Some interesting discussion.
And diplomatic answers.Sonic CD really felt great in action. It doesn't have the full-on speed of Sonic 2, but the world feels really alive in the game, much in the same that it did for me in Nights -- that feeling that the game world would still be alive even if I weren't exploring it. Was that your intention?
NO: Sonic CD was made in Japan, while Sonic 2 was made by (Yuji) Naka's team over in the U.S. We exchanged information, of course, talking about the sort of game design each of us was aiming for. But Sonic CD wasn't Sonic 2; it was really meant to be more of a CD version of the original Sonic. I can't help but wonder, therefore, if we had more fun making CD than they did making Sonic 2 [because we didn't have the pressure of making a "numbered sequel"].
What I really wanted to do was just have this sonic boom, with a flash, and have the level change on you instantly. We just couldn't manage it on the hardware, though, so instead there's that sequence that plays while it's loading. (laughs) I kept fighting and fighting with the programmers, but they said it just wasn't possible.
I bet they probably could have done it.
NO: I know! (laughs) If Naka was doing the programming, I think it could've been done.
---What did you think of the new Nights?
NO: The Wii one? That project was led by [Takashi] Iizuka, who was the lead designer on the original Nights. He really loves that character, and I'm sure that he was able to create the Nights that he wanted to create.
It didn't feel the same to me.
NO: It was, perhaps, more Americanized than before. The original Nights was chiefly made with the Japanese and European audiences in mind -- Sonic, meanwhile, was squarely aimed at the U.S. market.
I'd really love to see a Sonic CD remake without the loading sequence during Time Travel. It was obvious even at the time that they really wanted it to be instantaneous.