Nintendo offers to fix everyone's Wiimotes

Speak your mind, or lack thereof. There may occasionally be on-topic discussions.
User avatar
P.P.A.
Posts: 951
Joined: Fri Jan 18, 2008 5:36 am
Now Playing: Flying Princess - Inter Breed -
Mount & Blade: Warband
Location: Rhineland
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by P.P.A. »

Esrever wrote:I liked Twilight Princess a lot. But then, I never liked all that random side quest collectathon stuff, and really enjoyed getting to play a Zelda game that pushed those elements into the background and focused more on the dungeons -- dungeons which, as far as I'm concerned, got better in the second half of the game, not worse!
The dungeons I agree, they're pretty good and imaginative. Especially the Snowpeak Mansion. However I'm quite the opposite - I enjoy side quests at least as much the same as the main game. They're a nice distraction if you for some reason get bored of the main game or are stuck somewhere, but also offer motivation for playing the game Which is one the reasons my favourite Zeldas are Majora's Mask, Wind Waker and The Minish Cap.
Oh, and I forgot another point of criticism about TP: The lack of colours. The dungeons seem to be made of about 2 colours in different variations each, plus bloom. With the exception of some parts of Hyrule field, the whole game seems to suffer from the brown + bloom syndrome that plagues many recent games.

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by Zeta »

Twilight Princess was uninpired a bit, because I think they mostly set out to make "Ocarina of Time 2" rather than a truly fresh Zelda game. It was still decent, though. It just needed more original items and the last third of the story fell flat because of Ganon. The battle itself with Ganon and the cutscenes were awesome, it just felt like it belonged in another Zelda game.

And don't count on FPS Zelda being a spin-off. Miyamoto's been pushing the idea for years. And it probably wouldn't be a total FPS, as I said, but having you switch between a crossbow and sword and other items as required.
Oh, and I forgot another point of criticism about TP: The lack of colours. The dungeons seem to be made of about 2 colours in different variations each, plus bloom. With the exception of some parts of Hyrule field, the whole game seems to suffer from the brown + bloom syndrome that plagues many recent games.
But REAL IS BROWN!

User avatar
Crazy Penguin
Drano Master
Posts: 1903
Joined: Sat May 22, 2004 10:06 pm

Re: Nintendo offers to fix everyone's Wiimotes

Post by Crazy Penguin »

Twilight Princess had possibly the best set of dungeons and bosses in the series, but the lack of side quests, stuff to do in the towns and other non-linear elements take the whole game down a notch. It was also a bit too drab looking in places. The Wind Waker's flaws were the exact opposite!

User avatar
Brazillian Cara
Posts: 1729
Joined: Sat Aug 07, 2004 5:30 pm
Now Playing: the waiting game.
Location: On a never-ending quest to change my avatar.

Re: Nintendo offers to fix everyone's Wiimotes

Post by Brazillian Cara »

Frankly, the only things that bothered me in the game were:
-The character art style - not really bad for the most part, but too "generic modern fantasy"-ish, much like WOW and Fable. And I can't look at Link's face for more than a minute without wanting to punch him;
-I'm fairly tolerant with love stories, but the Link/Ilia subplot was just too cliché and annoying - specially at the scene when she gets her memory back;
-With a few exceptions (Morpheel, Stallord, that one dragon, and Zanto), the boss battles (as fun as they were) were simply too short. Seriously, only three hits and it's down?

Overall, it was a game worth buying - but I still like WW more.

User avatar
Brazillian Cara
Posts: 1729
Joined: Sat Aug 07, 2004 5:30 pm
Now Playing: the waiting game.
Location: On a never-ending quest to change my avatar.

Re: Nintendo offers to fix everyone's Wiimotes

Post by Brazillian Cara »

Oh, and the main theme. Repeated to the point of exaustion, I say.

User avatar
One Classy Bloke
Posts: 526
Joined: Wed May 26, 2004 11:23 am
Location: Patent Office, breaking copyrights

Re: Nintendo offers to fix everyone's Wiimotes

Post by One Classy Bloke »

Brazillian Cara wrote: And I can't look at Link's face for more than a minute without wanting to punch him;
I was convinced that Link was lusting after every child in the game.

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by Zeta »

Link, Illia, Zelda, and Midna looked like they didn't mesh at all with the art style of the other humans in the game. It was like watching an anime escapee prancing around in the middle of Discworld.

User avatar
Cuckooguy
LEGEND
Posts: 761
Joined: Thu May 27, 2004 12:27 am
Now Playing: Sonic Generations 3DS, Asura's Wrath
Location: Southern California
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by Cuckooguy »

I think that was intentional, kind of like how Jade is the only attractive character in BG&E. If they made Double H devilishly handsome, it'd be too easy for everyone to think that he'd be Jade's love interest, when I think their relationship should be strictly platonic (I'm not sure if that's the right word though). Having him handsome would've made everyone wonder where the love story is and why they don't pursue eachother. I think the reason Ilia looks the way she does is to make her look the part as Link's potential love interest. A kind of visual compatibility, like lovebirds. Something to make them stand out from the rest of the cast.

User avatar
Locit
News Guy
Posts: 2560
Joined: Wed May 26, 2004 3:12 pm
Now Playing: Breath of Fire IV
Location: Living that enby life

Re: Nintendo offers to fix everyone's Wiimotes

Post by Locit »

There were a few semi-attractive characters here and there. Wasn't that one explorer chick with the other two adventurers in the tavern kind of hot?

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by Zeta »

It wasn't just hot vs not-hot. It was Link, Midna, Illia, and Zelda all having very anime-style faces and everyone else looking like CGI Asterix characters.

User avatar
CM August
Posts: 697
Joined: Mon Jan 31, 2005 8:09 am
Location: Australia
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by CM August »

There were plenty of other attractive or normal-looking characters in the game (like the woman Locit mentioned) as well as a healthy amount of oddball caricatures, which you'll find in any Zelda title.

Anyway, Twilight Princess. It hits a sweet spot somewhere between Ocarina of Time and Majora's Mask for me.

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by Zeta »

I lost interest in Majora's Mask after the Zora dungeon. I think the huge-ass "Marriage Mask" sidequest intimidated me.

User avatar
P.P.A.
Posts: 951
Joined: Fri Jan 18, 2008 5:36 am
Now Playing: Flying Princess - Inter Breed -
Mount & Blade: Warband
Location: Rhineland
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by P.P.A. »

Zeta wrote:I lost interest in Majora's Mask after the Zora dungeon. I think the huge-ass "Marriage Mask" sidequest intimidated me.
I beat that one with a guide. The scene at the end however me to tears.

I never got past the Great Bay dungeon though. Worst dungeon EVER.

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by Zeta »

I actually thought it was the most fun of any water dungeon in the series, although mind you - water dungeons in Zelda are always a huge bitch.

User avatar
P.P.A.
Posts: 951
Joined: Fri Jan 18, 2008 5:36 am
Now Playing: Flying Princess - Inter Breed -
Mount & Blade: Warband
Location: Rhineland
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by P.P.A. »

Zeta wrote:I actually thought it was the most fun of any water dungeon in the series, although mind you - water dungeons in Zelda are always a huge bitch.
I wouldn't hate it that much if I hadn't run out of time about 3/4 through it and had to to travel back in time again. I never could be bothered to enter it again after that. ;_;

User avatar
Brazillian Cara
Posts: 1729
Joined: Sat Aug 07, 2004 5:30 pm
Now Playing: the waiting game.
Location: On a never-ending quest to change my avatar.

Re: Nintendo offers to fix everyone's Wiimotes

Post by Brazillian Cara »

Have you tried slowing down the time? (reverse Song of Time)

User avatar
P.P.A.
Posts: 951
Joined: Fri Jan 18, 2008 5:36 am
Now Playing: Flying Princess - Inter Breed -
Mount & Blade: Warband
Location: Rhineland
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by P.P.A. »

Brazillian Cara wrote:Have you tried slowing down the time? (reverse Song of Time)
I'm not sure if I did, it's already been a while. I should try agan once I'm back home though!

User avatar
CM August
Posts: 697
Joined: Mon Jan 31, 2005 8:09 am
Location: Australia
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by CM August »

Time was never an issue in my dungeon playthroughs. I guess that's just down to my playing style: opening up the dungeon in one three-day cycle, then resetting time and entering the dungeon on the first day. With the Inverted Song of Time, it's even easier.

User avatar
Wooduck51
Posts: 523
Joined: Sat Oct 15, 2005 8:31 pm
Location: apparently, in front of my computer

Re: Nintendo offers to fix everyone's Wiimotes

Post by Wooduck51 »

Should I still use spoiler tags I wonder?

I do not understand why everyone has a problem with Gannon in twilight princess, I got the impression that it was handled rather well. The whole thing with Gannon touting himself as a "god" and deceiving Zant was well done (like a darker freakier version of ALTTP), and his limited role up until the very end made that amazing set of final confrontations that much more exhilarating. Both WW and TP's stories deal with the impending threat of Gannon rising to power again, and the urgency of of stopping that from happening.

User avatar
Zeta
Posts: 4444
Joined: Wed May 26, 2004 11:06 am
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by Zeta »

To me it felt like those Mega Man games that set-up some villain other than Sigma or Willey for the main foe, and then at the end throw them at you anyways just because.

User avatar
gr4yJ4Y
Posts: 1366
Joined: Wed Jun 09, 2004 10:14 am
Now Playing: Breath of the Wild (Switch), Resident Evil VII (PS4)
Location: Crescent Knoll

Re: Nintendo offers to fix everyone's Wiimotes

Post by gr4yJ4Y »

Wooduck51 wrote:Should I still use spoiler tags I wonder?

I do not understand why everyone has a problem with Gannon in twilight princess, I got the impression that it was handled rather well. The whole thing with Gannon touting himself as a "god" and deceiving Zant was well done (like a darker freakier version of ALTTP), and his limited role up until the very end made that amazing set of final confrontations that much more exhilarating. Both WW and TP's stories deal with the impending threat of Gannon rising to power again, and the urgency of of stopping that from happening.
I agree that Gannon was well done. He was shown so little before the final battle that you didn't alway keep in mind what he looked like. So when you see him at the end you're confronting this unknown fear of Link's.

It made me a little upset that they used Twilight Princess's Gannondorf design in Brawl, taking away part of his mysterious air, that was lost over the years after Ocarina of Time and re-established in Twilight Princess.

Team Mecha
Posts: 329
Joined: Fri Jun 18, 2004 11:45 am

Re: Nintendo offers to fix everyone's Wiimotes

Post by Team Mecha »

Ganon, not Gannon. I should not have to be posting that in this day & age.

Saving was the deal breaking for me in MM. In OoT I made a habit out of saving every single time I hit start. In MM saving was restrictive & punishing. Sure there were the owl statues, but those only created temporary saves & I had to quit the game right there to even use them. The fact that the game was prone to crashing on the GCN collection didn't exactly help.

So anyway, getting somewhat back to the original subject Wii Sports Resort looks kinda cool. Wished it had DS connectivity so I could use a Nintendog instead of the doggii but hey, they got 9 months to implement that.

User avatar
Locit
News Guy
Posts: 2560
Joined: Wed May 26, 2004 3:12 pm
Now Playing: Breath of Fire IV
Location: Living that enby life

Re: Nintendo offers to fix everyone's Wiimotes

Post by Locit »

Ganon was great in WW because he was more than just the main antagonist, he was really the focus of the story. You found out more significant stuff about his past and personality during the game than about anyone else, and it did a great job of establishing exactly why he wanted to rule Hyrule instead of just casting him as the same old villain. TP put Ganon back into his old role of Bad Guy doing Bad Stuff, and was weaker for it story-wise.

Plus, his death in WW was infinitely cooler than that of TP.

User avatar
CM August
Posts: 697
Joined: Mon Jan 31, 2005 8:09 am
Location: Australia
Contact:

Re: Nintendo offers to fix everyone's Wiimotes

Post by CM August »

Wind Waker pissed me off. Despite having a toony colorful art style, it has the dreariest, nihilistic, most miserable premise of all Zelda titles. The three Gods come across as complete dicks who enacted more genocide and destruction than Ganon himself, who was actually humanized a little more than previous games. The denoument doesn't even try to resolve that fact, with what's left of Hyrule destroyed for good measure. Sure, Ganon's sealed away once more, but 90% of the world is still a cursed ocean which only monsters can inhabit. The 'hopeful' ending is nothing but a farce. At least Daphnes Nohansen Hyrule had the decency to apologise for the whole thing, during a speech which basically said "sorry, we fucked up, best of luck with your crappy future, please forgive us". The whole sorry premise clashes horribly with the saccharine visuals, which could have been the designers intention, but I found it a complete turn-off. Twilight Princess, and pretty much every other Zelda game, felt a lot more honest in its presentation.

I wish I could say something interesting about this Wii remote add-on.

User avatar
Brazillian Cara
Posts: 1729
Joined: Sat Aug 07, 2004 5:30 pm
Now Playing: the waiting game.
Location: On a never-ending quest to change my avatar.

Re: Nintendo offers to fix everyone's Wiimotes

Post by Brazillian Cara »

Locit wrote:Ganon was great in WW because he was more than just the main antagonist, he was really the focus of the story. You found out more significant stuff about his past and personality during the game than about anyone else, and it did a great job of establishing exactly why he wanted to rule Hyrule instead of just casting him as the same old villain. TP put Ganon back into his old role of Bad Guy doing Bad Stuff, and was weaker for it story-wise.

Plus, his death in WW was infinitely cooler than that of TP.
Considering how TP is, chronologically, the second game in the series, it's no wonder he's as bad as he was in OT. And if WW is the second-to-last one (if we include Phantom Hourglass, and disconsider the "alternate timeline" theory), I suppose his last appearance would be that of a tired, much wiser antagonist than before. If I'm not mistaken, he had no intention to kill neither of the two protagonists- at least, not before he snapped after the Triforce was used by the king, ending his ambition to rule Hyrule once and for all (or for now - with repeat offenders, anything is possible).

And I think his demise in TP actually ties with the WW one. Sure, the whole "snapping neck" deal was funnier than it should, but the guy died on his feet. I think that was pretty badass, and kinda prophetic to boot (that Link and that Zelda will die someday, but he WILL come back). And he was one of two bosses who didn't explode.

Post Reply