Gave it a go on PS4 yesterday. It's... weird!
My immediate reaction is that it's for kids; I mean, literally every face button, and even the triggers, do the same thing, and combined with the pop-up storybook visuals it kind of feels like a My First Videogame. I have literally no idea what the Tims are all about, but they've got a slide and a trampoline now and they seem to be having a good time. I just keep feeding them and they keep bouncing around like mad - it's a bit like having cats, really.
It was quite a pleasant experience, just having a low-stress runabout - well, jogabout, anyway. I wouldn't say the characters feel slow, but there's a vaguely frustrating sense of not
quite getting up to top speed. It feels like trying to run in a dream, which is at least thematically appropriate... I think. Is my character supposed to be dreaming?
Anyway. Nice design, nice music, still figuring out the rest. It feels like a bit of a relic, which I'm sure is gonna put people off, but I found it pretty charming overall.
Isuka wrote: ↑Fri Jan 29, 2021 7:14 am
Something that Blaze pointed out is that it feels a bit eerie, probably due to the lack of in-engine/real-time facial animation in most characters, but moreso because of their motion-captured dance routines, everything combines to make it feel like a weird mascot live show.
I feel like this was a sticking point for me. At first it's like, whoa! Creepy ghost characters! What's going on there? Could be a bit of lore behind that. Then you finish the boss and it goes full-on Clockwork Knight cabaret - which I didn't
hate, because I'm a die-hard Saturn fanboy, but I did find just a
tiny bit cringeworthy. I'm in my thirties, man! This game makes me feel like I awkwardly snuck into a taping of Barney the Dinosaur midway through, and now I'm just desperately struggling not to look like a paedo.
The missus was on the fence about the whole thing from start to finish, but the post-boss dance party tipped her over the edge for sure. I think her exact words were "No". Not even a "No, thank you"! It must've been pretty dire.