Wiiiii!
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I was having this conversation with a friend a week or two ago, actually. The only instance I can think of it being used in any game for non-technical reasons-- apart from an old Mickey Mouse game in the 'Steamboat Willy' level, which was actually undeniably cool-- is Wind Waker. Considering how well it worked there, you'd think it'd be used more.Esrever wrote:Have there ever been any games that were completely black and white for reasons other than technical limitations?
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Not necessary at all. Each game save only seems to take up one or two "blocks" of memory. I can't remember how many blocks there are in total in the internal memory, but I do remember that I have two-thousand-and something blocks left right now.
So, you are not going to fill up all that space with game saves any time soon. What you CAN fill it up with rather quickly is downloaded games. (Bonk's Adventure was a bit over 90 blocks. I wonder how many blocks Mario 64 is?) But you're not allowed to store downloaded games on SD cards anyway. (This is, at the moment, my biggest complaint about the system.)
Basically, you're not going to need an SD card unless you want to clear off all your game saves to make room for an extra SNES game or two.
So, you are not going to fill up all that space with game saves any time soon. What you CAN fill it up with rather quickly is downloaded games. (Bonk's Adventure was a bit over 90 blocks. I wonder how many blocks Mario 64 is?) But you're not allowed to store downloaded games on SD cards anyway. (This is, at the moment, my biggest complaint about the system.)
Basically, you're not going to need an SD card unless you want to clear off all your game saves to make room for an extra SNES game or two.
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Nintendo had recently stated that it would be possible. Perhaps it is a feature that will be added with a future software update.
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That's possible. The very first Wii software update is what gave everyone the ability to move save games to SD cards (and vice versa.)
Still, I got the impression the lack of SD support for downloaded games was deliberate. When you download them, it is very adamant about how the games are locked to a single Wii system and can't be moved or transfered to another Wii.
I assumed they didn't want people using SD cards to move the games onto a computer, where they could be copied, or edited to work on other systems.
But I might be completely wrong. They may be planning on enabling SD support soon. They might have left it out because they hadn't finalized the Virtual Console format yet. After all, the Turbo Graphix games weren't even ready for launch. (They were released a couple of days later.) Still, if they let people use SD cards, I don't know how they're planning to stop them from ripping the ROMs.
Still, I got the impression the lack of SD support for downloaded games was deliberate. When you download them, it is very adamant about how the games are locked to a single Wii system and can't be moved or transfered to another Wii.
I assumed they didn't want people using SD cards to move the games onto a computer, where they could be copied, or edited to work on other systems.
But I might be completely wrong. They may be planning on enabling SD support soon. They might have left it out because they hadn't finalized the Virtual Console format yet. After all, the Turbo Graphix games weren't even ready for launch. (They were released a couple of days later.) Still, if they let people use SD cards, I don't know how they're planning to stop them from ripping the ROMs.
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I'm officially full of lies. That update DID enable you to move VC games to an SD card. Look, here is a video of it!
http://www.youtube.com/watch?v=RY0kd9xcpvg&eurl=
Sorry for the misinformation, team.
http://www.youtube.com/watch?v=RY0kd9xcpvg&eurl=
Sorry for the misinformation, team.
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I am not the Kotaku guy! I can't even get those buggers to give me a commenting account. :)
I've heard it suggested that only the first transfer from a Wii to a particular SD card is so slow. It's probably loading on some kind of encryption or protection features along with the game. Presumably it only has to do that the first time.
I've heard it suggested that only the first transfer from a Wii to a particular SD card is so slow. It's probably loading on some kind of encryption or protection features along with the game. Presumably it only has to do that the first time.
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Apparently there are 2163 blocks total in the console itself. Of course there is no telling how much of the 512 megs of flash ram are being used up by those 2163 blocks. The system is definitely using some of the memory for things like the firmware, your personal settings, and all of your mii data. None of these things are listed as taking up blocks, so they must just have a seperate chunk of the flash memory devoted to them.
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