Uh, Zeta? Are you feeling well? I'm... concerned.Zeta wrote:@_@ : ) : p
Smash Bros 3 Site Goes Live.
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The full script is painful. To me, it reads like the guy Q-Games payed to write it had recently broken up with his girlfriend and took it out on the characters. It's the only rational explanation for Slippy having a fiance. None of it's going to end up canon, but it still killed my last bit of interest in the series.Locit wrote:I'm not sure you guys realize exactly how batshit insane Star Fox has become. For example, Star Fox Command's endings are both fur-tacular and just plain awful. All nine of them!
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Until now I had only ever heard of Krystal the fox, wondering what the fuss was about I did a google search, AND WAS DELUGED BY FRIGGIN FURRY-ISH-NES. Why is it that overworked game designers fall back on putting animal heads on human bodies? it is disconcerting, I foresee the end of the human race as a result of this.
As for a green hill level, I was thinking to myself that the boss area would make a good level. It has no pits, and could feature Eggman occasionally coming in and swinging his ball and chain. And though it is unfeasible, a level based on the giant Egg-bot fight from the end of S3&k would be neat.
As for a green hill level, I was thinking to myself that the boss area would make a good level. It has no pits, and could feature Eggman occasionally coming in and swinging his ball and chain. And though it is unfeasible, a level based on the giant Egg-bot fight from the end of S3&k would be neat.
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Could you have expected any better? She's a sexualized female fox in a mainstream video game series targeted at teens and preteens. That pretty much makes her the furry mascot.Wooduck51 wrote:Until now I had only ever heard of Krystal the fox, wondering what the fuss was about I did a google search, AND WAS DELUGED BY FRIGGIN FURRY-ISH-NES.
Well actually, the official mascot of furry is [url=http://WHY_WOULD_YOU_CLICK_ON_A_LINK_TO_SOMETHING_CALLED_COX_THE_FOX.com]Cox the Fox[/url].
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Actually, that Star Fox themed stage takes place in outer space, so Death Egg/ Doomsday is a no-go. The same happens with Lava Reef and any tropical or nature stage (sans the checkered patterns).
We need some typical Sonic location that isn't similar to any of the others, so the two things that came to my mind were underwater and highway levels. A casino/ pinball one would be the summit of awesome... OK, a Sonic 1 "Special Stage" (the Cameltry labyrinth marble one) would be even more awesome :P .
... And search for images of "Sonicker".
Everyone click Frieza's link, I'm already faping XD .
We need some typical Sonic location that isn't similar to any of the others, so the two things that came to my mind were underwater and highway levels. A casino/ pinball one would be the summit of awesome... OK, a Sonic 1 "Special Stage" (the Cameltry labyrinth marble one) would be even more awesome :P .
... And search for images of "Sonicker".
Everyone click Frieza's link, I'm already faping XD .
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Oh it might. Takaya Imamura said for the record that the next game (likely on the Wii) will set somewhere in that 1-year gap between Assault and Command.Frieza2000 wrote:None of it's going to end up canon, but it still killed my last bit of interest in the series.
...so OK, but how about those eight frigging years between 64 and Adventures? (When was that manga set, BTW?)
\/ Now what voodoo made his post jump mine?
Last edited by FlashTHD on Thu Nov 01, 2007 12:26 am, edited 1 time in total.
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F-Zero?Isuka wrote:highway levels.
Aside from a "green" level, a casino/pinball/neon level, and some kind of industrial level, I don't think there are many levels that are real staples of the series. Most of the other locales (water, snow, fire) are usually interchangeable and could individually be left out of a Sonic game without much of a fuss.
But we're all assuming Sonic is even going to get a second stage. I'm guessing they'll include two third-party stages (Sonic and Snake), but not two for each third party game. I'm also beginning to doubt there'll be another third party character added.
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I have no idea of which you speak.I forget all the details, but it had Fox and Falco in an Arwing shootout and it's canon.
Ditto, but there's still the chance Pac-Man or MegaMan will be added, seeing as how Nintendo has working relationships with Capcom and Namco and Megaman was pretty highly asked for. But yeah, probably only one stage per third-party character - like Mr GW and the Ice Climbers in the last game.But we're all assuming Sonic is even going to get a second stage. I'm guessing they'll include two third-party stages (Sonic and Snake), but not two for each third party game. I'm also beginning to doubt there'll be another third party character added.
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Here we go, this comic. Kindly translated to de eengleesh too. My answer was four years.
I'm not counting any more third parties getting in. Two out of currently 22 (with Captain Falcon on the way) is plenty. And silly me, I forgot to chime in on the changes made to classic mode:
:(
I'm not counting any more third parties getting in. Two out of currently 22 (with Captain Falcon on the way) is plenty. And silly me, I forgot to chime in on the changes made to classic mode:
:(
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It's not really the same... I'm not talking Radical Highway (with vehicles and stuff), but classic Starlight/ Stardust/ Speed "nocturne" feel, with a radiant city in the background (also like Casino Night or the like). The only other game that had this kind of feel with vehicles was Wipeout if I remember well, and that one is not being featured in Brawl.Black Rook wrote:F-Zero?
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Despite my earlier comments, I'm kind of expecting the (potential) second stage to have 3D origins. I have my doubts they'd just tack on L&L as the theme and then go solely 2D. Either some generic culmination of the ARK's innards (really, anything from SA2 or Shadow, it all got pretty homogeneous) or something like Emerald Coast or City Escape (which, don't get me wrong, was a good level, I just don't see any allure to it if you're not in motion).
But deep down I'm really rooting for Chemical Plant. Maybe I just want that music to be covered, but when I think of how much Sonic was graphically on top of things in the mid-early-90's, Chemical Plant is the first image my mind pulls out.
But deep down I'm really rooting for Chemical Plant. Maybe I just want that music to be covered, but when I think of how much Sonic was graphically on top of things in the mid-early-90's, Chemical Plant is the first image my mind pulls out.
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Despite the complaints about overpowered Meta knight, no one said anything about the fact that his final smash is rather hit or miss, make a mistake and you open yourself up to a pounding.
Also if there was to be a chemical plant zone what would be the best way to capture the feel of it? You could have moving or break away flooring with mega-mack underneath to capture that particular aspect. But the greatest appeal to me was the insane speed, the "I can not see sonic anymore awesomeness", and I cannot think of how to get that. Just having a moving platform will not cut it (I wouldn't think).
And I know there will disparaging words flying at me, but good lord I hope Shadow will show up as a playable character. I would pay three times as much money for the game because I would never ever have to buy or rent another Sonic game. I would never have to worry about how SEGA would continue their destruction of Shadow with each new game, when I wanted to unleash his mad skillz all I would have to do is boot up brawl; it would be wonderful. Unfortunately the chances are astronomically slim, but wishes are eternal, or something like that.
Also if there was to be a chemical plant zone what would be the best way to capture the feel of it? You could have moving or break away flooring with mega-mack underneath to capture that particular aspect. But the greatest appeal to me was the insane speed, the "I can not see sonic anymore awesomeness", and I cannot think of how to get that. Just having a moving platform will not cut it (I wouldn't think).
And I know there will disparaging words flying at me, but good lord I hope Shadow will show up as a playable character. I would pay three times as much money for the game because I would never ever have to buy or rent another Sonic game. I would never have to worry about how SEGA would continue their destruction of Shadow with each new game, when I wanted to unleash his mad skillz all I would have to do is boot up brawl; it would be wonderful. Unfortunately the chances are astronomically slim, but wishes are eternal, or something like that.
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Check your mailbox tomorrow, the mailman will deliver to you more disparaging words than you can handle!Wooduck51 wrote: Also if there was to be a chemical plant zone what would be the best way to capture the feel of it? You could have moving or break away flooring with mega-mack underneath to capture that particular aspect. But the greatest appeal to me was the insane speed, the "I can not see sonic anymore awesomeness", and I cannot think of how to get that. Just having a moving platform will not cut it (I wouldn't think).
And I know there will disparaging words flying at me, but good lord I hope Shadow will show up as a playable character
In paper form.
Now then, back to the subject at hand:
I'd say have it take place on an oversized version of the floating platforms, which is itself sliding along Chemical Plant's railways (probably without physically touching the floor itself). Sort of the second F-Zero stage in Melee. I'd suggest having the platform stop every so often at an area with mega-mack rising and a few extra rotating block platforms on the sides, but that might be too close to both the new Ice Climbers stage and the old Metroid stage.Wooduck51 wrote:Also if there was to be a chemical plant zone what would be the best way to capture the feel of it? You could have moving or break away flooring with mega-mack underneath to capture that particular aspect. But the greatest appeal to me was the insane speed, the "I can not see sonic anymore awesomeness", and I cannot think of how to get that. Just having a moving platform will not cut it (I wouldn't think).