:: Djinn ::
Data:
Name:
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Djinn
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Japanese:
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ジン
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Debut:
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Sonic and the Secret Rings (2007)
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Evil genies that serve as Erazor Djinn's underlings in the Arabian Nights universe.
:: Djinn ::
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Blue Djinn
ブルー・ジン
Most basic Djinn, identical to Green Djinn. They hover around in the air looking unfriendly, but they don't actually make any effort to
attack. They can disappear into thin air to throw off your Homing Attack, but other than that, they won't hurt you as long as you don't try
to pet them. Defeated in 1 hit.
:: Sonic and the Secret Rings
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Captain Bemoth
キャプテンべモス
This ghost-crab-pirate thing, actually a fusion of Slime Djinns, is captain of the ghost ship in Pirate Storm. His horns are his weak point:
latch on to one with a Homing Attack, then shake the controller wildly to yank it out like a sadistic DDS.
- Energy Bomb: Bemoth constantly fires volleys of homing bombs. Dodging them is a tricky affair.
- Storm Crasher: When Sonic latches on to a horn, Bemoth charges up an electric forcefield to fling the offending hedgehog off. (Wouldn't
you?)
- Triple Wave: After having a horn painfully extracted, Bemoth retaliates by sweeping the arena with large waves of water. The waves
increase in size as the battle wears on, requiring charged jumps to surmount.
- Neo Spark: After sustaining enough damage, Bemoth will charge his whole body with electricity, then try to slam into Sonic head-on. (At
this point, I would be demanding to see a diploma.)
:: Sonic and the Secret Rings
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Gargoyle Djinn
ガーゴイル・ジン
These stone golems flap around in the air and possess a few unique attacks: they slash, fling invisible pulses, or turn Sonic to stone (shake
the controller to break free). Like Rafflesia Djinns, they guard with their wings if you try to attack too quickly. Defeated in 3 hits.
:: Sonic and the Secret Rings
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Golem Djinn
ゴーレム・ジン
These tall, steampunk golems lumber around menacingly, but make no effort to attack. You can knock them over by spinning their heads, but
you'll need to reach a high place before you can do so. Once they fall, you can grind along their metallic corpses. Defeated in 1 hit.
:: Sonic and the Secret Rings
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Green Djinn
グリーン・ジン
Most basic Djinn, identical to Blue Djinn. They hover around in the air looking unfriendly, but they don't actually make any effort to
attack. They can disappear into thin air to throw off your Homing Attack, but other than that, they won't hurt you as long as you don't try
to pet them. Defeated in 1 hit.
:: Sonic and the Secret Rings
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Ifrit Golem
イフリートゴーレム
The Golem plods around the middle of the arena, holding his legless body up by his hands. The object is to smack his knuckles with a few
Homing Attacks, causing him to lose his grip and fall back into the molten metal. While he's down, run up and bitch smack his unguarded
noggin.
- Gusting Storm: The Golem constantly unleashes showers of exploding barrels from his shoulders.
- Destroy Laser: Venture within the Golem's line of sight to be seared by an eye laser.
- Flame Press: After having his knuckles slapped, the Golem falls back into the molten metal, causing the level to rise. During this time,
he continues flinging barrels and firing lasers at Sonic.
:: Sonic and the Secret Rings
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Kri Ma Djinn
クリマジン
Tiny, harmless chestnut-shaped Djinns that hate light. They're usually found in big clusters. Note that Kri Ma Djinns only appear in Party
mode, not the game proper. (The name is a portmanteau of "kuri", Japanese for chestnut, and "majin", evil genie.)
:: Sonic and the Secret Rings
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Pri Ma Djinn
プリマジン
These friendly humanoid genies appear in Party mode, participating in various events (they don't appear in the game proper).
:: Sonic and the Secret Rings
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Rafflesia Djinn
ラフレシア・ジン
These big, irate, and quite possibly stinky flowers fling large seeds. Attack them too quickly and they block with their leaves. Defeated
in 3 hits.
:: Sonic and the Secret Rings
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Red Djinn
レッド・ジン
These basic Djinns are tougher than their blue/green cousins and attack with fire breath. Defeated in 2 hits.
:: Sonic and the Secret Rings
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Sand Scorpion
サンドスコーピオン
This grotesquely deformed scorpion has dual stingers on his backside and a peculiar arrangement of eyes all over his body. The eyes are the
weak point, but to reach them, you'll have to use a few Homing Attacks on the stingers.
- Homing Needle: The Scorpion constantly releases volleys of large, purple spines - homing missiles, basically.
- Needle Slash: The Scorpion pounds one stinger hard into the ground, creating a small shockwave.
- Tail Press: Venture too close and the Scorpion smashes the ground with his dual tails.
- Darkness Eye: After sustaining enough damage, the Scorpion turns around to fight face-to-face (relatively speaking). His largest eye,
inconveniently located within his mouth, flies out to attack directly.
:: Sonic and the Secret Rings
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Skeleton Djinn
スケルトン・ジン
Skeletal soldiers than haphazardly swing around dual cutlasses (this would probably be dangerous if they weren't already dead). Some whirl
along the ground like razor tornadoes - these can only be damaged by attacking from above. Defeated in 1 hit, but some are immortal and
revive shortly after being knocked down.
:: Sonic and the Secret Rings
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Slime Djinn
スライム・ジン
These squishy genies squirm along the ground, defending themselves with electric barriers or puffs of poison green gas. Defeated in 1
hit.
:: Sonic and the Secret Rings
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