Honey in Sonic the Fighters
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Honey in Sonic the Fighters
http://www.sonic-cult.net/dispart.php?c ... =1&artid=6
Heh, cute. And somewhat scary. So how do you actually go about hacking her playable using the Nebula Model 2 emulator?
A friend tells me that he recalls seeing this version of Honey (albeit in her 2P colours) amongst the toys in the Saturn Fighting Vipers intro FMV - could anyone get a screenshot of this?
Heh, cute. And somewhat scary. So how do you actually go about hacking her playable using the Nebula Model 2 emulator?
A friend tells me that he recalls seeing this version of Honey (albeit in her 2P colours) amongst the toys in the Saturn Fighting Vipers intro FMV - could anyone get a screenshot of this?
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I have no way to get a screenshot, but that character is in the opening of Fighting Vipers in Honey's 2P outfit. For years I'd always assumed it was from some obscure old Sega game I couldn't identify.
I guess this was a test character or maybe a planned hidden character that wasn't used? I second the request for StF hacking information.
I guess this was a test character or maybe a planned hidden character that wasn't used? I second the request for StF hacking information.
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OH MY GOODNESS I PREDICTED THE FUTURE AND TOMORROW CABBAGE DEMONS WILL ENSLAVE THE HUMAN POPULACEAlmost a week ago, I wrote:On to Sonic the Fighters, I have a feeling some code junky might find a way to get Metal Sonic to be playble via a code device such as Action Replay or Code Breaker. We might even find a way to summon Super Sonic without having to beat every single round without losing. I don't see what use Eggman would have, seeing he only has two moves (The PPP Combo and some whirly hand attack).
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Well, after a long, arduous period of time, I was finally able to get an account at the SCARZ forum. Here are the codes to unlock *some* of the characters, it is recommended that Cheat Engine be used to enter them.
As for the secret characters... I dunno, I think this has something to do with them:sonicblur wrote: (m)
MN0H-7NWM-W77V1
WNFM-3QFG-3DJA5
0JAW-RAVH-DE51A
GDZT-UH6W-A53CX
QE4M-MCM8-UYHKU
0W5Q-PPH2-UZV12
497M-M0CD-K5HBB
32WD-3B7R-0Y9Q1
W61M-TWWN-WV4MX
GHNZ-13X5-6DRFP
WHC0-3704-M47M2
QF1U-219N-Y0WNG
FXNA-XP9V-WXYWQ
72EJ-QC4T-7Z5VN
RRAH-D5YH-XB5JY
---------------------
Sonic the Fighters Codes:
---------------------
Enable Sonic the Fighters codes: *Note: This MUST be on if you're using codes for Sonic the Fighters*
07T9-3N5U-RPMG3
T63Z-N1G5-QFXXD
Use only one of the following 3 codes at a time:
Always Play as Metal Sonic:
BPJM-GG80-90BHV
151C-G62D-Q958X
EWW9-0QY0-FHF9U
4AQJ-CA6T-9X8XB
Always Play as Super Sonic:
5MV9-EQ2R-G5RWC
151C-G62D-Q958X
EWW9-0QY0-FHF9U
Y37F-BH85-DZBZ7
Always Play as Eggman:
JAQV-RQ3Q-JJV8T
151C-G62D-Q958X
EWW9-0QY0-FHF9U
WNJ9-J91U-XUDRF
Really, I don't understand any of this crap, so meh.sonicblur wrote:Load your favorite cheating program up, and tell it to cheat on the emulator you're using. I used Cheat Engine for this.
Set it up to do a byte (8 bits) search.
At the character select screen, highlight one of the characters, and search for it's value (posted on first page). Keep switching characters and searching until you narrow it down. You should eventually end up with 3 addresses as results.
The last 2 both must be changed to the new value you want for the code to take effect. (I'd post the addresses here, but usually emulators always have their memory in different places, so it wont work for everyone. It's not too difficult to search yourself since I posted the values)
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It has to be Nebula 2.21b (Model 2 test). I think that's the only version that's ever worked. And I've never had unplayable slowdown. There's a slight lag and the music is choppy, but it never hurt my ability to play it. I think it's one of these.
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