You say you want a Revolution
You say you want a Revolution
Man, get used to hearing that pun.
So everyone is wondering what Nintendo is cooking to gimmick up their next console, the revolution. Motion sensors? Touch panels? Windmills?
Well, adding fuel to the speculation, we have this recently filed patent.
http://cube.ign.com/articles/583/583217p1.html
Your guess is as good as mine about whatever is going on in that chart. I'm thinking that maybe, in the world of Nintendo, the Revolution plays you.
So everyone is wondering what Nintendo is cooking to gimmick up their next console, the revolution. Motion sensors? Touch panels? Windmills?
Well, adding fuel to the speculation, we have this recently filed patent.
http://cube.ign.com/articles/583/583217p1.html
Your guess is as good as mine about whatever is going on in that chart. I'm thinking that maybe, in the world of Nintendo, the Revolution plays you.
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Look at the date, their just now patenting the Gamecube?
Anyway, I'm scared. Between this & recent info on Sonic almost being in SSBM I can't help but think that the next E3 is going to be the begining of the end.
End of what exactly I'm not even sure but something we take for granted will be gone.
http://cube.ign.com/articles/575/575714p1.html
http://engadget.com/entry/1234000380028623/
- Frieza2000
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If they came out with a new console now, I'd have to say that Gamecube is to N64 as Saturn is to Genesis but with better sales. Its games have been ok with a few gems, but not enough to make it live up to the repertoire of past consoles. Oh well. At least it'll have backwards compatibility.
Gameboy Evolution? HOW MANY GAMEBOYS DO WE NEED?!?!
Gameboy Evolution? HOW MANY GAMEBOYS DO WE NEED?!?!
It's all very confusing. As best as I can decipher from that patent application, what they are talking about is some sort of new way to control the game camera directly and easily, eliminating the need for the game to have to constantly readjust the camera itself on the fly.
If they really are putting gyros and motion sensors into the controller, that might have something to do with it. We know Nintendo has been toying around with cameras as well. Both could theoretically give the player the ability to adjust the game camera focal point on the fly, without taking their hands off the controller.
Of course, the language in the patent is so vague that they could just be overhyping a third joystick or something.
If they really are putting gyros and motion sensors into the controller, that might have something to do with it. We know Nintendo has been toying around with cameras as well. Both could theoretically give the player the ability to adjust the game camera focal point on the fly, without taking their hands off the controller.
Of course, the language in the patent is so vague that they could just be overhyping a third joystick or something.
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- Green Gibbon!
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- Green Gibbon!
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Outrun 2 is really great. Obviously it's modelled straight of the old Outrun, so length is not exactly in its favor. It's all about the handling of the car though, you basically drift through every turn you can, and slip impossibly between buses and semis while you do it. The path you drive branches out as you play, so there's quite a bit of areas to check out, but ultimately it's just about driving and feeling good (and collecting hearts from the girl with the cutoff pants!), it's not a "racing" game at all.
Someone at Insert Credit made this helpful chart.
Someone at Insert Credit made this helpful chart.
- Green Gibbon!
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I think that's why most people have trouble getting into it, they don't understand that OutRun is not a racing game.
I was going to get the Japanese version since there's supposedly some extra stuff, but that would actually require me to import a Japanese Xbox, and it seems you can't get those right now except for the $600 Kasumi blue models.
I was going to get the Japanese version since there's supposedly some extra stuff, but that would actually require me to import a Japanese Xbox, and it seems you can't get those right now except for the $600 Kasumi blue models.
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From what I can gather, the extra levels borrowed from Scudrace and GT and whatnot have been cleaned up a bit to run nicer, visually closer to the originals and tweaked to be friendlier to Outrun's play controls. The girl who does the Outrun Challenge mode has been changed to look more goth and looks kinda goofy, and apparently Clarissa has increased cleavage (there are pictures on the official site. I'm gonna play the US Outrun and do a comparison right now.
The first run of the game includes a soundtrack CD and a calendar.
Edit: Yup, in the US version she wears a little tube top under her shirt, in the Japanese version it's not there, as you can see from the pictures. I guess which version of the game to get is really obvious now.
The first run of the game includes a soundtrack CD and a calendar.
Edit: Yup, in the US version she wears a little tube top under her shirt, in the Japanese version it's not there, as you can see from the pictures. I guess which version of the game to get is really obvious now.
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- Light Speed
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Well that's cause the cover makes it look like a racing game, and nowadays when people thing of racing games they think of GT or Need for Speed. Outrun is an old ass game that doesn't really stand the test of time in the eyes of gamers today. Then again most of the gamers today didn't really play games back in Outruns time. And I swear I had an Outrun 2 for my Genesis. Or Outrunners or something.
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