I recall, the FF guy (whose name evidently escapes me) is leading a design studio that then works with other development teams to actually produce the games. They haven't released anything yet, but I really like some of the art:
*Edit: this entire post has been rewritten because previously it made no freaking sense.
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