Yes, and the same happens at a hentai convention in Japan, what's your point? My point was that the arcade culture revolves around attempting to stroke your ego by encouraging you to prove yourself better than the random, smelly stranger next to you. Or the guy who left the word "ASS" on the high score table. Without said guy, and without the satisfaction of being able to wave your wang around in public, the draw of the arcade lessens and eventually dies.The arcade takes up two basketball-court-sized floors and is packed with a couple hundred cabinets. Right now most of them are in use, and around the newer, more popular games there are lines of three or four, or sometimes as many as a dozen people waiting to have a go.
Game developers remove the score. Game players realize they can have fun without the score. Gamers no longer care about the score, but just having fun. Arcade dies.
Oh, the irony! When someone is complaining about how video games have moved beyond arcade-style gameplay and won't stop bitching about how much better it was in the good ol' days or Magic Japanland. He himself admits he just wanted video games to remain in that particular genre and simply grow more complex systems within the genre. Now he's having a fit because said genre is no longer popular in the Western world, but then complains about people who play minigames. I mean, Christ.Alex Kierkegaard wrote: Yes, that's what I'd like! In other words, I want the videogame industry to halt all progress and instead endlessly repeat itself in order to accommodate little ignorant, lazy retards with bad taste like me."
Stop it, you're killing me!Alex Kierkergaard wrote:Because they are under the false impression that the indie game is the videogame equivalent to the indie movie, and that therefore praising it will confer on them an aura of coolness and sophistication or some shit.
