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Sonic Riders Kinect
Posted: Mon Jun 14, 2010 3:37 pm
by gr4yJ4Y
In Microsoft's E3 press conference this morning, they showed the
covers on the first 15 games that will have Kinect (formally known as Project Natal) support. Included in the list was Sonic Free Riders, the newest in the Riders series. Not much of anything has been announced so far other than it exists. Kinect and Sonic Free Riders come out November 4.
Re: Sonic Riders Kinect
Posted: Mon Jun 14, 2010 4:20 pm
by Kogen
The fixing Sonic thing is not going very well.
Re: Sonic Riders Kinect
Posted: Mon Jun 14, 2010 4:39 pm
by Crowbar
Hahaha.
Re: Sonic Riders Kinect
Posted: Mon Jun 14, 2010 4:39 pm
by Neo
So in your opinion, which words can a Sonic game title contain in order for it not to be instantaneously shitty?
Re: Sonic Riders Kinect
Posted: Mon Jun 14, 2010 5:19 pm
by Esrever
I think it's very nice of them to release a free Sonic game!
Posted: Mon Jun 14, 2010 5:36 pm
by Isuka
Its microsite thing:
http://www.sega.com/games/?g=6714
And I think I prefer the free Sonic games other people are offering over the webz...
Re: Sonic Riders Kinect
Posted: Mon Jun 14, 2010 7:42 pm
by Brazillian Cara
"Kinect"? Natal was an ok name - certainly less generic-sounding.
Re: Sonic Riders Kinect
Posted: Mon Jun 14, 2010 8:12 pm
by K2J
So is this a new entry in the Riders sub-series or just a remake of the first one? I can't tell.
Re: Sonic Riders Kinect
Posted: Mon Jun 14, 2010 8:37 pm
by Kogen
It is a new title for XBLA, I think.
Re: Sonic Riders Kinect
Posted: Tue Jun 15, 2010 12:38 am
by Crazy Penguin
I really like Sonic Riders. It's not very good, but I like it. If they just fix the difficulty/learning curve and make the special ramp moves easier to pull off they'd be onto something.
Re: Sonic Riders Kinect
Posted: Tue Jun 15, 2010 1:00 am
by Kogen
Crazy Penguin wrote:I really like Sonic Riders. It's not very good, but I like it. If they just fix the difficulty/learning curve and make the special ramp moves easier to pull off they'd be onto something.
So basically if the games were playable.
Re: Sonic Riders Kinect
Posted: Tue Jun 15, 2010 11:43 am
by K2J
Zero Gravity fixed most of those problems.
Re: Sonic Riders Kinect
Posted: Tue Jun 15, 2010 11:44 am
by FlashTHD
K2J wrote:Zero Gravity fixed most of those problems.
Yes, by removing all technique and rendering the game a giant, slow-paced QTE crapshoot.
Re: Sonic Riders Kinect
Posted: Tue Jun 15, 2010 11:47 am
by K2J
Well at least it didn't have me spinning my analog nub like Mario Party.
Re: Sonic Riders Kinect
Posted: Thu Jun 17, 2010 11:25 pm
by Soul
True, but do you want to be caught in your living room while playing this with the Kinect feature?
http://www.youtube.com/watch?v=ODE45Y3hpiM
Not knocking on anything against the gameplay (this IS what it was meant to do), but I don't think I would be comfortable with having to paddle my arms like I'm in a sissy fight against 3 other players watching me whenever my character has to go underwater.
Re: Sonic Riders Kinect
Posted: Fri Jun 18, 2010 12:39 am
by Neo
Hahaha what the fuck
Seriously? Is it Kinect-exclusive?
Re: Sonic Riders Kinect
Posted: Fri Jun 18, 2010 12:53 am
by Soul
Let's hope it isn't. "Kinect-supported" shouldn't translate to "Kinect-exclusive". And if it does, you already know I'll skip on this title.
Re: Sonic Riders Kinect
Posted: Fri Jun 18, 2010 5:06 am
by Crisis
That looks so stupid it might actually be a ton of fun.
Re: Sonic Riders Kinect
Posted: Fri Jun 18, 2010 2:29 pm
by K2J
The game as we know so far will not support anything besides Kinect, according to the Sega's account on Twitter, which for some reason doesn't allow linking to individual messages:
@sonicfan1989 No, you will need Kinect to play Sonic Free Riders. ^kellie
Re: Sonic Riders Kinect
Posted: Fri Jun 18, 2010 2:59 pm
by Dr. BUGMAN
I read some people pointing out the parallels between kinect and the 32X, right down to launch price. Figures there'd be yet another Sonic game that'll evade the grasp of non-spoiled kids. Not that they'll be missing much.
Re: Sonic Riders Kinect
Posted: Sat Jun 19, 2010 6:15 am
by Crazy Penguin
So I don't get it, is this like Sony's Eye Toy on PS2? Most of the launch games look like the dregs of the Wii's library.
Hey, that guy was in first position though. Either he practised a lot or this one has a nice learning curve?
Re: Sonic Riders Kinect
Posted: Sat Jun 19, 2010 2:59 pm
by Kogen
It looks like an Eye Toy if the Eye Toy actually worked.
As for the game, it is Sonic Riders. You either get in first place or last place based upon which design flaws come into action. I watched SEGA staff get in last place on another video.
Also Destructoid or whatever it is called said we should not get this game (we needed their advice apparently). It is too gimmicky (not that Kinect is at fault there) and it has Sonic's friends (racing games should have just one character you know!).
Re: Sonic Riders Kinect
Posted: Sat Jun 19, 2010 3:55 pm
by Delphine
Sonic racing clones of himself (actual genetic clones, not Shadow or fanthings or what have you) might actually be interesting. But that's not what they meant.
Re: Sonic Riders Kinect
Posted: Thu Oct 21, 2010 2:16 pm
by Crazy Penguin
Metal Sonic makes his Sonic Riders debut.
http://www.sonicstadium.org/news/2010/1 ... reenshots/
I still don't get how this is going to work. It probably won't!
Re: Sonic Riders Kinect
Posted: Thu Oct 21, 2010 2:41 pm
by Kogen
Aww, I wanted to play as Generic Robot A and Generic Robot B whom both have mufflers based on Metal Sonic's mechanisms!