:: Eggman Nega ::
Profile:
Name: Eggman Nega
Japanese: エッグマンネガ
Species: Human
Sex: Male
Age: --
Height: --
Weight: --
Abilities: --
Weakness: --
Likes: --
Dislikes: --
Debut: Sonic Rush (2005)

Descendant of Dr. Eggman, Nega resides in the distant future where he lives up to his family name by keeping resident heroes Silver and Blaze busy with his shenanigans. He occasionally targets the distant past where he usually crosses paths with Sonic. He's worked both with and against his forebear Dr. Eggman.

Miscellaneous facts about Eggman Nega:
  • He speaks with very formal speech patterns - a trait that tends to give his identity away even when he masquerades as Eggman proper.

:: Data ::
Character Voices:
Sonic Rush: Chikao Ohtsuka Mike Pollock
Sonic Rivals: -- Mike Pollock
Sonic Rush Adventure: Chikao Ohtsuka Mike Pollock
Sonic Rivals 2: -- Mike Pollock

Appearances:
[ Sonic Rush | Sonic Rivals | Sonic Rush Adventure | Sonic Rivals 2 ]

:: Eggman Nega's machines ::
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Egg Bull
Boss of Frontier Canyon. The Bull charges merrily along the dusty path, tearing gleefully through wooden platforms. Occasionally, the bovine brute pauses to catch his breath: attack its horned noggin to inflict damage. After a while, the irate ox will blow huge gusts of wind and fling dynamite onto the track.
:: Sonic Rivals 2
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Egg Crawler
Boss of Sunset Forest. The Crawler dashes along the ground at high speed and can't be damaged directly. Time your attacks on the Bombats near the upper platforms so that they fall onto the Crawler's cockpit.
:: Sonic Rivals 2
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Egg Destroyer
Final boss of Sonic Rivals. Eggman Nega's lengthy ship consists of 4 segments each with a laser cannon at the end: the object is to reach the cannon, dodging obstacles such as electric rods, freezing fans, and the ever-present Metal Sonic. Land a couple of hits on each cannon to spring forward to the next segment.
:: Sonic Rivals
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Egg Falcon
Boss of Colosseum Highway. The Falcon soars above the arena, dropping bombs in three different flavors: fire, ice, and shrink. Fire bombs inflict damage, ice bombs temporarily freeze whatever they hit (character or platform), and shrink bombs reduce the size of platforms, making them difficult to land on. Get onto the high platforms and wait for the Falcon to swoop to land a hit on the cockpit.
:: Sonic Rivals
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Egg Kong
Boss of Death Yard. Kong rotates in the middle of the arena, firing homing missiles from his monkey mouth: some missiles land with a bang, others freeze victims into a block of ice. He occasionally spits out a trick platform that lets you Boost high into the air. After a while, Eggman Nega will emerge from the ape's head in the Brain Capsule to unleash a shockwave attack that circles the arena a couple of times before dissipating. Dodge the shockwave and hit the cockpit to inflict damage.
:: Sonic Rivals
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Egg Lynx
Boss of Crystal Mountain. The Lynx lumbers around the center of the arena, firing spiky icicles from its back. When it lurches forward to shatter the ice platform with its paws, dodge the shockwave and attack the cockpit. The platform takes a few seconds to freeze back over, leaving a dangerous gap on the field.
:: Sonic Rivals
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Egg Phantom
Boss of Mystic Haunt. Nega's Eggmobile is nestled snugly in the gut of a giant, oogie-boogie ghost. The ghost can't be damaged ('cuz he's already dead), but it doesn't like light. Step on buttons to charge lightbulbs then lure the Phantom into the glare before it fades. While the poor undead soul rubs its eyes after suffering your mean prank, land a hit on the cockpit within.
:: Sonic Rivals 2
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Egg Salamander Nega
エッグサラマンダー
Final boss of Sonic Rush. Eggman controls the Egg Salamander while Eggman Nega handles the Egg Salamander Nega. Super Sonic and Burning Blaze tag team with a shared pool of Rings to defeat the two machines. The battle consists of 5 phases: Sonic fights Eggman in the odd numbered rounds while Blaze takes on Nega in the even. Both villains have their own unique attack patterns:
  • The Salamander fires lasers, whirling Beam Units, and green Homing Beams that change direction in midair. He also slashes with a long Beam Sword, a difficult attack to avoid. When he flies into the background, he's going to unleash a volley of homing missiles powerful enough to wring Rings out of Super Sonic, so dash like a fool to avoid the onslaught. The Salamander can't be damaged directly, even by Super Sonic: body slam the Beam Units to send them flying into the cockpit. Land 3 hits to switch the action over to Blaze.
  • The Salamander Nega fires laser beams faster than Eggman and attacks with a Dash Claw rather than the Beam Sword. If Blaze gets caught by the Rocket Claw, Nega will beat her mercilessly with his other hand, pounding out Rings in the process. His deadliest attack is the Space Breaker, a black hole that sucks in Blaze (and her Rings). To damage the Salamander Nega, hold down A to charge up a fireball and release at the cockpit. Land 3 hits to switch the action back to Sonic.
:: Sonic Rush
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Egg Turtle
Boss of Forest Falls. Unlike the Sonic Rush boss of the same name, this Turtle actually looks testudine. The Turtle rotates in the middle of the arena, occasionally sweeping the ground with its head and tail. Land an attack on the head to inflict damage or smack the tail to send a shockwave across the arena and detain your rival.
:: Sonic Rivals
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Egg Wizard
エッグウィザード
Final boss of Sonic Rush Adventure. Armed with the jewel scepter, freshly stoked with the legendary "power of the stars", the Wizard flies majestically through a fiery volcanic tunnel, unleashing volleys of assorted magic blasts to slow the pursuing hedgehog and cat. Super Sonic can deflect attacks back into the Wizard while Burning Blaze can attack directly with fireballs.
  • Meteor Fire: The Wizard launches a lock-on meteor into the arena, creating a huge explosion at the point of impact.
  • Fireball: The Wizard fires large, multi-colored fireballs from the scepter.
  • flame dragons: Flaming, disembodied dragon heads that follow Sonic/Blaze around the arena.
  • Magma Wave: Introduced in round 2. Large jets of magma erupt from the pool below.
  • Homing Laser: Introduced in round 2. A series of electric homing orbs: if you get hit, you'll remain stunned until you get hit by another object.
  • Line Missile: Introduced in round 3. A volley of giant, spiked missiles.
:: Sonic Rush Adventure
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???
Boss of Blue Coast. Nega rolls backwards along the cobblestone path, defending the machine's vulnerable cockpit with a wobbly spiked mace attached to a spring.
:: Sonic Rivals 2
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???
Boss of Neon Palace. Nega flies overhead just out of reach and drops numbered blocks onto the roulette arena: as the blocks begin piling up, they are liable to stack on top of one another, giving access to the flyer's vulnerable cockpit. It's also possible to tag enough blocks to earn a bingo, which shorts out the board and sends the flyer falling to the ground. After a while, Nega flicks on a powerful laser and sweeps the arena at high speed, destroying all blocks on the field.
:: Sonic Rivals 2

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