Sonic Generations

Recent happenings of pertinence to Sonic fans.

Re: Sonic Generations

Postby P.P.A. » Fri Jun 24, 2011 12:46 pm

Crowbar wrote:PPA, what do you mean by "pointless"? Every level is going to have a different rendition of the music for Modern and Classic Sonic, so of course there's going to be a remix. If you're referring to the Endless Mine part, I guess it's a weird thing to include, but I'm not going to look such a neat bit bit of fan pandering in the mouth. My only complaint in general would be that it's debateable whether the remix as a whole is in line with the Classic musical style, and vocoding is bad.

Not the concept of a remix per se, simply this remix. I do not think that it adds anything to the song; rather it only subtracts from it. The original Escape from the City was a light, upbeat song promising adventure and fun; this remix however robs it of any feel or identity if ever had. They added generic percussion, guitar riffs, and autotuning effects turning the track into a completely interchangeable and expressionless pile of sounds.
As such, the remix is pointless because it neither adds to the song, nor gives it a different, unique spin—it just makes it worse.
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Re: Sonic Generations

Postby Crowbar » Fri Jun 24, 2011 1:11 pm

Well I guess I agree then, I'm not crazy about the remix itself either, though "pointless" is certainly an interesting choice of words to describe that.
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Postby Isuka » Fri Jun 24, 2011 1:17 pm

Radrappy wrote:
Crisis wrote:Oh my god! That looks like the most fun in a Sonic game since, well, the original SA2. I watched it 3 times in a row.


I almost spat out my milk. Really? Since SA2? Try since Sonic & Knuckles. You know, a game that was actually fun.

I have a lot of fun with SA2's Sonic and Shadow stages (except maybe some chunks of Pyramid Cave). You hurt my feelings with your bad vibes, Rad. :'(
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Re: Sonic Generations

Postby Esrever » Fri Jun 24, 2011 1:55 pm

They should just go all out and make the "classic" Escape from the City an instrumental song! I appreciate what they're doing trying to give it a more "16-bit" sound, but the effect doesn't really work with a human voice in there.

The classic City Escape stage design looks pretty slick. I actually really enjoyed the layout of the classic Green Hill, too! They both feel like they're built out of memorable and distinct segments, and avoid that "randomly generated string of the same four elements" monotony that some of the DiMPS titles have. If they can keep that up through the whole game, it'll go a long way to dull the sting of the strange stage choices.
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Re:

Postby FlashTHD » Fri Jun 24, 2011 2:11 pm

Isuka wrote:
Radrappy wrote:
Crisis wrote:Oh my god! That looks like the most fun in a Sonic game since, well, the original SA2. I watched it 3 times in a row.


I almost spat out my milk. Really? Since SA2? Try since Sonic & Knuckles. You know, a game that was actually fun.

I have a lot of fun with SA2's Sonic and Shadow stages (except maybe some chunks of Pyramid Cave). You hurt my feelings with your bad vibes, Rad. :'(

Successful troll is successful.

Can't download it due to shit internet connection, but i've watched a few playthroughs. Controls look dodgy but okay (broke-ass level-eating spindash notwithstanding), level layout is similarly "eh" and I see Iizuka still just can't resist cramming in his beloved autorun sequences. Thank god they figured out how to use a bearable soundfont now and not Sonic 4's eardrum destroying droning, and again the art department's considerable talents are being wasted. It's as I suspected, really - Unleashed all over again. Fat Sonic looks okay just as the day stages looked okay in 2008, vice versa for Skinny Sonic/Werehog, and I know how this story turned out the first time. Not interested.
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Re: Sonic Generations

Postby Alexrd » Fri Jun 24, 2011 2:34 pm

EDIT: Nevermind...
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Re: Sonic Generations

Postby Edgerock » Sat Jun 25, 2011 1:38 am

Somebody hacked Modern Sonic into the Classic Green Hill Zone and...

http://www.youtube.com/watch?v=orT1_jSf ... page#t=58s

Looks to play alright surprisingly.
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Re: Sonic Generations

Postby Rob-Bert » Sat Jun 25, 2011 10:46 am

That was actually a pretty good showcase of how Modern Sonic's jump physics improved since Unleashed. It also looked oddly fun to play.

Maybe for their next trick they can hack Classic Sonic into Modern's levels.
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Re: Sonic Generations

Postby Farmer » Sat Jun 25, 2011 11:24 am

It's a bad sign when a hacked version of the beta looks more fun to play than the game itself. Which still looks pretty fun admittedly.
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Re: Sonic Generations

Postby Esrever » Sat Jun 25, 2011 2:09 pm

So the game already knew to give Sonic boost energy, let him use the homing attack on classic-only objects like the springs, and even prompt him to use the slide move to go through the tunnel? Surely they must be planning on actually letting you do this in the final then, right? (Unless those are things the hacker added himself!)
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Re: Sonic Generations

Postby Edgerock » Sat Jun 25, 2011 2:19 pm

http://www.youtube.com/watch?v=LyF_mi3ndI0

City Escape 'Classic Music Remix' offcially released.
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Re: Sonic Generations

Postby Rob-Bert » Sat Jun 25, 2011 2:40 pm

Esrever wrote:So the game already knew to give Sonic boost energy, let him use the homing attack on classic-only objects like the springs, and even prompt him to use the slide move to go through the tunnel? Surely they must be planning on actually letting you do this in the final then, right? (Unless those are things the hacker added himself!)


Or perhaps both sets of stages were originally intended for Modern Sonic and Classic Sonic was added in as an afterthought. :\
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Re: Sonic Generations

Postby Delphine » Sat Jun 25, 2011 2:56 pm

I can see a post-game bonus being that you can play as either version of Sonic in either version of the stage.
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Re: Sonic Generations

Postby P.P.A. » Sat Jun 25, 2011 3:04 pm

What would explain why Classic Sonic can turn around and spindash into or out of the camera.
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Re: Sonic Generations

Postby Blount » Sat Jun 25, 2011 3:51 pm

Speaking of... http://www.youtube.com/watch?v=Pk0PGC9Xx5c

It would be neat if Del's idea was used. Too bad Classic Sonic doesn't play as well in a 3D environment as Modern Sonic in 2D. The lack of a Homing Attack seems to make it especially hard to hit enemies.
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Re: Sonic Generations

Postby Crisis » Sat Jun 25, 2011 4:44 pm

Something else I noticed from rewatching the City Escape classic Sonic video. The camera is almost never on a static side-on affair. I guess that might sound like a criticism because it's it's not really true to the classic games, but instead the camera angles itself ahead, behind, above and below intelligently. It actually looks pretty good! I didn't pay much attention to the camera in Colours so maybe it did the same thing, but this looks like a cut above most of the "adventure era" camerawork which got a lot of deserved shit for being obnoxiously unhelpful.

Obviously it's still too early to call, but I think we might be looking at another flawed gem in the series, kind of like the Sonic Adventures (or, dare I say it, Sonic CD).

Judging from the videos, it looks like switching Sonics is at the very least an intended feature. In the sections where the game prompts you to use your boost, is it possible to spin dash instead?
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Re: Sonic Generations

Postby Farmer » Sat Jun 25, 2011 4:50 pm

Edgerock wrote:http://www.youtube.com/watch?v=LyF_mi3ndI0

City Escape 'Classic Music Remix' offcially released.

Great Scott. I can't be the only one to hear a little Daft Punk influence in there?
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Re: Sonic Generations

Postby Crazy Penguin » Sat Jun 25, 2011 6:11 pm

Played Green Hill with Classic Sonic and Modern Sonic, bitches. Both were lots of fun. The drifting in the 3D sections now has Sonic going into a spin dash, which is what we all really wanted. It has a lovely looking rubber band like effect to it. If all of the other levels are this good then I'm in.
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Re: Sonic Generations

Postby Radrappy » Sat Jun 25, 2011 7:50 pm

wait what, how?
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Re: Sonic Generations

Postby j-man » Sun Jun 26, 2011 1:06 am

Summer of Sonic, motherfucker! Me and Lee were the coolest guys there. I can vouchsafe that Sonic Generations is indeed fun for all the family. I can also vouchsafe that Mike Pollock is a really nice bloke.
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Re: Sonic Generations

Postby Radrappy » Sun Jun 26, 2011 2:51 am

pics or it didn't happen.
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Re: Sonic Generations

Postby Crazy Penguin » Sun Jun 26, 2011 2:59 am

Josh kept on falling off of platforms, naturally we were both conditioned to be all OHNOEZ. But then he landed on a lower set of platforms! Then he fell off of the lower set - OHNOEZ - but landed on an even lower set of platforms. We found this delightful. Also let an 8 year old kid go ahead of us in the line and play the Classic Sonic level whilst we chatted to his mum, who was really sound. He was about to go and we were like, whoah kid, no rush, play the Modern Sonic too. He was probably better at the game than both of us. We asked which version he liked best and he replied Classic Sonic and showed us his Classic Sonic plush toy. That kid knows how his bread is buttered!

Mike Pollock is all aces.

Cool as Josh and I are, we were out-cooled by a young woman wearing Sonic's favourite clothes. We're pretty sure we were the only ones who got the reference, and she seemed thrilled that her effort paid off.
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Re: Sonic Generations

Postby Preston » Sun Jun 26, 2011 2:11 pm

How well did Modern Sonic control? Did you guys notice any improvements since Unleashed and Colors?
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Re: Sonic Generations

Postby Crazy Penguin » Sun Jun 26, 2011 2:34 pm

Not played the HD versions of Unleashed, but apart from the spin dash drifting it seemed about the same as Sonic Colours, without the double jump. And side-stepping was assigned to shoulder buttons, naturally. I didn't really understand how the trick system worked, seemed like you just wiggled the analogue pad around a bit, neither of us figured out how to perform the finisher.

The only thing I didn't care for was the return of the slide. I always forget about the slide until I get to a part where it's mandatory, and end up crawling half the time. The stomp was pretty cool - you could use it to smash through a bridge at one part to uncover a new route, but it was never mandatory.
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Re: Sonic Generations

Postby Preston » Sun Jun 26, 2011 3:03 pm

Crazy Penguin wrote:The only thing I didn't care for was the return of the slide. I always forget about the slide until I get to a part where it's mandatory, and end up crawling half the time.

That's funny. From most of the videos I've seen, Sonic just slides veeeery slowly when the player doesn't respond on time. Maybe the crawling was just added in.
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