What were the hardest games you ever played?
- Squirrelknight
- Utada wants me so much
- Posts: 564
- Joined: Fri May 21, 2004 3:01 pm
- Location: The O.C., bitch.
- Contact:
I can beat the first two levels on Ikaruga without gettig hit once... But that third level... ugh, that third level grabs me by the head and skull fucks my brains out.
Yeah, Fire Leo is a bitch. I can beat him on Kids, and I never even bothered to attempt him on Adults. Anybody that can beat him on V-Rated should look into playing another game.
Yeah, Fire Leo is a bitch. I can beat him on Kids, and I never even bothered to attempt him on Adults. Anybody that can beat him on V-Rated should look into playing another game.
- Segaholic2
- Forum God
- Posts: 3516
- Joined: Fri May 21, 2004 11:28 am
- Esrever
- Drano Master
- Posts: 2981
- Joined: Mon May 24, 2004 2:26 am
- Contact:
- CE
- Posts: 363
- Joined: Wed Jul 07, 2004 7:24 am
- Location: Living with imaginary friends
- Contact:
Fire Leo is actually pretty easy to beat when you listen to his signals. He'll roar differently depending on if he's going to swipe high or low. Beating Leo by reflexively dodging is one of the most exhilerating experiences I've ever had playing a video game.Segaholic2 wrote:Yeah, right. Like I'm going to believe you've done either.
And if you really have, then you have absolutely no life.
I will admit that beating Ikaruga in one credit with 3 lives is impossible (unless you are employed by Treasure to make the Appreciate Ikaruga DVD).
- j-man
- All-Time Everything GHZ Award Winner
- Posts: 3227
- Joined: Thu Jun 03, 2004 3:07 pm
- Location: Entirely Unmoving
- Contact:
Fire Leo is a whore. I may have only beat him on Kids, but it was after drinking 8 pints of Snakebite. For those unaware to our wacky English customs, that's lager and cider mixed together in a fruity, foamy concoction of death.
I was quite proud of my achievement, so I gave myself a pat on the back. Then I think I fell down the stairs.
I was quite proud of my achievement, so I gave myself a pat on the back. Then I think I fell down the stairs.
- aso
- Posts: 678
- Joined: Wed May 26, 2004 12:18 am
Earthworm Jim. The first, not the second.
New Junk City is rather easy, but What the Heck is where the difficulty ramps up. Plenty of hooks, spikes, and fire bursts to keep you on your toes, and the goddamned running on a crystal exercise always gets me. The Peter Puppy stage isn't as hard as it could've been... but everything related to Bob the Goldfish (manuevering that little dirigible through water) and Professor Monkey-for-a-Head (those labs were murder) strained my fingers.
The second, on the other hand, was a lot simpler and more forgiving in terms of the areas. Although The Villi People could be challenging in those tight intestinal quarters, the rest of the game was easy as pie.
New Junk City is rather easy, but What the Heck is where the difficulty ramps up. Plenty of hooks, spikes, and fire bursts to keep you on your toes, and the goddamned running on a crystal exercise always gets me. The Peter Puppy stage isn't as hard as it could've been... but everything related to Bob the Goldfish (manuevering that little dirigible through water) and Professor Monkey-for-a-Head (those labs were murder) strained my fingers.
The second, on the other hand, was a lot simpler and more forgiving in terms of the areas. Although The Villi People could be challenging in those tight intestinal quarters, the rest of the game was easy as pie.
- shadowman
- Posts: 55
- Joined: Sat Jul 31, 2004 8:18 pm
- Location: Texas
- Contact:
- Parn
- Posts: 69
- Joined: Wed May 26, 2004 6:10 am
- Contact:
1) Radiant Silvergun - The legendary overpriced Sega Saturn game. Awesome gameplay, best graphics on the Sega Saturn (I'd argue the PSX too, but that's another discussion), outstanding musical score, and ridiculously hard. Anyone can kill everything on the screen, it's a question of whether you can chain AND manage to stay alive.
2) Ikaruga - See: Radiant Silvergun. It is Project RS-2, after all.
3) Kid Chameleon - Old Genesis platformer that had a ridiculously large assortment of levels. I managed to beat it once, but only because I was armed with a game genie and an inability to die. This game is difficult to the point of absolute stupidity.
2) Ikaruga - See: Radiant Silvergun. It is Project RS-2, after all.
3) Kid Chameleon - Old Genesis platformer that had a ridiculously large assortment of levels. I managed to beat it once, but only because I was armed with a game genie and an inability to die. This game is difficult to the point of absolute stupidity.
- shadowman
- Posts: 55
- Joined: Sat Jul 31, 2004 8:18 pm
- Location: Texas
- Contact:
- Brazillian Cara
- Posts: 1729
- Joined: Sat Aug 07, 2004 5:30 pm
- Location: On a never-ending quest to change my avatar.
- CE
- Posts: 363
- Joined: Wed Jul 07, 2004 7:24 am
- Location: Living with imaginary friends
- Contact:
- smiths32
- Posts: 310
- Joined: Sat Aug 07, 2004 5:02 pm
- Location: Scotland
- Contact:
Kid Chameleon wasn't really all that hard, just too freakin' long.
On a side note, has anyone played the original Phantasy Star? Now that was hard: working your way through bloody first person dungeons, trying to work out what to do next from tidbits of text, and of course, putting up with the lame (and grossly repetitive) soundtrack. Anyone who has completed that game without some form of help deserves a cookie.
Are Mega Man games that hard? I don't find them too bad, apart from Mega Man Zero (but then I use save states )
On a side note, has anyone played the original Phantasy Star? Now that was hard: working your way through bloody first person dungeons, trying to work out what to do next from tidbits of text, and of course, putting up with the lame (and grossly repetitive) soundtrack. Anyone who has completed that game without some form of help deserves a cookie.
Are Mega Man games that hard? I don't find them too bad, apart from Mega Man Zero (but then I use save states )
- Locit
- News Guy
- Posts: 2560
- Joined: Wed May 26, 2004 3:12 pm
- Location: Living that enby life
Indeed. Has anyone here beaten it with Alastor? That manual Henshin-ing is a serious pain in the ass.Fire Leo is actually pretty easy to beat when you listen to his signals. He'll roar differently depending on if he's going to swipe high or low. Beating Leo by reflexively dodging is one of the most exhilerating experiences I've ever had playing a video game.
- Light Speed
- Sexified
- Posts: 2529
- Joined: Sun May 23, 2004 4:08 pm
- Location: Park City, Utah
- Contact:
You mean you have to press a button to to turn back into your super form if you use to much VFX? That would suck. Oh and to whoever said Sonic Spinball was a bitch, it really isn't. I have not beaten it however, the closest I got was the 4th stage, which I think is the last, and to get some of the final emeralds you had to break like 3 bars that were blocking your path. I got 4 of the 5 and had one more bar to break and died. I don't think I've played the game since then, that was like 8 years ago or something. It's only hard cause you can't save your progress.
- Chaos Control
- Posts: 86
- Joined: Tue Aug 17, 2004 12:54 pm
- Location: Independence High School (in Iowa)
- Spazz
- Posts: 1953
- Joined: Sat May 29, 2004 1:12 pm
- Location: New Orleans, LA
- Contact:
- smiths32
- Posts: 310
- Joined: Sat Aug 07, 2004 5:02 pm
- Location: Scotland
- Contact:
Yeh, I beat it, but it was on Super Mario Bros. Deluxe (where it is unlocked by getting 300,000 points on original mode). It's bloody hard, and just plain unfair: Mario obiously hadn't perfected his jump. However you get to save after every level in the Game Boy as opposed to every world in the SNES, so I guess my achievement isn't all that great.Super Mario Bros. The Lost Levels
Has anyone actually beaten that game?
-
- Posts: 19
- Joined: Mon Jul 19, 2004 5:14 pm
At the moment I'm finding sonic heros hard, you trygetting off your ass and plugging in game cube to play such a shitty game.
I also found spyro 4 hard, i mean damn, just so hard to keep going.
Other games I found hard were:
Harry Potter 1(ps1) well it was lame....
Monsters inc, the first game I ever found hard, by hard I mean refuse to play if you dont know what i mean yet.
I find the final boss in ff legends 2 hard but for another reason.(haven't killed him yet)
I also found spyro 4 hard, i mean damn, just so hard to keep going.
Other games I found hard were:
Harry Potter 1(ps1) well it was lame....
Monsters inc, the first game I ever found hard, by hard I mean refuse to play if you dont know what i mean yet.
I find the final boss in ff legends 2 hard but for another reason.(haven't killed him yet)
- Zeta
- Posts: 4444
- Joined: Wed May 26, 2004 11:06 am
- Contact:
- chriscaffee
- Posts: 2021
- Joined: Wed Jun 23, 2004 12:43 am
Them Hard Games
Ecco
This one is obvious and it's been mentioned a bit in this thread. The problem with the second one is it doesn't make any sense and the problem with the DC version is that you have only the most obscure clues, you have insanely powerful foes (typically one-hit killers that you cannot defeat) and you have to do some glitchy (neverending process) puzzles and time jumps perfectly (atlantis, fifth crystal). It's just insane though very fun.
The Lion King
Ah the Lion King. Nothing like a jump button that either randomly catapults you across the level or makes you hop forward a mere step. Combine that with the bloody falling logs waterfall platforming and other such ridiculous challenges and you have a damn hard game.
Descent
Descent records enemy HP when you die, and as far as I know, it is the only game where you cannot actually defeat a boss without dying. It's just flat out impossible. You can only carry five mega missiles, yet it takes some thirty to kill the last boss (who has infinite supply). Even if you bring in five from the previous levels, you still can't get more then twenty. Since all other weapons do minimal damage, you are guaranteed to die. Oh yeah, and the last boss can spawn other basic enemies at will. So have fun dying in a hail of concussion missile fire (imagine a rocket launcher machine gun) from a Class 2 Platform robot that just appeared out of nothing.
The seventh level sub-boss isn't any better. He uses multi-shot smart missiles that will kill you in a single hit. You, of course, don't have access to these missiles for another ten levels or so. All you can do is grab every extra life you can and pray. That's about it.
This one is obvious and it's been mentioned a bit in this thread. The problem with the second one is it doesn't make any sense and the problem with the DC version is that you have only the most obscure clues, you have insanely powerful foes (typically one-hit killers that you cannot defeat) and you have to do some glitchy (neverending process) puzzles and time jumps perfectly (atlantis, fifth crystal). It's just insane though very fun.
The Lion King
Ah the Lion King. Nothing like a jump button that either randomly catapults you across the level or makes you hop forward a mere step. Combine that with the bloody falling logs waterfall platforming and other such ridiculous challenges and you have a damn hard game.
Descent
Descent records enemy HP when you die, and as far as I know, it is the only game where you cannot actually defeat a boss without dying. It's just flat out impossible. You can only carry five mega missiles, yet it takes some thirty to kill the last boss (who has infinite supply). Even if you bring in five from the previous levels, you still can't get more then twenty. Since all other weapons do minimal damage, you are guaranteed to die. Oh yeah, and the last boss can spawn other basic enemies at will. So have fun dying in a hail of concussion missile fire (imagine a rocket launcher machine gun) from a Class 2 Platform robot that just appeared out of nothing.
The seventh level sub-boss isn't any better. He uses multi-shot smart missiles that will kill you in a single hit. You, of course, don't have access to these missiles for another ten levels or so. All you can do is grab every extra life you can and pray. That's about it.