Sonic in the land of the December 2006 NPD data.
- Rlan
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Sonic in the land of the December 2006 NPD data.
NPD is out! How many of us are Lemmings?
Bunkum, a poster on VGCharts.org, has gotten a hold of Raw NPD data. So, let's see how Sonic has fared for the largest sales period of the year?
360 SONIC THEHEDGEHOG 33,418 [November]
360 SONIC THE HEDGEHOG $5,513,382 96,491
GBA SONIC THE HEDGEHOG $1,138,939 57,024
PSP SONIC RIVALS $3,868,688 98,356
Seems a lot of people are willing to buy really awful games! No way near how much Shadow or Heroes sold at least.
However!
NDS SONIC RUSH $1,151,302 58,042
Sonic Rush is still selling pretty damn well. Congratulations, DS owners
Bunkum, a poster on VGCharts.org, has gotten a hold of Raw NPD data. So, let's see how Sonic has fared for the largest sales period of the year?
360 SONIC THEHEDGEHOG 33,418 [November]
360 SONIC THE HEDGEHOG $5,513,382 96,491
GBA SONIC THE HEDGEHOG $1,138,939 57,024
PSP SONIC RIVALS $3,868,688 98,356
Seems a lot of people are willing to buy really awful games! No way near how much Shadow or Heroes sold at least.
However!
NDS SONIC RUSH $1,151,302 58,042
Sonic Rush is still selling pretty damn well. Congratulations, DS owners
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I wouldn't say so - Rivals, although very simple, was an excellent game for what it was. Admittedly, it had horrid music, but the gameplay, colorful level environments, and fast paced action really hit the spot for me, if nothing else. It's probably done the best job at "going back to Sonic's roots" thus far.Segaholic2 wrote:Holy crap, Sonic Rivals was the best-selling Sonic game for December? That's really surprising.
And damn, that 3D is snazzy!
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So according to that data, 129,909 people in the U.S. were suckered into buying Sonic 2006. Even though the revenue of the game was over 5 million, I have a feeling that we probably won't see another Sonic game in the same proposed scope in the future for seveal years, expecially on the 360.
I have a feeling that the PS3 version will also do poorly.
Sonic Genesis sold 57,024 units too much. I guess most of the sales came from parents whose children adore Sonic so much, but didn't want to shell out $200-$400 on a gaming machine.
Sonic Rivals sales seems decent, though I wonder if it will sell as well in the long run like Sonic Rush. Though to Rush advantage, it is on the best selling gaming console in the world.
I've seen a bit more DSLites in public than PSP. The PSP did have a good Dec at least with over 900,000 units sold. Not as astounding as the DSLite with 1.6 million units.
I have a feeling that the PS3 version will also do poorly.
Sonic Genesis sold 57,024 units too much. I guess most of the sales came from parents whose children adore Sonic so much, but didn't want to shell out $200-$400 on a gaming machine.
Sonic Rivals sales seems decent, though I wonder if it will sell as well in the long run like Sonic Rush. Though to Rush advantage, it is on the best selling gaming console in the world.
I've seen a bit more DSLites in public than PSP. The PSP did have a good Dec at least with over 900,000 units sold. Not as astounding as the DSLite with 1.6 million units.
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I've seen three PSP's total and I know of a couple people that own them, that's about it. I see DS's all over the place. I even had the perfect oppurtunity to steal one from some kid in airport in Atlanta a couple weeks ago. Being the awesome guy that I am though I didn't. :)DackAttac wrote:Really? Everywhere I go I see people playing those things. I think I've seen one person with a DS. Ever.Light Speed wrote:I didn't know 98,356 people owned a PSP.
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Fixed.G.Silver wrote:I figure a lot of the people who bought Sonic Genesis are people who I almost was--people who love Sonic and just assumed that a GBA port would not be a glitch-ridden disaster and purchased it without first stopping by any vaguely-reliable game-related website to determine if that were the case or not.
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As do I, but I'm pretty sure his point was that the game was so righteously panned that everyone from the internet layman to the casual Nintendo Power reader should know better than to attempt to play the game.
Last edited by Ritz on Mon Jan 22, 2007 4:31 pm, edited 1 time in total.
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The ultimate irony resulting from these two years would be thus:
Sonic Wildfire turns out to be a great game and a best-seller, which unfortunately gets Sonic Team's bigwigs interested in handling the sequel. They royally fuck up the second game by essentially turning it into Shadow 2/Sonic Adventure 4 and pretty much end any hope the franchise ever had.
Sonic Wildfire turns out to be a great game and a best-seller, which unfortunately gets Sonic Team's bigwigs interested in handling the sequel. They royally fuck up the second game by essentially turning it into Shadow 2/Sonic Adventure 4 and pretty much end any hope the franchise ever had.
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well, some only buy da game to be able to do da chaos things with Sonic Adventure 2 Battle....James McGeachie wrote:The only thing I'm thankful for is that the GBA Sonic 1 port sold even less than the others, though it's still disgusting to imagine even a single person out there is playing that, especially anyone who never played the original.
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Only one thing to stop that from happening, Ogawa. He KNOWS how to make a good Sonic game. Rings and Rush is full evidence of this. I have alot of faith in him, more then that shit for brains Naka.Zeta wrote:The ultimate irony resulting from these two years would be thus:
Sonic Wildfire turns out to be a great game and a best-seller, which unfortunately gets Sonic Team's bigwigs interested in handling the sequel. They royally fuck up the second game by essentially turning it into Shadow 2/Sonic Adventure 4 and pretty much end any hope the franchise ever had.
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