A new (good) reason to get a wii

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Majestic Joey
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A new (good) reason to get a wii

Post by Majestic Joey »

Vanillaware, creators of odin sphere and grim grimoire are making a new 2d action game for the wii.

http://www.n4g.com/wii/News-65476.aspx

Apparently it is set in feudal Japan has a girl main character and still has amazing art. Hopefully it comes out for other systems or I will definately have to get a Wii.

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Isuka
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Post by Isuka »

Classic controller support or GTFO.

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Post by Delphine »

I wouldn't call that a "good" reason -- maybe a "slightly above average" reason. No More Heroes and Shiren the Wanderer 3 may be good reasons.
Isuka wrote:Classic controller support or GTFO.
I think there's been a miscommunication somewhere.

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Post by Isuka »

I'm evidently talking to an imaginary Vanillaware employee who's reading this topic. It's a legitimate form of getting things done the right way.

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Post by Delphine »

I meant that you misunderstand that the point of making a game on the Wii is -- should be -- to use the wiimote. If they can't make the game work with the 'mote then they shouldn't be making it for the Wii. I hear the Xbox 360 is pretty popular.

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Majestic Joey
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Post by Majestic Joey »

I think it uses the wii mote and also you can use a normal controller also, which I would probabbly do. I hate flinging around the wii mote.

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Post by FlashTHD »

Delphine wrote:I meant that you misunderstand that the point of making a game on the Wii is -- should be -- to use the wiimote. If they can't make the game work with the 'mote then they shouldn't be making it for the Wii. I hear the Xbox 360 is pretty popular.
If they can't make it work with the remote then it's the damn controller's problem, not the whole system. But no, let's see Nintendo mandate this logic, and watch the system get mowed down by the competition in, how long? Couple years tops?

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Post by Delphine »

Majestic Joey wrote:I hate flinging around the wii mote.
THEN DON'T BUY A WII. God, this is not rocket science. If you don't like something, don't buy it.
FlashTHD wrote:Couple years tops?
In a couple years they're going to duct tape a couple of Wii's together and sandwich some HD in there, so it's a moot point anyhow.

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Post by Majestic Joey »

I don't want to buy a wii but if this game only comes out for the wii then I'm going to be pissed off.

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Post by Ritz »

The rate at which Vanillaware churns out these games is astounding. The fact that the game takes place in feudal Japan turned me off for a second, up until I saw the screenshots. It seems a bit more action-oriented than Odin Sphere, which is certainly a good thing. Yes, this post reads more like a bullet list than anything, but that's only because I'm too busy watching Doctor Strange to care about prose. Why do all of Vanillaware's male leads suffer from some form of amnesia?

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Post by Majestic Joey »

Amnesia is awesome. when the character wakes up and says "where am I? who am I? I must find out more about my past." it adds suspence and depth to the story. maybe.

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Post by Segaholic2 »

Delphine wrote:I meant that you misunderstand that the point of making a game on the Wii is -- should be -- to use the wiimote. If they can't make the game work with the 'mote then they shouldn't be making it for the Wii. I hear the Xbox 360 is pretty popular.
Yeah, because all of the DS's best games require the touch screen and microphone. :roll:

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Post by Delphine »

Oh, okay, I see what you're saying. The best PS2 games only used the X button!

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Post by Opa-Opa »

Well, most of them didn't require ALL of its buttons. Heck, some of them didn't even require analog.

So, basically, in a couple of years we'll be seeing the Wii in life support, just as we saw the Mega Drive with all it's upgrades? That should be interesting...

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Post by Isuka »

The difference being, the MD could stand pretty well on it's own and it's standard controller didn't represent an obstacle, while the Wii remote makes several games more difficult and uncomfortable to play.

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Post by Esrever »

It's real: http://kotaku.com/gaming/breaking/ninte ... 298328.php

I've got to say, despite my cautious enthusiasm for the games it "supports", I can't for the life of me figure out what the point of the Zapper shell is. I mean, it doesn't seem to add any additional buttons or functionality whatsoever. How is it any different than just using the remote and nunchuk on their own, aside from forcing you to hold them in a particular postion? Couldn't you just play Umbrella Chronicles just as effectively (and probably more comfortably) without the shell?

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Post by Yami CJMErl »

I see it as a delayed excuse to release Duck Hunt onto Virtual Console--but that's just my opinion.

http://www.nintendowiifanboy.com/2007/0 ... -our-eyes/
^ new screenshots for the Vanillaware Wii game

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Majestic Joey
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Post by Majestic Joey »

I hope this game will be in HD.

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Post by Segaholic2 »

The Wii can't output HD.

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Post by Brazillian Cara »

Seriously, does it make THAT much of a difference?

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Post by Esrever »

In a way, it makes even more of a difference in 2D than it does in 3D.

3D graphics are scalable. A crate might be ten pixels wide, or 20, or 100, or 1000, depending on how close your character is standing to it. With an HD display, your screen resolution is bigger, which means you can see that crate in much more detail. But the game can still easily scale the graphics down to a lower resolution. The effect is no different than how it would display objects in HD that are slightly further away from your character.

2D graphics, on the other hand, are not scalable... they are drawn deliberately pixel by pixel. The resolution the game is designed for is the only resolution the game will ever be viewed in... if you blow it up bigger, it just makes the pixels in the game art bigger as well.

So basically, by making the game in standard def, they are effectively painting on a smaller canvas. HD would allow them to draw that pretty artwork of theirs much larger.

Of course, drawing it in HD would also mean it wouldn't fit on most people's televisions...

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Post by Isuka »

I wonder if the DVD-9 of the 360 has enough capacity for standard definition and HD samples of a 2D game of this nature (that is, flash-like 2D). Someone at Vanillaware could develop some sweet graphics compression algorithm (or even try and render some of the elements in real-time using vectors and textures) so it could store two separate versions of the game, and save any extras for a second disc if they must.

Of course this isn't a problem with the PS3, but I'll assume anyone that has the console must have an HDTV already, so it's entirely moot.

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Post by Esrever »

You would think so, but apparently most owners aren't even aware the ps3 and 360 are capable of HD visuals.

http://www.1up.com/do/newsStory?cId=3161833

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Post by Light Speed »

Isn't Alien Hominid and the new Castle Crashers game 2D sprite based HD games that can run in SD? How do they do it? Alien Hominid is only 50 or a 100 megs.

Oh and the difference between 360 games and Wii games graphically is staggering. I also bought the HD DVD addon and that kickass too. Even the sound kicks more ass. Everyone should buy 12, now!

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