Notice: This page is out-of-date and is no longer being maintained. Some of the information may be erroneous and the writing may
be embarrassingly bad. Proceed at your own risk.
|
-- Quick Jump --
[Story |
Gameplay Info |
Stages |
Comparison |
Codes |
Behind the Screens |
Cultural Notes |
Miscellanea]
-- Story --
Once upon a time, there was a little monkey named Amigo. Amigo did not come from a wealthy family, and
day to day life was a struggle. Until that one fateful day... On his way to the grocery store, Amigo spotted a pair of
maracas in a music instrument shop. It was love at first sight, and the life of this little monkey was forever changed.
This is his story...
-- Gameplay Info --
The first thing to know is that there are two ways to play Samba: the sucky way (ie, with the standard DC
control pad) or the fun way (ie, with the Maracas Controller). While playing with the standard DC control pad is kind of
neat at first, it quickly becomes a dumbed-down game of PaRappa. Although more expensive, the Maracas Controller is
the preferred means of enjoying Samba, and also ensures an arcade-accurate experience.
The premise is as simple as anyone could hope for. Six round indicators form a ring on the left half of
the screen (a second ring is added on the right half for two-player games). From the center of the ring appear blue
Rhythm Dama (rhythm balls) which thence travel outward to one of the six indicators, each of which represents a different
point in your virtual maraca-shaking field. The indicators work like this:
Top left -- shake the left maraca high
Middle left -- shake the left maraca midway
Low left -- shake the left maraca low
Top right -- shake the right maraca high
Middle right -- shake the right maraca midway
Low right -- shake the right maraca low
Got that? Assuming you've adjusted the height setting properly, the default mid point should be shoulder
height. For high spheres, you'll need to raise the maraca to just over your head, and for low, shake at your hips (I
actally find it easier to crouch slightly). The object is to shake the correct maraca at the indicated height as soon as
the Rhythm Dama hits the center of the indicator. You can hit it a little earlier, but the closer your timing is, the more
points you'll get. You get combo points (Amigos) for stringing together hits, but missing even a single beat can be
detrimental. Your beats are measured on a gauge next to your current grade... max the bar to up your current standing, but
let it fall and so does your grade. In short: go for the YEAH!!'s, 'cause BOO!'s are bad.
|
Every once in a while, our main stickman Pose appears in the middle of the ring and holds his maracas on
two of the indicators. Your job, then, is to match and hold his pose within the time limit. You don't really need to
match his wild poses exactly (although it's kind of fun to try), just make sure you're holding your maracas at the
correct positions. If you blow the pose, it counts as a missed beat.
|
One way to rack up big, BIG points is to aim for super Amigos. A "super" Amigo is when you shake both
maracas over the same Rhythm Dama as it enters an indicator. Obviously, this is only feasible when the spheres are coming
out one at a time. If you've got spheres travelling to multiple points simultaneously, you miss more points than you earn
by concentrating on a single Amigo. Also, in the Dreamcast version, this trick is not possible with the standard
controller.
Your total score is tallied as you earn points, but there's a much more imposing letter grade that
constantly rises or falls depending on your performance. You start with a fair C, and should you manage to carry it up to
an A+, the background explodes with color and Amigo becomes "Super Amigo", complete with starry eyes and massive golden
maracas. Contrarily, if you suck and the grade falls to E, Amigo's grin is replaced with a terrified frown while the
background turns dark and monkey skulls float around the screen. If your grade falls below E, it's game over (unless
you're on Easy mode). Your grade will rise and fall based on your performance, so it's never too late to pick up an E or
blow an A.
And there, children, you have it. It might be as boring as it sounds if it wasn't supported by a hip,
energetic selection of popular Latin songs. The song list varies slightly from version to version... here's how things
stack up:
-- Arcade (Japan) --
|
Samba de Janeiro
|
Written by Arito Moreira, Ramon Zenker, Gottfried Engels (1997)
|
Tubthumping
|
Written by Nigel Hunter, Bruce Duncan, Alice Nutter, Louise Watts, Paul Greco, Darren Hamer, Allen Whalley, Judith
Abbott; performed by No Smoking (1997)
|
Mambo Beat
|
(aka Al Compas Del Mambo) Written by Perez Prado
|
Livin' La Vida Loca
|
Written by Ricky Martin
|
Cup of Life
|
Written by Ricky Martin
|
Macarena
|
Written by A. Romero, R. Ruiz, C. DeYarza, M. Triay
|
Mas Que Nada
|
Written by J. Ben, J. Menezes
|
Take On Me
|
Written by Pal Waaktaar, Magne Furuholmen, Morten Harket; performed by Reel Big Fish
|
La Bamba
|
Written by Richie Valens (1958)
|
Tequila
|
Written by Chuck Rio (1958)
|
Love Lease
|
Written by Masao Honda (1998)
|
Soul Bossa Nova
|
Written by Quincy Jones
|
The Theme of Inoki
|
(aka Ali Bombaye) Written by Michael Masser (1977)
|
-- Dreamcast (Japan) --
|
-- Default Songs --
|
Samba de Janeiro
|
Written by Arito Moreira, Ramon Zenker, Gottfried Engels (1997)
|
Tubthumping
|
Written by Nigel Hunter, Bruce Duncan, Alice Nutter, Louise Watts, Paul Greco, Darren Hamer, Allen Whalley, Judith
Abbott; performed by No Smoking (1997)
|
El Ritmo Tropical
|
Music by Claude Morgan (1974)
|
Mambo Beat
|
(aka Al Compas Del Mambo) Written by Perez Prado
|
Macarena
|
Written by A. Romero, R. Ruiz, C. DeYarza, M. Triay
|
Mas Que Nada
|
Written by J. Ben, J. Menezes
|
-- Hidden songs --
|
Take On Me
|
Written by Pal Waaktaar, Magne Furuholmen, Morten Harket; performed by Reel Big Fish
|
La Bamba
|
Written by Richie Valens (1958)
|
El Mambo
|
Written by Perez Prado (1950)
|
Tequila
|
Written by Chuck Rio (1958)
|
Love Lease
|
Written by Masao Honda (1998)
|
Soul Bossa Nova
|
Written by Quincy Jones
|
Samba de Amigo
|
(Samba de Janeiro 2000) Written by Arito Moreira, Ramon Zenker, Gottfried Engels
|
The Theme of Inoki
|
(aka Ali Bombaye) Written by Michael Masser (1977)
|
-- Download songs --
|
Open Your Heart
|
Sonic Adventure (1998), composed by Jun Senoue
|
Rent A Hero No.1
|
Rent A Hero (1991)
|
Super Sonic Racing
|
Sonic R (1997), composed by Richard Jacques
|
Samba de Amigo
|
(Samba de Janeiro 2000) Written by Arito Moreira, Ramon Zenker, Gottfried Engels
|
After Burner
|
After Burner (1987)
|
Burning Hearts
|
Burning Rangers (1998), composed by Naofumi Hataya
|
Opa-Opa!
|
Fantasy Zone (1985)
|
The Theme of Inoki
|
(aka Ali Bombaye) Written by Michael Masser (1977)
|
Magical Sound Shower
|
OutRun (1986)
|
Sonic - You Can Do Anything
|
Sonic CD (1993), composed by Masafumi Ogata
|
Dreams Dreams
|
NiGHTS into Dreams... (1996), composed by Tomoko Sasaki
|
Tequila
|
Written by Chuck Rio (1958)
|
Love Lease
|
Written by Masao Honda (1998)
|
Soul Bossa Nova
|
Written by Quincy Jones
|
-- Dreamcast (USA) --
|
-- Default Songs --
|
The Cup of Life
|
By Robi Rosa and Desmond Child
|
Samba de Janeiro
|
Written by Arito Moreira, Ramon Zenker, Gottfried Engels (1997)
|
Tubthumping
|
Written by Nigel Hunter, Bruce Duncan, Alice Nutter, Louise Watts, Paul Greco, Darren Hamer, Allen Whalley, Judith
Abbott; performed by No Smoking (1997)
|
El Ritmo Tropical
|
Music by Claude Morgan (1974)
|
Al Compas Del Mambo
|
(aka Mambo Beat) Written by Perez Prado
|
Macarena
|
Written by A. Romero, R. Ruiz, C. DeYarza, M. Triay
|
-- Hidden songs --
|
Livin' La Vida Loca
|
By Robi Rosa and Desmond Child
|
Take On Me
|
Written by Pal Waaktaar, Magne Furuholmen, Morten Harket; performed by Reel Big Fish
|
La Bamba
|
Written by Richie Valens (1958)
|
Tequila
|
Written by Chuck Rio (1958)
|
Love Lease
|
Written by Masao Honda (1998)
|
Soul Bossa Nova
|
Written by Quincy Jones
|
Samba de Amigo
|
(Samba de Janeiro 2000) Written by Arito Moreira, Ramon Zenker, Gottfried Engels
|
Ali Bombaye
|
(aka The Theme of Inoki) Written by Michael Masser (1977)
|
-- Download songs --
|
After Burner
|
After Burner (1987)
|
Burning Hearts
|
Burning Rangers (1998), composed by Naofumi Hataya
|
Dreams Dreams
|
NiGHTS into Dreams... (1996), composed by Tomoko Sasaki
|
Super Sonic Racing
|
Sonic R (1997), composed by Richard Jacques
|
Opa-Opa!
|
Fantasy Zone (1985)
|
Sonic - You Can Do Anything
|
Sonic CD (1993), composed by Masafumi Ogata
|
Magical Sound Shower
|
OutRun (1986)
|
Open Your Heart
|
Sonic Adventure (1998), composed by Jun Senoue
|
Rent A Hero No.1
|
Rent A Hero (1991)
|
Well that's the short of it, but if you're playing the home version, there's a few extra goodies you can
sink your maracas into. Here's a rundown of the various modes:
Arcade -- This mode plays exactly like the original arcade version, nothing more, nothing less. A normal game
consists of two songs (although this can be adjusted in the options), but if you've completed both with an A and no less
than 98%, you're rewarded with an extra Special Stage. As you advance, your selection of songs expands: three new choices
for each level. After you've successfully completed a song, it becomes unlocked in Original Mode.
Original -- Identical to the Arcade mode, except that you can select any song from the game that you've unlocked
or downloaded, regardless of which round it is.
Challenge -- Challenge-schmallenge, this mode should've been called "Test of Will." If you're one of those who's not
satisfied with merely topping your old scores or perfecting your technique and absolutely must have a goal to work
toward, Challenge mode will keep you busy for quite a while. You are given five sets of challenges to complete, and each
set must be finished before you can advance to the next. Here's how they stack up:
-- Japanese Version --
|
-- US Version --
|
Maracas Beginner
|
1. Samba de Janeiro (Normal) with a C
2. Mambo Beat (Normal) with a B
3. Take On Me (Normal) with an A
Unlocks: Tequila, Love Lease, Soul Bossa Nova
|
1. Samba de Janeiro (Normal) with a C
2. Al Compas Del Mambo (Normal) with a B
3. Take On Me (Normal) with an A
Unlocks: Tequila, Love Lease, Soul Bossa Nova
|
Maracas Pro
|
1. Tubthumping (Normal) with an A
2. Macarena (Normal) with an A
3. Total Check mode with an average of 80
4. Samba de Janeiro (Normal) with an A & 98%
Unlocks: Samba de Amigo
|
1. Tubthumping (Normal) with an A
2. Macarena (Normal) with an A
3. Total Check mode with an average of 80
4. Samba de Janeiro (Normal) with an A & 98%
Unlocks: Samba de Amigo
|
Maracas Expert
|
1. Tubthumping (Hard) with a C
2. Mas Que Nada (Normal) with a Perfect
3. La Bamba (Hard) with 400,000 Points
4. Mambo Beat (Normal) with a Perfect
5. Take On Me (Hard) with an A
Unlocks: The Theme of Inoki
|
1. Tubthumping (Hard) with a C
2. Cup of Life (Normal) with a Perfect
3. La Bamba (Hard) with 400,000 Points
4. Al Compas Del Mambo (Normal) Perfect
5. Take On Me (Hard) with an A
Unlocks: Ali Bombaye
|
Maracas Master
|
1. Love Lease (Normal) with a Perfect
2. La Bamba (Hard) with an A
3. Total Check mode with average of 90
4. Tequila (Hard) with an A & 98%
5. Tubthumping (Hard) with a Perfect
Unlocks: nothing
|
1. Love Lease (Normal) with a Perfect
2. La Bamba (Hard) with an A
3. Total Check mode with average of 90
4. Tequila (Hard) with an A & 98%
5. Tubthumping (Hard) with a Perfect
Unlocks: nothing
|
Maracas King
|
1. Samba de Janeiro (Random) 430,000 Points
2. Macarena (Super Hard) with a C
3. The Theme of Inoki (Hard) with a Perfect
4. Mas Que Nada (Super Hard) with a B
5. Soul Bossa Nova (Super Hard) with an A
Unlocks: credits
|
1. Samba de Janeiro (Random) 430,000 Points
2. Macarena (Super Hard) with a C
3. Ali Bombaye (Hard) with a Perfect
4. Livin' La Vida Loca (Super Hard) with a B
5. Soul Bossa Nova (Super Hard) with an A
Unlocks: credits
|
Party -- Grab your amigos and break out the tequila: THIS is where Samba de Amigo advances from personal fetish to an
all-out orgy level. There are three modes of play within Party mode: Battle, Love Love, and Mini-Games.
Battle -- It's a versus match where the object is to out-shake your opponent. Each player has his own attack bomb that
strengthens as points are earned... the quicker you rack up points, the quicker your bomb swells. When it reaches max, it
explodes on your opponent and sucks a chunk off his lifebar. Miss a beat, though, and your bomb explodes on you. Also, if
your opponent blows you up first, your bomb disappears and you have to start from scratch. The match ends when one
person's life gauge reaches zero, or when the song ends. Whoever has the most HP left is the winner. (Note that the
Rhythm Dama in Battle mode are a villainous shade of black.)
Love Love -- Grab your señorita and get ready for some sweet Latin luvin'. The object in Love Love Mode is to
cooperate rather than compete. Your final score is based not on how well you performed, but how closely the two
performances matched. In other words: if your girlfriend's sucking but you're whupping your usual ass, you're gonna get a
bad score. When the song is over, the game then proceeds to give you love advice... as if you'd need any of that you dog,
you! (Note that the Rhythm Dama in Love Love mode are a romantic shade of pink.)
Mini-Games -- Music? Who needs that? There are plenty of great ways to use those maracas, and I mean outside of the
one I know we're all thinking of. (C'mon, that shit only happens in porn.) These are just the ones you can get away with:
- Guacamole -- The momma grandaddy of all whack-a-mole games! Smush as many of the little turds as you can within the
time limit, and keep those arms flailing. (The title's a pun. Guacamole, whack-a-mole... geddit?)
- Power Rush -- Cranky-looking boulders appear over one indicator at a time. Throttle the maraca in the appropriate zone
as rapidly as you can to bust the thing. Break as many rocks as you can within the time limit.
- 1-2-Samba! -- During each round, four markers will appear over random indicators: 1, 2, Samba!, and a bomb. The object
is to hit the markers in the order 1, 2, Samba! by shaking in the appropriate zone. Hit a bomb and you blow that round.
Complete as many sets as you can within the time limit. (The title is actually a pun. To count to three in Japanese, you
say: ichi, ni, san. So it would be "ichi, ni, SAMBA!" Geddit?)
- Strike a Pose! -- It's just like all those posing segments that pop up in the actual game. Strike the pose on screen
and hold it for a couple of seconds to advance to a new pose. Strike as many poses as you can within the time limit.
- Monkey See, Monkey Do -- It's like Simon Says. A short demo is given on screen, and your job is to remember and repeat
what you just saw with the maracas. There are ten examples... complete as many as you can within the time limit.
Total Check mode is a grand marathon of all five mini-games. You're given a letter grade based on your average performance,
and topping pre-set scores will unlock special maraca sound effects (see below for the full list).
|
|
Training -- Run a practice session with any of the songs you've unlocked or downloaded on any difficulty setting.
Internet -- Log on to the Samba website for character profiles, special downloads (listed below), and World Rankings.
Options -- Change the overall difficulty setting; toggle the Continue option on or off; choose the number of stages in
Arcade and Original modes (from 1 to 3); check out the high scores for all modes; check out your own overall Amigo Rank;
toggle between stereo or mono sound; cruise the sound test featuring sound effects, BGM, and the actual songs; choose a
sound effect for the maracas; choose between one of two button arrangements for playing with the standard DC control pad;
or load another save file.
You have probably noticed that you can remove the top pieces from the Maracas Controller. This allows
you to give your maracas the electronic equivalent of a lobotomy by removing the rattling pieces. The only plus I can
think of to playing with mute maracas is so you don't bug your family who are trying to sleep or your roommates who are
trying to study (yeah, right). Obviously the upbeat Latin dance mix blaring over your speakers won't bother them. But
should you find yourself in this predicament, that's where the maracas sound effects you unlocked in the Mini-Games Total
Check mode come in to play. Including the default two, there are a total of 20 different wacky sounds you can assign to
the maracas. Each sound set has from 1 to 3 different effects varied by height.
None -- No sound effects. The default setting.
Maracas -- immitation maraca rattles
Whistle -- various whistles
Shout -- weird honking noises
Sci-fi -- reverberating weirdness
Chu2 -- ChuChus into Rocket
Chao -- various Chao speak
Carnival -- weird whoops
Animal -- doggy, kitty, and something weird
Ice Cream Man -- various drums & rattles
Kung-Fu -- cheesy kung-fu hollers
Soldier -- explosions & gunshots
DJ -- Jet Set Radio rejects?
Tough Guy -- mean-sounding grunts
Weak Guy -- dinky-sounding grunts
Monk -- holy-sounding clicks & bops
Girl -- ditz noises
Sexy -- romantic oohs & giggles
Love Machine -- cheers
-- Codes --
Super Hard Mode -- At the difficulty selection screen, shake the left maraca 15 times high.
Random Mode -- At the difficulty selection screen, shake the left maraca 15 times low.
All Music -- This trick makes every song playable in Arcade mode, including those that you haven't yet
unlocked. At the height selection screen, shake the left maraca 15 times high.
-- Behind the Screens --
Samba was the second game revealed in Sonic Team's "Enjoy 4" announcement of August '99. While nobody
ever really knows what to expect of the unpredictable Team Sonic, this was a revelation to all. The boys hit the arcade
scene with their first coin-op, and it's a musical rhythm game with the world's second most unlikely instrument. Surely,
this could only mean good things, but a rough road lay between little Amigo and stardom...
In December '99, just a couple weeks before the machines were scheduled to hit arcades across Japan, a
massive earthquake in Taiwan shook up the plant where a key component for the Samba cabinets was produced. The big quiver
caused a slight delay, but when Samba finally hit the 'cades, it was a hit.
And so, the inevitable question was asked: when, or can we expect a home version? The answer was
not so simple. The maracas for the arcade version, which relied on magnetic sensors, were very heavy and expensive to
produce. Naka was not sure if a home version would be possible, but the gang kicked off their research anyway.
It took six months of hardcore R&D, but the Team came up with a whole new maraca design. Rather than the
magnetic sensors of the arcade version, the Dreamcast Maracas Controller utilizes laser tech, resulting in a much ligher,
much cheaper, and ever-so-slighly less accurate pair o' maracas. They also threw in a removable top, so you can take out
those pesky rattling pieces and shake in absolute silence. How pointless is that? If they're really into removable tops,
I can just imagine the merit such a concept would have with certain Burning Rangers figures...
All was looking bright in Sambaville, until the suits at Sony decided to cast a dark shadow over the
parade. The arcade version of Samba features two Ricky Martin songs: Livin' La Vida Loca and Cup of Life. All Ricky
Martin songs are owned and distributed under the Sony Music label. Uh-oh. Sony says: "No Ricky for you!" Sonic Team says:
"Please?" Sony says: "No!" Sonic Team says: "Pretty please with an enchilada on top?" Sony says: "Weeelll... NO!" Livin'
La Vida Loca and Cup of Life are removed from the Dreamcast version.
But yea and verily, Sonic Team USA comes to the rescue! Despite all reports to the contrary, Sega of
America delights Western gamers with the home version of Samba plus the costly Maracas Controller. The initial shipment
quotas aren't so generous, though: a mere 30,000 copies of the game to a terrifying 10,000 sets of maracas. But it's okay,
because the US version includes those lost Ricky Martin melodies! Just one catch: they aren't actually performed by
Ricky... which may arguably be a good thing.
-- Cultural Notes --
Fighter of the Fire: "The Theme of Inoki" refers to Kanji Inoki, aka "Antonio Inoki", a Japanese professional
wrestler. On June 25, 1976, Inoki fought a 15-round match with American boxer Muhammad Ali at the Budokan in Tokyo. After
the match, Inoki was presented with the song Fighter of the Fire, originally used as the theme music for Ali's biographical
movie "Ali the Greatest." It was rearranged in 1977 and the new version was thenceforth used as Inoki's theme song.
Fantasy Star: Opa-Opa and his catchy theme song debuted in the 1985 arcade shooter, Fantasy Zone. Players control
a pod-shaped spaceship through colorful fantasy worlds, shooting down zany aliens and collecting gold.
Running Out: OutRun, created by the legendary Yu Suzuki of AM2 fame, debuted as an arcade racer in 1986. It earned
immediate acclaim due to its revolutionary 3D engine and catchy soundtrack, from which Magical Sound Shower is derived.
Feel the Burn: After Burner, another brainchild of game god Yu Suzuki, was a 1987 arcade shooter. Players hop in a
sit-in cabinet and use a flight stick to maneuver their plane over a series of 3D fields, shooting down enemy planes while
avoiding enemy fire.
Hero for Rent: Sega's blond-haired hero with the funky theme song debuted in the 1991 Mega Drive action-RPG, Rent A
Hero. Our hapless young protagonist, Taro Yamada (a highly generic Japanese name, akin to "John Smith"), playfully dons a
special suit of armor delivered by the pizza guy and inadvertently ends up working as a superhero for the mysterious Seca
corporation. Needless to say, wacky comedic hijinks ensue. The downloadable song in Samba de Amigo is taken from the 2000
Dreamcast remake, Rent A Hero No.1.
-- Miscellanea --
The Japanese and US Maracas Controllers are identical except for the floor mat. The US floor mat is smaller and
thinner. Otherwise, the two versions are identical right down to the packaging.
Written content and original graphics copyright © 1997-2005 Jared Matte. Hosting and administration thanks to Nathan Tsui. Samba de Amigo characters,
logos, and images are trademarks of SEGA Corporation. The GHZ is an independent fansite and is not affiliated with SEGA
Corporation.
|