All out of piggies
- Shadow Hog
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- Green Gibbon!
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- Shadow Hog
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- Isuka
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It seems that the PC versions of Sonic Adventure DX, Sonic Heroes and Giant Egg (not sure about Sonic Riders) are all based off of GameCube, with all the limitations of it's proprietary 1.5 GB optical disc format.
And I like it better to name the buttons by their actions, because you know, some -stupid- people change the default control settings to suit their -bad- taste, so maybe it's better to use other nomenclature.
Nope. Hot Crater Act 2, last ramp. It'll propel you almost straight forward at maximum speed. Infact, it looks like hitting the Jump button on a ramp will take you to a certain part of the stage, mostly an upper corner (at the end of Hot Crater Act 2 there's nothing else aside from the goal, so it'll propel you there).FlashTHD wrote:Wrong on both counts. Hitting A the instant you go off a ramp launches you off with more height and covers less distance, and Rings deterimine how long you have to hold max speed before Boost Mode kicks in.
And I like it better to name the buttons by their actions, because you know, some -stupid- people change the default control settings to suit their -bad- taste, so maybe it's better to use other nomenclature.
- Neo
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Out of curiosity, is there any reason in particular as to why you've skipped the Mega Collection page? Seems like a rather straightforward one to write.
Another question: will you end up using SADXPC screenshots for the Sonic Adventure page or wait until Dreamcast emulation is near-perfect in order to obtain your accurate snaps? What about Adventure 2?
Another question: will you end up using SADXPC screenshots for the Sonic Adventure page or wait until Dreamcast emulation is near-perfect in order to obtain your accurate snaps? What about Adventure 2?
- Green Gibbon!
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I'm not really sure about the Mega Collection page - I might take it down altogether. Unlike Sonic Jam, there's no new content in it at all, it's just a straightforward compilation. The museum timeline entry is sufficient enough for that.
I'll use DX screenshots on the Sonic Adventure page, but only in the DX "comparison" box. I'll wait for more reliable Dreamcast emulation before I add screenshots to the main SA 1 and 2 articles.
I'll use DX screenshots on the Sonic Adventure page, but only in the DX "comparison" box. I'll wait for more reliable Dreamcast emulation before I add screenshots to the main SA 1 and 2 articles.
- FlashTHD
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-- The descriptions of the extras, lame as they areGreen Gibbon! wrote:I'm not really sure about the Mega Collection page - I might take it down altogether. Unlike Sonic Jam, there's no new content in it at all, it's just a straightforward compilation. The museum timeline entry is sufficient enough for that.
-- The three versions of Sonic 1
-- Any miniscule changes to the games, or in the case of Mean Bean, cultural info
-- The directions for unlocking the extra games
-- Giving props to the non-Sonic games on the disc
-- And then there's SMC+ which actually does feature some new crapola in the extras.
I think that's enough to technically qualify it, if barely. How much of it are you willing to lose from the site? And are you thinking about giving the same treatment to Gems Collection?
- Tsuyoshi-kun
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Gems Collection is pretty much the same thing as Mega Collection: ports of games that have already been on other systems before (save Sonic the Fighters). You could mention the image galleries and the Japan-only games and instructions to get them, but you already find most of this info on GameFAQs.
Also, Green Gibbon!, in the X-BOX version of Sonic Heroes you can change the brightness level.
Also, Green Gibbon!, in the X-BOX version of Sonic Heroes you can change the brightness level.
- Tsuyoshi-kun
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- Neo
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With incorrect notation which makes me feel like it's 2001 all over again.
While detailing the three different Sonic 1 releases, you call them "revisions", which is incorrect. 'Revision' 1 isn't a revision, it was the original release! 'Revision' 2 would be the first revision and 'Revision' 3 the second revision.
For a long time, the Sonic community used the term 'revision' to denote the various releases of a game, however, seen as this term is incorrect, people have opted to simply call them 'versions' instead. I think this cutting-edge 22nd century neologism should be applied to the Mega Collection page.
Also, pertaining to the Dreamcast screenshot issue, have you ever considered having someone else take them for you? Someone with a capture card, preferrably?
While detailing the three different Sonic 1 releases, you call them "revisions", which is incorrect. 'Revision' 1 isn't a revision, it was the original release! 'Revision' 2 would be the first revision and 'Revision' 3 the second revision.
For a long time, the Sonic community used the term 'revision' to denote the various releases of a game, however, seen as this term is incorrect, people have opted to simply call them 'versions' instead. I think this cutting-edge 22nd century neologism should be applied to the Mega Collection page.
Also, pertaining to the Dreamcast screenshot issue, have you ever considered having someone else take them for you? Someone with a capture card, preferrably?
- Green Gibbon!
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- Locit
- News Guy
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For the record the topmost left bubble in the S3&K rolling jump bonus stage is always 80, and the topmost right is always a 1up. I don't know if that's the sort of thing we care about, but I just played through the game and noticed it.
The playthrough also reminded me that S3&K is the shit. Why aren't you all playing it right now? J'accuse!
The playthrough also reminded me that S3&K is the shit. Why aren't you all playing it right now? J'accuse!
- Sniffnoy
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- Shadow Hog
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- Isuka
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When I get tired of God of War II, Gungrave and Dynamite Deka I try to rebuild my file with all the Super Emeralds with all the characters. I got it with Sonic and Tails, and now I'm at Icecap with Knuckles ('cause I got a little tired of beating the Sonic path for the two thousandth time). Maybe it's worthy of mention that you can fight the Carnival Night boss if you climb the tube-thing at the end of the zone... and if you climb the wall to the left and glide through the place the game'll get all glitchy.Locit wrote:The playthrough also reminded me that S3&K is the shit. Why aren't you all playing it right now? J'accuse!
Oh, and you can go through the entire first act of Death Egg with Knux (with the level select), but won't be able to defeat the mid-boss (it's too high to reach). You can completely finish the second act and defeat the final boss, though.
- Senbei
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- Tsuyoshi-kun
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- Delphine
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- FlashTHD
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- chriscaffee
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- Isuka
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One time I just kept taking down those little bastards and by the fifth wave or so they stopped spawning, so yeah.
Also I forgot: you can adjust the onscreen image size by pressing the right analog stick (R3), it's always on a middle-sized letterbox by default but pressing the button will bring it to an almost full screen, like the screen size of Final Fantasy X... oh, and before I could even notice I just played 60+ hours of the goddamn thing, it's not particularly good (infact the "story" doesn't make sense at all) but Lulu's boobs are enough of a reason to keep playing it :P .
At least with Knuckles this is easily feasible; I just got Hyper and backtracking a little found no less than three Special Rings still active. With Sonic it's probably the same, only that you may get just one SR to spare.Neo wrote:I usually get Hyper before I get to the MHZ2 boss...
Also I forgot: you can adjust the onscreen image size by pressing the right analog stick (R3), it's always on a middle-sized letterbox by default but pressing the button will bring it to an almost full screen, like the screen size of Final Fantasy X... oh, and before I could even notice I just played 60+ hours of the goddamn thing, it's not particularly good (infact the "story" doesn't make sense at all) but Lulu's boobs are enough of a reason to keep playing it :P .